服务器端widget.cpp
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
, tcp(new QTcpServer(this))
{
ui->setupUi(this);
//获取输入的端口号
}
//连接成功,获取客户端套接字
void Widget::newConnection_solt()
{
//打印表示有客户端连接
qDebug() << "有新客户端连接";
//获取套接字
QTcpSocket *s = tcp->nextPendingConnection();
//将获取到的套接字放入链表中
socketList.push_back(s);
//连接信号和槽,读取客户端发来的数据
connect(s,&QTcpSocket::readyRead,this,&Widget::readyRead_slot);
}
//读取客户端发来的数据
void Widget::readyRead_slot()
{
//遍历链表
for (int i = 0;i < socketList.count(); i++) {
if(socketList.at(i)->state() == 0)
{
//移除无效客户端
socketList.removeAt(i);
}
}
for (int i=0;i< socketList.count();i++) {
if(socketList.at(i)->bytesAvailable()!=0)
{
//读取全部数据
QByteArray msg = socketList.at(i)->readAll();
//将数据显示到ui界面
ui->listWidget->addItem(QString::fromLocal8Bit(msg));
socketList.at(i)->sock-
for (int j = 0;j<socketList.count();j++) {
socketList.at(i)->write(msg);
}
}
}
}
Widget::~Widget()
{
delete ui;
}
void Widget::on_pushButton_clicked()
{
quint16 port = ui->lineEdit->text().toUInt();
//监听端口号
if(tcp->listen(QHostAddress::Any,port))
{
QMessageBox::information(this,"提示","启动服务器成功");
}
else
{
QMessageBox::information(this,"提示","启动服务器失败");
return;
}
//获取客户端的套接字
connect(tcp,&QTcpServer::newConnection,this,&Widget::newConnection_solt);
}
widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QTcpServer>
#include <QMessageBox>
#include <QDebug>
#include <QList>
#include <QTcpSocket>
//#include <QListWidget>
//#include <QApplication>
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
public slots:
void newConnection_solt();
void readyRead_slot();
private slots:
void on_pushButton_clicked();
private:
Ui::Widget *ui;
QTcpServer *tcp;
QList<QTcpSocket *> socketList;
};
#endif // WIDGET_H
客户端 widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QTcpSocket>
#include <QMessageBox>
#include <QHostAddress>
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
public slots:
void connected_slot();
void readyRead_slot();
void disconnected_slot();
private slots:
void on_connectBtn_clicked();
void on_pushButton_clicked();
void on_disconnectBtn_clicked();
private:
Ui::Widget *ui;
QTcpSocket *socket;
QString username;
};
#endif // WIDGET_H
widget.cpp
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
,socket(new QTcpSocket(this))
{
ui->setupUi(this);
//设置初始不可用
ui->lineEdit->setEnabled(false);
ui->pushButton->setEnabled(false);
ui->disconnectBtn->setEnabled(false);
connect(socket,&QTcpSocket::connected,this,&Widget::connected_slot);
//接收服务器发来的消息
connect(socket,&QTcpSocket::readyRead,this,&Widget::readyRead_slot);
connect(socket,&QTcpSocket::disconnected,this,&Widget::disconnected_slot);
}
//成功连接服务器执行的槽函数
void Widget::connected_slot()
{
username = ui->username->text();
QString msg = username+"进入聊天室";
socket->write(msg.toLocal8Bit());
QMessageBox::information(this,"提示","连接服务器成功");
ui->lineEdit->setEnabled(true);
ui->pushButton->setEnabled(true);
ui->disconnectBtn->setEnabled(true);
ui->ip->setEnabled(false);
ui->port->setEnabled(false);
ui->username->setEnabled(false);
ui->connectBtn->setEnabled(false);
}
Widget::~Widget()
{
delete ui;
}
//接收服务器发来的消息
void Widget::readyRead_slot()
{
QByteArray msg = socket->readAll();
//将接收到的数据展示在界面
ui->listWidget->addItem(QString::fromLocal8Bit(msg));
}
void Widget::on_connectBtn_clicked()
{
//获取输入的ip和端口号
quint16 port = ui->port->text().toUInt();
socket->connectToHost(ui->ip->text(),port);
}
//发送消息给服务器
void Widget::on_pushButton_clicked()
{
//获取文本
QString msg = ui->lineEdit->text();
msg = username+":"+msg;
socket->write(msg.toLocal8Bit());
ui->lineEdit->clear();
}
//断开连接
void Widget::on_disconnectBtn_clicked()
{
QString msg = username+"离开聊天室";
socket->write(msg.toLocal8Bit());
//断开连接
socket->disconnectFromHost();
}
void Widget::disconnected_slot()
{
ui->lineEdit->setEnabled(false);
ui->pushButton->setEnabled(false);
ui->disconnectBtn->setEnabled(false);
ui->ip->setEnabled(true);
ui->port->setEnabled(true);
ui->username->setEnabled(true);
ui->connectBtn->setEnabled(true);
}