# 数组（2）

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### 9. 三子棋

//test.c

#include <stdio.h>

{
printf("*****************************\n");
printf("********  1. play   *********\n");
printf("********  0. exit   *********\n");
printf("*****************************\n");
}

int main()
{
int input = 0;

do
{
printf("请选择:>");
scanf("%d", &input);//1 0 4

switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误，重新选择！\n");
break;
}

} while (input);

return 0;
}


1. 初始化棋盘

//test.c

#include "game.h"

void game()
{
char board[3][3] = { 0 };
InitBoard(board, 3, 3);
}


//game.h

//初始化棋盘
void InitBoard(char board[3][3], int row, int col);


//game.h

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);

//test.c

#include "game.h"

void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
}


//game.c

#include "game.h"

//初始化棋盘为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;

for (i = 0; i < row; i++)
{
int j = 0;

for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}

}

}


1. 打印棋盘
//test.c

#include "game.h"

void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
}

//game.h

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);


//game.h

#include <stdio.h>

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);

//game.c

#include "game.h"

//版本一
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;

for (i = 0; i < row; i++)
{
int j = 0;

for (j = 0; j < col; j++)
{
printf("%c", board[i][j]);
}

printf("\n");
}

}


//game.c

#include "game.h"

//版本2
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;

for (i = 0; i < row; i++)
{
//1. 打印数据
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
//2. 打印分割线
if (i < row - 1)
{
printf("---|---|---\n");
}

}

}


//game.c

#include "game.h"

//版本3
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;

for (i = 0; i < row; i++)
{
//1. 打印数据
int j = 0;

for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);

if (j < col - 1)
{
printf("|");
}

}

printf("\n");
//2. 打印分割线
if (i < row - 1)
{
//printf("---|---|---\n");
int j = 0;

for (j = 0; j < col; j++)
{
printf("---");

if (j < col - 1)
{
printf("|");
}

}

printf("\n");
}

}

}


1. 玩家下棋
//test.c

#include "game.h"

void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
}

//game.h

#include <stdio.h>

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);

//game.c

#include "game.h"

void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋>:\n");

while (1)
{
printf("请输入下棋的坐标，中间使用空格>:");
scanf("%d %d", &x, &y);
//坐标合法
if (x >= 1 && x <= row && y >= 1 && y <= col)
{

if (' ' == board[x - 1][y - 1])//可以落子
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占有，不能落子，重新输入坐标\n");
}

}
else//非法
{
printf("坐标非法，重新输入\n");
}

}

}


1. 电脑下棋

//test.c

#include "game.h"

void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
}

}

int main()
{
srand((unsigned int)time(NULL));
return 0;
}

//game.h

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);

//game.c

#include "game.h"

//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;//0～row-1
int y = 0;//0～col-1
printf("电脑下棋>:\n");

while (1)
{
x = rand() % row;
y = rand() % col;

if (' ' == board[x][y])
{
board[x][y] = '#';
break;
}

}

}


1. 判断输赢

//test.c

#include "game.h"

void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);

if (ret != 'C')
{
break;
}

//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);

if (ret != 'C')
{
break;
}

}

if ('*' == ret)
{
printf("玩家赢\n");
}
else if ('#' == ret)
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}

}

//game.h

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);

//判断输赢
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'

char IsWin(char board[ROW][COL], int row, int col);

//game.c

#include "game.h"

int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;

for (i = 0; i < row; i++)
{
int j = 0;

for (j = 0; j < col; j++)
{

if (' ' == board[i][j])
{
return 0;
}

}
}

return 1;
}

//版本一
char IsWin(char board[ROW][COL], int row, int col)
{
//赢
//行
int i = 0;

for (i = 0; i < row; i++)
{

if ((board[i][0]==board[i][1]) && (board[i][1]==board[i][2]) && (board[i][0]!=' '))
{
return board[i][0];
}

}

//列
for (i = 0; i < col; i++)
{

if ((board[0][i]==board[1][i]) && (board[1][i]==board[2][i]) && (board[0][i]!=' '))
{
return board[0][i];
}

}

//对角线
if ((board[0][0]==board[1][1]) && (board[1][1]==board[2][2]) && (board[1][1]!=' '))
{
return board[1][1];
}

if ((board[0][2]==board[1][1]) && (board[1][1]==board[2][0]) && (board[1][1]!=' '))
{
return board[1][1];
}

//平局
if (1 == IsFull(board, row, col))
{
return 'Q';
}

//继续
return 'C';
}


//game.c

#include "game.h"

int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;

for (i = 0; i < row; i++)
{
int j = 0;

for (j = 0; j < col; j++)
{

if (' ' == board[i][j])
{
return 0;
}

}
}

return 1;
}

//版本二
char IsWin(char board[ROW][COL], int row, int col)
{
//赢
//行
int i = 0;

for (i = 0; i < row; i++)
{
int j = 0;
int count = 0;

for (j = 0; j < col - 1; j++)
{

if ((board[i][j] != ' ') && (board[i][j] == board[i][j + 1]))
{
count++;
}

}

if ((col - 1) == count)
{
return board[i][0];
}

}

//列
for (i = 0; i < col; i++)
{
int j = 0;
int count = 0;

for (j = 0; j < row - 1; j++)
{

if ((board[j][i] != ' ') && (board[j][i] == board[j + 1][i]))
{
count++;
}

}

if ((row - 1) == count)
{
return board[0][i];
}

}

//对角线
int count = 0;
for (i = 0; i < row - 1; i++)
{

if ((board[i][i]!=' ') && (board[i][i]==board[i + 1][i + 1]))
{
count++;
}

}

if ((row - 1) == count)
{
return board[0][0];
}

count = 0;

for (i = 0; i < row - 1; i++)
{

if ((board[i][col-1-i]!=' ') && (board[i][col-1-i]==board[i+1][col-2-i]))
{
count++;
}

}

if ((row-1) == count)
{
return board[0][col - 1];
}

//平局
if (1 == IsFull(board, row, col))
{
return 'Q';
}

//继续
return 'C';
}


//game.h

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);

//判断输赢
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'

char IsWin(char board[ROW][COL], int row, int col);

//game.c

#include "game.h"

//初始化棋盘为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;

for (i = 0; i < row; i++)
{
int j = 0;

for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}

}

}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;

for (i = 0; i < row; i++)
{
//1. 打印数据
int j = 0;

for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);

if (j < col - 1)
{
printf("|");
}

}

printf("\n");
//2. 打印分割线
if (i < row - 1)
{
//printf("---|---|---\n");
int j = 0;

for (j = 0; j < col; j++)
{
printf("---");

if (j < col - 1)
{
printf("|");
}

}

printf("\n");
}

}

}

void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋>:\n");

while (1)
{
printf("请输入下棋的坐标，中间使用空格>:");
scanf("%d %d", &x, &y);
//坐标合法
if (x >= 1 && x <= row && y >= 1 && y <= col)
{

if (' ' == board[x - 1][y - 1])//可以落子
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占有，不能落子，重新输入坐标\n");
}

}
else//非法
{
printf("坐标非法，重新输入\n");
}

}

}

//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;//0～row-1
int y = 0;//0～col-1
printf("电脑下棋>:\n");

while (1)
{
x = rand() % row;
y = rand() % col;

if (' ' == board[x][y])
{
board[x][y] = '#';
break;
}

}

}

int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;

for (i = 0; i < row; i++)
{
int j = 0;

for (j = 0; j < col; j++)
{

if (' ' == board[i][j])
{
return 0;
}

}
}

return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
//赢
//行
int i = 0;

for (i = 0; i < row; i++)
{
int j = 0;
int count = 0;

for (j = 0; j < col - 1; j++)
{

if ((board[i][j] != ' ') && (board[i][j] == board[i][j + 1]))
{
count++;
}

}

if ((col - 1) == count)
{
return board[i][0];
}

}

//列
for (i = 0; i < col; i++)
{
int j = 0;
int count = 0;

for (j = 0; j < row - 1; j++)
{

if ((board[j][i] != ' ') && (board[j][i] == board[j + 1][i]))
{
count++;
}

}

if ((row - 1) == count)
{
return board[0][i];
}

}

//对角线
int count = 0;
for (i = 0; i < row - 1; i++)
{

if ((board[i][i]!=' ') && (board[i][i]==board[i + 1][i + 1]))
{
count++;
}

}

if ((row - 1) == count)
{
return board[0][0];
}

count = 0;

for (i = 0; i < row - 1; i++)
{

if ((board[i][col-1-i]!=' ') && (board[i][col-1-i]==board[i+1][col-2-i]))
{
count++;
}

}

if ((row-1) == count)
{
return board[0][col - 1];
}

//平局
if (1 == IsFull(board, row, col))
{
return 'Q';
}

//继续
return 'C';
}

//test.c

#include "game.h"

{
printf("*****************************\n");
printf("********  1. play   *********\n");
printf("********  0. exit   *********\n");
printf("*****************************\n");
}

void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);

if (ret != 'C')
{
break;
}

//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);

if (ret != 'C')
{
break;
}

}

if ('*' == ret)
{
printf("玩家赢\n");
}
else if ('#' == ret)
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}

}

int main()
{
int input = 0;
srand((unsigned int)time(NULL));

do
{
printf("请选择:>");
scanf("%d", &input);//1 0 4

switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误，重新选择！\n");
break;
}

} while (input);

return 0;
}


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