// C#
// ClipboardHelper.cs
using UnityEngine;
using System;
using System.Reflection;
public class ClipboardHelper
{
private static PropertyInfo m_systemCopyBufferProperty = null;
private static PropertyInfo GetSystemCopyBufferProperty()
{
if (m_systemCopyBufferProperty == null)
{
Type T = typeof(GUIUtility);
m_systemCopyBufferProperty = T.GetProperty("systemCopyBuffer", BindingFlags.Static | BindingFlags.NonPublic);
if (m_systemCopyBufferProperty == null)
throw new Exception("Can't access internal member 'GUIUtility.systemCopyBuffer' it may have been removed / renamed");
}
return m_systemCopyBufferProperty;
}
public static string clipBoard
{
get
{
PropertyInfo P = GetSystemCopyBufferProperty();
return (string)P.GetValue(null,null);
}
set
{
PropertyInfo P = GetSystemCopyBufferProperty();
P.SetValue(null,value,null);
}
}
}
ClipboardHelper
最新推荐文章于 2024-06-27 17:17:46 发布
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