Android中"&" 符号,在静态的string.xml中如何表示

本文探讨了 XML 中实体 (&) 的使用方式及其如何被正确解析。对于开发者来说,理解这些基本概念至关重要。
<string name="and" translatable="false"><![CDATA[&]]></string>
CommandInvokationFailure: Failed to re-package resources. D:\Android\AndroidSDK\build-tools\25.0.3\aapt.exe package --auto-add-overlay -v -f -m -J &quot;gen&quot; -M &quot;AndroidManifest.xml&quot; -S &quot;res&quot; -I &quot;D:/Android/AndroidSDK\platforms\android-27\android.jar&quot; -F bin/resources.ap_ --extra-packages example.administrator.myapplication -S &quot;D:\03-game\Gme\GameBoxNewDT-UI_DB2 - Android\Temp\StagingArea\android-libraries\app-debug\res&quot; stderr[ AndroidManifest.xml:17: Tag &lt;provider&gt; attribute authorities has invalid character &#39;$&#39;. ] stdout[ Configurations: (default) Files: xml\provider_paths.xml Src: () D:\03-game\Gme\GameBoxNewDT-UI_DB2 - Android\Temp\StagingArea\android-libraries\app-debug\res\xml\provider_paths.xml AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Type xml xml\provider_paths.xml Src: () D:\03-game\Gme\GameBoxNewDT-UI_DB2 - Android\Temp\StagingArea\android-libraries\app-debug\res\xml\provider_paths.xml Including resources from package: D:\Android\AndroidSDK\platforms\android-27\android.jar applyFileOverlay for drawable trying overlaySet Key=app_banner.png trying overlaySet Key=app_icon.png applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res\drawable-xhdpi\app_banner.png Processing image: res\drawabProceslsing eim-alged:p reis\\darpawable-mpdpi_\appi_cicon.png on.png Processing image: res\drawable-hdpi\app_icon.png (processed image res\drawable-mdpi\app_icon.png: 99% size of source) Processing image: res\drawable-xhdpi\app_icon.png (processed image res\drawable-ldpi\app_icon.png: 99% size of source) Processing image: res\drawable-xxhdpi\app_icon.png (processed image res\drawable-hdpi\app_icon.png: 99% size of source) Processing image: res\drawable-xxxhdpi\app_icon.png (processed image res\drawable-xhdpi\app_icon.png: 99% size of source) (processed image res\drawable-xhdpi\app_banner.png: 93% size of source) (processed image res\drawable-xxhdpi\app_icon.png: 98% size of source) (processed image res\drawable-xxxhdpi\app_icon.png: 98% size of source) (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated) (new resource id app_icon from ldpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from hdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xhdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xxhdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xxxhdpi-v4\drawable\app_icon.png #generated) (new resource id provider_paths from D:\03-game\Gme\GameBoxNewDT-UI_DB2 - Android\Temp\StagingArea\android-libraries\app-debug\res\xml\provider_paths.xml) ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
05-10
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