JOGL入门例子(九)---------JOGL制作时钟(用好旋转)

继续利用所学的知识,画一个时钟,效果如下图.

本例子十分简单,就是用

Calendar c = Calendar.getInstance();
        hour = c.get(Calendar.HOUR);                 获取小时
        minute = c.get(Calendar.MINUTE);          获取分钟
        second = c.get(Calendar.SECOND);        获取秒

 

然后画颜色不同的时针,分针,秒针,方向都是指向12点的位置,再调用旋转矩阵,把它们转到响应角度,角度必须计算好,最后时针的角度还得加上minute/60.0f*30.0f(计算当前分针占了百分之几小时),就大功告成啦!

 

主类:

package com.gl3dgame.clock;               //要是想使用默认包,请去掉这行




import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.media.opengl.*;
import com.sun.opengl.util.Animator;
import com.sun.opengl.util.FPSAnimator;

public class ClockMain extends JFrame {
	GLRender listener=new GLRender();
	static FPSAnimator animator=null;
	public ClockMain() throws HeadlessException {
		super("画时钟:用好旋转");
		setSize(600,480);
		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		GLCapabilities glcaps=new GLCapabilities();
		GLCanvas canvas=new GLCanvas(glcaps);
		canvas.addGLEventListener(listener);
		//canvas.addMouseListener(listener);
		getContentPane().add(canvas, BorderLayout.CENTER);
		animator=new FPSAnimator(canvas,1,true);
                
		centerWindow(this);		
	}	
	private void centerWindow(Component frame) { // 居中窗体
		Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
		Dimension frameSize = frame.getSize();
		if (frameSize.width > screenSize.width)
			frameSize.width = screenSize.width;
		if (frameSize.height > screenSize.height)
			frameSize.height = screenSize.height;
		frame.setLocation((screenSize.width - frameSize.width) >> 1,
				(screenSize.height - frameSize.height) >> 1);

	}
	
	public static void main(String[] args) {
		final ClockMain app = new ClockMain();
		// 显示窗体
		SwingUtilities.invokeLater(new Runnable() {
			public void run() {
				app.setVisible(true);
			}
		});
		// 动画线程开始
		SwingUtilities.invokeLater(new Runnable() {
			public void run() {
				animator.start();
			}
		});
	}
}

 GL控制类:

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package com.gl3dgame.clock;

import java.sql.Timestamp;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.glu.GLU;

import java.util.Calendar;


/**
 *
 * @author Administrator
 */
public class GLRender implements GLEventListener {

    private GL gl;
    private GLU glu;
    float theta = 0.0f;
    float minute = 0;
    float hour = 0;
    float second = 0;

    Timestamp ts;
    String dateStr1;

    public void init(GLAutoDrawable drawable) {
        gl = drawable.getGL();
        glu = new GLU();

       






    }

    public void display(GLAutoDrawable drawable) {


        Calendar c = Calendar.getInstance();
        hour = c.get(Calendar.HOUR);
        minute = c.get(Calendar.MINUTE);
        second = c.get(Calendar.SECOND);
        
       

        System.out.println(hour + " " + minute + " " + second);

        gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        gl.glClear(GL.GL_COLOR_BUFFER_BIT);

        //------------画底盘------------//
        gl.glPushMatrix();
        gl.glBegin(GL.GL_TRIANGLE_FAN);
        gl.glColor3f(1.0f, 1.0f, 0.0f);
        for (int i = 0; i <= 390; i += 30) {
            float p = (float) (i * 3.14 / 180);
            gl.glVertex3f((float) Math.sin(p) / 1.5f, (float) Math.cos(p) / 1.5f, 0.0f);
        }
        gl.glEnd();

        //------------画针盘------------//
        gl.glBegin(GL.GL_TRIANGLE_FAN);
        gl.glColor3f(0.4f, 0.4f, 0.0f);
        for (int i = 0; i <= 365; i += 5) {
            float p = (float) (i * 3.14 / 180);
            gl.glVertex3f((float) Math.sin(p) / 1.6f, (float) Math.cos(p) / 1.6f, 0.0f);
        }
        gl.glEnd();

        //------------画刻点------------//
        gl.glBegin(GL.GL_POINTS);
        gl.glColor3f(1.0f, 1.0f, 0.0f);
        for (int i = 0; i <= 365; i += 30) {
            float p = (float) (i * 3.14 / 180);
            /*glBegin(GL_POLYGON);
            glVertex3f((float)sin(p)/2.2,(float)cos(p)/2.2,0.0f);
            glVertex3f((float)sin(p)/2.4,(float)cos(p)/2.4,0.0f);
            glVertex3f((float)sin(p+0.02)/2.2,(float)cos(p+0.02)/2.2,0.0f);
            glVertex3f((float)sin(p+0.02)/2.4,(float)cos(p+0.02)/2.4,0.0f);
            glEnd();*/
            gl.glBegin(GL.GL_LINES);
            gl.glVertex3f((float) Math.sin(p) / 2.0f, (float) Math.cos(p) / 2.0f, 0.0f);
            gl.glVertex3f((float) Math.sin(p) / 1.8f, (float) Math.cos(p) / 1.8f, 0.0f);
            gl.glEnd();
        }
        gl.glEnd();
        gl.glPopMatrix();


        //------------画秒针------------//
        gl.glPushMatrix();//矩阵入栈,防止调用函数变换后改变现有矩阵
        gl.glRotatef(second/60*-360.0f, 0.0f, 0.0f, 1.0f);//实现绕坐标轴旋转
        /*glBegin (GL_TRIANGLES);
        glColor3f (1.0f, 0.0f, 0.0f);   glVertex2f (0.0f, 1.0f);
        glColor3f (0.0f, 1.0f, 0.0f);   glVertex2f (0.87f, -0.5f);
        glColor3f (0.0f, 0.0f, 1.0f);   glVertex2f (-0.87f, -0.5f);
        glEnd ();*/
        gl.glBegin(GL.GL_LINES);
        gl.glColor3f(1.0f, 0.0f, 0.0f);
        gl.glVertex2f(0.0f, -0.1f);
        gl.glVertex2f(0.0f, 0.5f);
        gl.glEnd();
        gl.glPopMatrix();

        //------------画分针------------//
        gl.glPushMatrix();
        gl.glRotatef(minute/60.0f*-360.0f, 0.0f, 0.0f, 1.0f);
        gl.glBegin(GL.GL_LINES);
        gl.glColor3f(0.0f, 1.0f, 0.0f);
        gl.glVertex2f(0.0f, -0.07f);
        gl.glVertex2f(0.0f, 0.4f);
        gl.glEnd();
        gl.glPopMatrix();

        //------------画时针------------//
        gl.glPushMatrix();
        gl.glRotatef((hour/12.0f*-360.0f)-minute/60.0f*30.0f, 0.0f, 0.0f, 1.0f);
        gl.glBegin(GL.GL_LINES);
        gl.glColor3f(0.0f, 0.0f, 1.0f);
        gl.glVertex2f(0.0f, -0.05f);
        gl.glVertex2f(0.0f, 0.3f);
        gl.glEnd();
        gl.glPopMatrix();

        //------------圆心------------//
        gl.glColor3f(1.0f, 1.0f, 0.0f);
        gl.glBegin(GL.GL_POLYGON);
        gl.glVertex2f(0.01f, 0.0f);
        gl.glVertex2f(0.0f, 0.01f);
        gl.glVertex2f(-0.01f, 0.0f);
        gl.glVertex2f(0.0f, -0.01f);
        gl.glEnd();


   


    }

    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
    }

    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
    }
}

 

本例子并不是什么死例子,,大家可以尽情修改它,,改颜色,改大小,改背景,或者加音乐,多多寻找乐趣,更有助提高.


 希望大家多用例子,感谢大家的支持.

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