- 博客(10)
- 资源 (1)
- 收藏
- 关注
原创 Unity - DOTS(多线程数据导向型技术堆栈)
https://www.colabug.com/2018/0514/2897435/https://www.jianshu.com/p/5b36236c7630https://www.bilibili.com/read/cv2118515/
2020-04-24 16:40:50 393
原创 三角形插值
https://codeplea.com/triangular-interpolationhttps://www.cnblogs.com/graphics/archive/2010/08/09/1795348.html
2020-04-23 20:52:26 555
原创 C# 读取bytes——工具类
https://referencesource.microsoft.com/#mscorlib/system/text/stringbuildercache.cs
2020-04-22 12:01:30 816
原创 unity 播放视频videoplayer
https://forum.unity.com/threads/videoplayer-plays-video-without-sound.446137/http://www.appzinside.com/2017/05/26/getting-sound-of-the-new-video-player-in-unity-working-for-hololens-developers/
2020-04-21 10:34:25 2058
原创 地形shader分析
https://alastaira.wordpress.com/2013/12/07/custom-unity-terrain-material-shaders/https://blog.csdn.net/uwa4d/article/details/79710742
2020-04-14 19:33:46 1460 1
原创 unity UnpackNormal函数
https://blog.csdn.net/qq_39710961/article/details/79612421
2020-04-03 17:57:40 4424 1
原创 unity_worldtransformparams.w
https://forum.unity.com/threads/what-is-tangent-w-how-to-know-whether-its-1-or-1-tangent-w-vs-unity_worldtransformparams-w.468395/
2020-04-02 12:05:10 1525
原创 unity 烘焙模式——baked indirect/shadow mask/distance shadowmask/subtractive模式的区别
这种烘焙模式,只烘焙间接光。烘焙结果:shadowmask模式+shadowmask Mode=Shadowmask:烘焙间接光,但是多了一个shadowmaskshadowmask模式+shadowmask Mode=distance shadowmask:烘焙结果无变化,但是,打开帧调试器看到:这里要注意,这里我选择的是no cascades,所以只会出现一次...
2020-04-01 11:04:44 6655
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人