QT-播放原始PCM音频流

文章介绍了QT+库中的AudioPlay类,用于音频数据的播放控制,包括输入PCM数据、设置采样率、停止播放等。同时涉及AudioThread和AudioDevice类,用于音频数据流的处理和设备操作。
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QT +=  multimedia

audioplay.h

/*************************************************************************
接口描述:原始音频播放类
拟制:
接口版本:V1.0
时间:20220922
说明:
*************************************************************************/

#ifndef AUDIOPLAY_H
#define AUDIOPLAY_H

#include <QAudioFormat>
#include <QAudioOutput>
#include <QMutex>
#include <QThread>

class AudioThread;
class AudioPlay : public QObject
{
    Q_OBJECT
public:
    explicit AudioPlay(QObject *parent = nullptr);
    ~AudioPlay();

public:
    void inputVoice(char *pcVoice, int nLen);   //PCM数据输入
    void setSampleRate(int nSampleRate);        //设置采样率
    void stop();                                //停止播放

signals:
    void sendDataSignal(QByteArray qbaData);
    void inputVoiceSignal(QByteArray qbaData);
    void setSampleRateSignal(int nSampleRate);
    void stopAudio();

private slots:
    void audioStateChanged(QAudio::State state);

private:
    QAudioFormat m_audioFormat;

    int m_nSampleRate;
    bool m_bAudioOpen;

    QAudioOutput *m_pAudioOutput;
    AudioThread *m_pAudioThread;
    QThread *m_pThread;

private:
    void audioPlay();
    void setFormat();
    void releaseAudio();
};

class AudioDevice : public QIODevice
{
    Q_OBJECT
public:
    explicit AudioDevice(QObject *parent = nullptr);

public:
    void inputData(char *pcData, int nLen);
    void start();
    void stop();

    // QIODevice interface
protected:
    qint64 readData(char *data, qint64 maxlen);
    qint64 writeData(const char *data, qint64 len);
    qint64 bytesAvailable() const;

private:
    QByteArray m_qbaAudioBuffer;
};

class AudioThread : public QObject
{
    Q_OBJECT
public:
    explicit AudioThread(QAudioOutput *pAudioOutput, QObject *parent = nullptr);
    ~AudioThread();

public slots:
    void inputData(QByteArray qbaData);

private:
    QAudioOutput *m_pAudioOutput;
    AudioDevice *m_pAudioDevice;
};

#endif // AUDIOPLAY_H

audioplay.cpp

#include "audioplay.h"
#include <QDebug>

static QMutex m_mutex;

AudioPlay::AudioPlay(QObject *parent)
    : QObject(parent)
{
    m_nSampleRate = 8000;
    m_bAudioOpen = false;
    m_pAudioOutput = nullptr;
    m_pAudioThread = nullptr;
    setFormat();
    m_pThread = new QThread;
    m_pThread->start();
    connect(this,
            &AudioPlay::inputVoiceSignal,
            this,
            [&](QByteArray qbaData) {
        if (!m_bAudioOpen) {
            audioPlay();
        }
        emit sendDataSignal(qbaData);
    },
    Qt::QueuedConnection);

    connect(this,
            &AudioPlay::setSampleRateSignal,
            this,
            [&](int nSampleRate) {
        if (m_nSampleRate != nSampleRate) {
            m_nSampleRate = nSampleRate;
            setFormat();
        }
    },
    Qt::QueuedConnection);

    connect(this, &AudioPlay::stopAudio, this, [&] {
        m_bAudioOpen = false;
        releaseAudio();
    });
}

AudioPlay::~AudioPlay()
{
    releaseAudio();
    m_pThread->exit();
    if (m_pThread != nullptr) {
        m_pThread->deleteLater();
        m_pThread = nullptr;
    }
}

void AudioPlay::inputVoice(char *pcVoice, int nLen)
{
    emit inputVoiceSignal(QByteArray(pcVoice, nLen));
}

void AudioPlay::setSampleRate(int nSampleRate)
{
    emit setSampleRateSignal(nSampleRate);
}

void AudioPlay::stop()
{
    emit stopAudio();
}

void AudioPlay::audioStateChanged(QAudio::State state)
{
    switch (state) {
    case QAudio::IdleState:
        m_bAudioOpen = false;
        releaseAudio();
        setFormat();
        break;
    default:
        break;
    }
}

void AudioPlay::audioPlay()
{
    QList<QAudioDeviceInfo> outputDevices = QAudioDeviceInfo::availableDevices(QAudio::AudioOutput);
    if (outputDevices.size() <= 0) {
        return;
    }
    if (m_pAudioOutput == nullptr) {
        m_pAudioOutput = new QAudioOutput(m_audioFormat);
        connect(m_pAudioOutput, &QAudioOutput::stateChanged, this, &AudioPlay::audioStateChanged);
        if (m_pAudioThread) {
            m_pAudioThread->deleteLater();
            m_pAudioThread = nullptr;
        }

        m_pAudioThread = new AudioThread(m_pAudioOutput);
        m_pAudioThread->moveToThread(m_pThread);

        connect(this,
                &AudioPlay::sendDataSignal,
                m_pAudioThread,
                &AudioThread::inputData,
                Qt::QueuedConnection);
    }
    m_bAudioOpen = true;
}

void AudioPlay::setFormat()
{
    if (m_pAudioOutput != nullptr) {
        m_pAudioOutput->reset();
        m_pAudioOutput->start();
    }
    //设置采样率
    m_audioFormat.setSampleRate(m_nSampleRate);
    //设置通道数
    m_audioFormat.setChannelCount(1);
    //设置采样大小,一般为8位或16位
    m_audioFormat.setSampleSize(16);
    //设置编码方式
    m_audioFormat.setCodec("audio/pcm");
    //设置字节序
    m_audioFormat.setByteOrder(QAudioFormat::LittleEndian);
    //设置样本数据类型
    m_audioFormat.setSampleType(QAudioFormat::SignedInt);
}

void AudioPlay::releaseAudio()
{
    if (m_pAudioThread != nullptr) {
        m_pAudioThread->deleteLater();
        m_pAudioThread = nullptr;
    }
    if (m_pAudioOutput != nullptr) {
        m_pAudioOutput->stop();
        m_pAudioOutput->deleteLater();
        m_pAudioOutput = nullptr;
    }
}

AudioDevice::AudioDevice(QObject *parent)
    : QIODevice(parent)
{
    QMutexLocker locker(&m_mutex);
    m_qbaAudioBuffer.clear();
}

void AudioDevice::inputData(char *pcData, int nLen)
{
    QMutexLocker locker(&m_mutex);
    m_qbaAudioBuffer.append(pcData, nLen);
}

void AudioDevice::start()
{
    if (!this->isOpen()) {
        open(QIODevice::ReadOnly);
    }
}

void AudioDevice::stop()
{
    QMutexLocker locker(&m_mutex);
    m_qbaAudioBuffer.clear();
    this->close();
}

qint64 AudioDevice::bytesAvailable() const
{
    QMutexLocker locker(&m_mutex);
    qint64 llReturn = m_qbaAudioBuffer.size() + QIODevice::bytesAvailable();
    return llReturn;
}

qint64 AudioDevice::readData(char *data, qint64 maxlen)
{
    QMutexLocker locker(&m_mutex);
    memset(data, 0, maxlen);
    if (m_qbaAudioBuffer.size() < maxlen) {
        maxlen = m_qbaAudioBuffer.size();
    }
    if (maxlen > 0) {
        memcpy(data, m_qbaAudioBuffer.left(maxlen).data(), maxlen);
        m_qbaAudioBuffer.remove(0, maxlen);
    }

    return maxlen;
}

qint64 AudioDevice::writeData(const char *data, qint64 len)
{
    Q_UNUSED(data);
    Q_UNUSED(len);
    return 0;
}

AudioThread::AudioThread(QAudioOutput *pAudioOutput, QObject *parent)
    : QObject(parent)
{
    m_pAudioOutput = nullptr;
    m_pAudioDevice = nullptr;

    m_pAudioDevice = new AudioDevice(this);
    m_pAudioDevice->start();
    m_pAudioOutput = pAudioOutput;
    m_pAudioOutput->start(m_pAudioDevice);
}

AudioThread::~AudioThread()
{
    if (m_pAudioDevice != nullptr) {
        m_pAudioDevice->stop();
        m_pAudioDevice->deleteLater();
        m_pAudioDevice = nullptr;
    }
}

void AudioThread::inputData(QByteArray qbaData)
{
    if (m_pAudioDevice != nullptr) {
        m_pAudioDevice->inputData(qbaData.data(), qbaData.size());
    }
}

Qt播放PCM音频,你可以使用QAudio类及其相关的子类。以下是一个基本的步骤: 1. **设置音频设备和格式**: 首先,你需要创建一个`QAudioDeviceInfo`对象,它代表系统的音频输入或输出设备。然后选择一个合适的音频格式,如QAudioFormat::Format_PCM_16Bit。 ```cpp QAudioDeviceInfo deviceInfo(QAudioDeviceInfo::defaultInputDevice()); QAudioFormat format; format.setSampleRate(44100); format.setChannelCount(2); // 双声道 format.setCodec("audio/pcm"); format.setByteOrder(QAudioFormat::LittleEndian); format.setSampleSize(16); ``` 2. **创建音频输出**: 使用`QAudioOutput`类创建一个音频输出,并将设备信息和格式设置到中。 ```cpp QAudioOutput audioOutput(deviceInfo, format); if (!audioOutput.open(QIODevice::ReadOnly)) { qWarning() << "Failed to open audio output: " << audioOutput.errorString(); } ``` 3. **读取和播放PCM数据**: PCM数据通常存储在一个文件或者内存缓冲区中。你可以读取PCM数据并逐帧发送给音频输出。 ```cpp QByteArray pcmData; // 假设已经从文件读取到pcmData audioOutput.start(); while (pcmData.size()) { qint64 bytesPlayed = audioOutput.write(pcmData.data(), pcmData.size()); if (bytesPlayed < 0) { qWarning() << "Error playing audio: " << audioOutput.errorString(); break; } pcmData.remove(0, bytesPlayed); } audioOutput.stop(); ``` 4. **处理错误和结束**: 在整个播放过程中,记得检查错误并正确关闭资源。 ```cpp audioOutput.close(); ```
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