游戏设计思路与说明:
玩家和电脑在创建的棋盘中落子,当一方落的子连成一条线便获胜。
1.初始化棋盘
2.打印棋盘
3.玩家下棋-判断输赢
4.电脑下棋-判断输赢
5.回到第二步进行循环,继续执行直到判断出结果
程序设计需要创建一个头文件,两个源文件方便理解与整理。
(test.c 测试游戏逻辑 game.c 游戏代码的实现 game.h 游戏代码声明)
1.打印游戏菜单:
void menu()
{
printf("********************************\n");
printf("*****1.开始游戏 0.退出游戏*****\n");
printf("********************************\n");
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();//游戏代码
break;
case 0:
printf("游戏退出\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
}
while (input);
return 0;
}
2.初始化棋盘:
在头文件中声明,方便后面修改棋盘的大小
//棋盘的行列
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);//初始化棋盘
DisplayBoard(board, ROW, COL);//打印棋盘的函数
}
首先需要让数组打印空格,棋盘显示的格子才是空白的,设置玩家下的棋为'*',电脑下的棋为'#'。这样就把格子中要打印的元素写好了。
然后写一个初始化棋盘的函数。
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
然后是打印棋盘(需要声明)
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)
{
int j = 0;
for (j=0;j<col;j++)
{
printf("---");
if(j<col-1)
printf("|");
}
printf("\n");
}
}
}
3.玩家与电脑下棋:
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while(1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
}
}
玩家和电脑下完每一步后都需要打印出棋盘
先声明再写出函数
玩家下棋:
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入坐标:>");
scanf_s("%d %d", &x, &y);
//坐标范围合法判断
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("这个位置已经下过了,换一个地方吧\n");
}
}
else
{
printf("坐标错误,请重新输入\n");
}
}
}
电脑下棋:
#include<stdlib.h>
#include<time.h>
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
由于电脑下棋需要用到随机数来实现,所以要加上#include<stdlib.h> #include<time.h>
在main函数中也要加上srand((unsigned int)time(NULL));用来设置随机数的生成起点
4.输赢判断
1.玩家赢 '*'
2.电脑赢 '#'
3.平局 'q'
4.游戏继续 'c'
首先还是写出头文件
char IsWin(char board[ROW][COL], int row, int col);
然后就是写出棋盘完整的逻辑了
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while(1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret = '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
最后是函数的实现
char IsWin(char board[ROW][COL], int row, int col)
{
//先判断行,列,最后对角线
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//此时没有人赢,就要判断平局
if (IsFull(board, row, col))
{
return 'q';
}
//游戏继续
return 'c';
}
如果棋盘下满的情况,我们也要写出来(如果满了就返回1,不满返回0)
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
5.最终的代码呈现与成果展示
game.h文件
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3 //棋盘的行列
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
test.c文件
#include "game.h"
void menu()
{
printf("********************************\n");
printf("*****1.开始游戏 0.退出游戏*****\n");
printf("********************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while(1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret = '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点
int input = 0;
do
{
menu();//打印菜单
printf("请选择:>");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
printf("选择错误\n");
break;
}
}
while (input);
return 0;
}
game.c文件
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j=0;j<col;j++)
{
printf("---");
if(j<col-1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入坐标:>");
scanf_s("%d %d", &x, &y);
//坐标范围合法判断
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("这个位置已经下过了,换一个地方吧\n");
}
}
else
{
printf("坐标错误,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//如果满了就返回1,不满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//先判断行,列,最后对角线
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//此时没有人赢,就要判断平局
if (IsFull(board, row, col))
{
return 'q';
}
//游戏继续
return 'c';
}