js常用功能-drag功能总结

在做web开发中,拖动一个元素是很常见的功能,特别是对于浮动层,最经常的操作就是去拖动它。这里列出了拖动的代码,作个总结,以备忘。代码如下:

function drag(elementToDrag, event) {
    var startX = event.clientX, startY = event.clientY;
    var origX = elementToDrag.offsetLeft, origY = elementToDrag.offsetTop;
    var deltaX = startX - origX, deltaY = startY - origY;
    if (document.addEventListener) {  // DOM Level 2 event model
        document.addEventListener("mousemove", moveHandler, true);
        document.addEventListener("mouseup", upHandler, true);
    }
    else if (document.attachEvent) {  // IE 5+ Event Model
        elementToDrag.setCapture( );
        elementToDrag.attachEvent("onmousemove", moveHandler);
        elementToDrag.attachEvent("onmouseup", upHandler);
        elementToDrag.attachEvent("onlosecapture", upHandler);
    }
    else {  // IE 4 Event Model
        var oldmovehandler = document.onmousemove; // used by upHandler( )
        var olduphandler = document.onmouseup;
        document.onmousemove = moveHandler;
        document.onmouseup = upHandler;
    }

    if (event.stopPropagation) event.stopPropagation( );  // DOM Level 2
    else event.cancelBubble = true;                      // IE

    if (event.preventDefault) event.preventDefault( );   // DOM Level 2
    else event.returnValue = false;                     // IE

    function moveHandler(e) {
        if (!e) e = window.event;  // IE Event Model
        elementToDrag.style.left = (e.clientX - deltaX) + "px";
        elementToDrag.style.top = (e.clientY - deltaY) + "px";
        if (e.stopPropagation) e.stopPropagation( );  // DOM Level 2
        else e.cancelBubble = true;                  // IE
    }
    function upHandler(e) {
        if (!e) e = window.event;  // IE Event Model

        if (document.removeEventListener) {  // DOM event model
            document.removeEventListener("mouseup", upHandler, true);
            document.removeEventListener("mousemove", moveHandler, true);
        }
        else if (document.detachEvent) {  // IE 5+ Event Model
            elementToDrag.detachEvent("onlosecapture", upHandler);
            elementToDrag.detachEvent("onmouseup", upHandler);
            elementToDrag.detachEvent("onmousemove", moveHandler);
            elementToDrag.releaseCapture( );
        }
        else {  // IE 4 Event Model
            document.onmouseup = olduphandler;
            document.onmousemove = oldmovehandler;
        }

        if (e.stopPropagation) e.stopPropagation( );  // DOM Level 2
        else e.cancelBubble = true;                  // IE
    }
}
 

以上的代码都挺简单了,都是js的一些位置和事件的相关方法,具体的方法说明请参照js总结笔记的相关文章。注意的是浏览器的兼容性的写法。以上代码在另一篇关于浮动层的博客文章里有用到。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值