本文对比了Java中的Lock接口与Synchronized关键字,分析了Lock的灵活性和可扩展性,以及如何通过实现Lock接口创建自定义锁。文章还深入探讨了公平锁和非公平锁的概念,并通过ReentrantLock的源码分析了其内部实现,特别是AbstractQueuedSynchronizer(AQS)的队列结构。此外,文章介绍了CAS(Compare and Swap)算法,讨论了ABA问题及其解决方案,并提到了volatile关键字的作用和局限性。
*{
@code Lock} implementations provide more extensive locking
* operations than can be obtained using {
@codesynchronized} methods
* and statements. They allow more flexible structuring, may have
* quite different properties, and may support multiple associated
*{
@link Condition} objects.* A lock is a tool for controlling access to a shared resource by
* multiple threads. Commonly, a lock provides exclusive access to a
* shared resource: only one thread at a time can acquire the lock and
* all access to the shared resource requires that the lock be
* acquired first. However, some locks may allow concurrent access to
* a shared resource, such as the read lock of a {
@link ReadWriteLock}.* The use of {
@codesynchronized} methods or statements provides
* access to the implicit monitor lock associated with every object, but
* forces all lock acquisition and release to occur in a block-structured way:* when multiple locks are acquired they must be released in the opposite
* order, and all locks must be released in the same lexical scope in which
* they were acquired.* While the scoping mechanism for{
@codesynchronized} methods
* and statements makes it much easier to program with monitor locks,* and helps avoid many common programming errors involving locks,* there are occasions where you need to work with locks in a more
* flexible way. For example, some algorithms for traversing
* concurrently accessed data structures require the use of