AsyncSocket介绍和示例

转自:
http://www.iteye.com/topic/993392


假如你也是一个java程序员,而你又不是很懂Socket。
下面我的这篇文章也许能帮助你一些。
http://xiva.iteye.com/blog/993336

首先我们写好上面文章中的server端。
下面我们可以访问一下下面的地址:

http://code.google.com/p/cocoaasyncsocket/
这是一个开源框架。呵,不知道拿到自己程序中使用是否涉及侵权。
但是这句话“The CocoaAsyncSocket project is in the public domain.”是我有信心使用它们的源码,否则只能自己用c来写了,或者使用CFSocket、CFNetwork等类自己来写了。不过也无妨,应在在使用线程的情况下,我们也是可以实现的。

总之,为了开发的便捷,我使用了AsyncSocket这个类,这样可以异步通信。

建立一个基于视图的应用程序,按照http://code.google.com/p/cocoaasyncsocket/wiki/Reference_AsyncSocket
我们AsyncSocket.h和AsyncSocket.m到我们的项目中,并且导入CFNetwork.framework。这样基本准备工作就做好了。

下面提供我的应用中的代码以及界面图:
Socketdemoviewcontroller.h代码  
//  
//  SocketDemoViewController.h  
//  SocketDemo  
//  
//  Created by xiang xiva on 10-7-10.  
//  Copyright 2010 __MyCompanyName__. All rights reserved.  
//  
  
#import <UIKit/UIKit.h>  
#import "AsyncSocket.h"  
#define SRV_CONNECTED 0  
#define SRV_CONNECT_SUC 1  
#define SRV_CONNECT_FAIL 2  
#define HOST_IP @"192.168.110.1"  
#define HOST_PORT 8080  
  
@interface SocketDemoViewController : UIViewController {  
      
    UITextField *inputMsg;  
    UILabel *outputMsg;  
    AsyncSocket *client;  
}  
  
@property (nonatomic, retain) AsyncSocket *client;  
@property (nonatomic, retain) IBOutlet UITextField *inputMsg;  
@property (nonatomic, retain) IBOutlet UILabel *outputMsg;  
  
- (int) connectServer: (NSString *) hostIP port:(int) hostPort;  
- (void) showMessage:(NSString *) msg;  
- (IBAction) sendMsg;  
- (IBAction) reConnect;  
- (IBAction) textFieldDoneEditing:(id)sender;  
- (IBAction) backgroundTouch:(id)sender;  
  
@end  
socketdemoviewcontroller.m代码  
//  
//  SocketDemoViewController.m  
//  SocketDemo  
//  
//  Created by xiang xiva on 10-7-10.  
//  Copyright 2010 __MyCompanyName__. All rights reserved.  
//  
  
#import "SocketDemoViewController.h"  
  
@implementation SocketDemoViewController  
  
@synthesize inputMsg, outputMsg;  
@synthesize client;  
/*  
// The designated initializer. Override to perform setup that is required before the view is loaded.  
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {  
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];  
    if (self) {  
        // Custom initialization  
    }  
    return self;  
}  
*/  
  
/*  
// Implement loadView to create a view hierarchy programmatically, without using a nib.  
- (void)loadView {  
}  
*/  
  
  
  
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.  
- (void)viewDidLoad {  
    //[super viewDidLoad];  
    [self connectServer:HOST_IP port:HOST_PORT];  
    //监听读取  
      
}  
  
  
  
// Override to allow orientations other than the default portrait orientation.  
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {  
    return YES;  
}  
  
- (void)didReceiveMemoryWarning {  
    // Releases the view if it doesn't have a superview.  
    [super didReceiveMemoryWarning];  
      
    // Release any cached data, images, etc that aren't in use.  
}  
  
- (void)viewDidUnload {  
    self.client = nil;  
    // Release any retained subviews of the main view.  
    // e.g. self.myOutlet = nil;  
}  
  
- (int) connectServer: (NSString *) hostIP port:(int) hostPort{  
      
    if (client == nil) {  
        client = [[AsyncSocket alloc] initWithDelegate:self];  
        NSError *err = nil;  
        //192.168.110.128  
        if (![client connectToHost:hostIP onPort:hostPort error:&err]) {  
            NSLog(@"%@ %@", [err code], [err localizedDescription]);  
              
            UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[@"Connection failed to host "   
                                            stringByAppendingString:hostIP]   
                                                            message:[[[NSString alloc]initWithFormat:@"%@",[err code]] stringByAppendingString:[err localizedDescription]]   
                                                           delegate:self   
                                                  cancelButtonTitle:@"OK"  
                                                  otherButtonTitles:nil];  
            [alert show];  
            [alert release];  
            //client = nil;  
            return SRV_CONNECT_FAIL;  
        } else {  
            NSLog(@"Conectou!");  
            return SRV_CONNECT_SUC;  
        }  
    }  
    else {  
        [client readDataWithTimeout:-1 tag:0];  
        return SRV_CONNECTED;  
    }  
      
}  
  
- (IBAction) reConnect{  
    int stat = [self connectServer:HOST_IP port:HOST_PORT];  
    switch (stat) {  
        case SRV_CONNECT_SUC:  
            [self showMessage:@"connect success"];  
            break;  
        case SRV_CONNECTED:  
            [self showMessage:@"It's connected,don't agian"];  
            break;  
        default:  
            break;  
    }  
}  
  
- (IBAction) sendMsg{  
      
    NSString *inputMsgStr = self.inputMsg.text;  
    NSString * content = [inputMsgStr stringByAppendingString:@"\r\n"];  
    NSLog(@"%a",content);  
    NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding];  
    [client writeData:data withTimeout:-1 tag:0];  
      
    //[data release];  
    //[content release];  
    //[inputMsgStr release];  
    //继续监听读取  
    //[client readDataWithTimeout:-1 tag:0];  
}  
  
#pragma mark -  
#pragma mark close Keyboard  
- (IBAction) textFieldDoneEditing:(id)sender{  
    [sender resignFirstResponder];  
}  
  
- (IBAction) backgroundTouch:(id)sender{  
    [inputMsg resignFirstResponder];  
}  
  
#pragma mark socket uitl  
  
- (void) showMessage:(NSString *) msg{  
    UIAlertView * alert = [[UIAlertView alloc]initWithTitle:@"Alert!"  
                                                    message:msg  
                                                   delegate:nil  
                                          cancelButtonTitle:@"OK"  
                                          otherButtonTitles:nil];  
    [alert show];  
    [alert release];  
}  
  
  
#pragma mark socket delegate  
  
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{  
    [client readDataWithTimeout:-1 tag:0];  
}  
  
- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err  
{  
    NSLog(@"Error");  
}  
  
- (void)onSocketDidDisconnect:(AsyncSocket *)sock  
{  
    NSString *msg = @"Sorry this connect is failure";  
    [self showMessage:msg];  
    [msg release];  
    client = nil;  
}  
  
- (void)onSocketDidSecure:(AsyncSocket *)sock{  
      
}  
  
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{  
      
    NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];  
    NSLog(@"Hava received datas is :%@",aStr);  
    self.outputMsg.text = aStr;  
    [aStr release];  
    [client readDataWithTimeout:-1 tag:0];  
}  
  
#pragma mark dealloc  
  
- (void)dealloc {  
      
    [client release];  
    [inputMsg release];  
    [outputMsg release];  
    [super dealloc];  
}  
  
@end  

还是先给出我的界面吧,否则很难懂这些代码



这样大家满意了吧!

好了说了这么多我们还是来看看代码究竟怎么回事吧。
首先从头文件开始看吧,
1,导入头文件#import "AsyncSocket.h",然后是一些宏
2,声明一个AsyncSocket对象,其他就是一些IBoutlet
再次我们看看视图加载,

- (void)viewDidLoad {  
    //[super viewDidLoad];  
    [self connectServer:HOST_IP port:HOST_PORT];  
    //监听读取  
      
}  

显然我们调用了connectServer::这个方法。
在这个方法中,首先初始化我们的对象,使用代理的方式。对象显示是self。然后我们便需在我们的类中实现它的各种方法,来得到各种我们想得到的。
client = [[AsyncSocket alloc] initWithDelegate:self];

下面就是连接服务器了,
[client connectToHost:hostIP onPort:hostPort error:&err]

并且当client不为空时,我们就读取服务器的信息
[client readDataWithTimeout:-1 tag:0];


- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{  
      
    NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];  
    NSLog(@"Hava received datas is :%@",aStr);  
    self.outputMsg.text = aStr;  
    [aStr release];  
    [client readDataWithTimeout:-1 tag:0];  
}  

在这个方法中很耐人寻味,主要就是在于递归的调用。


Sendmsg代码  
- (IBAction) sendMsg{  
      
    NSString *inputMsgStr = self.inputMsg.text;  
    NSString * content = [inputMsgStr stringByAppendingString:@"\r\n"];  
    NSLog(@"%a",content);  
    NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding];  
    [client writeData:data withTimeout:-1 tag:0];  
}  

我们在看看上面发送消息的代码,中的在于"\r\n"的拼接,否则在java端的程序,无法知道你发过来的信息是否结束,当然你也可以使用其他的方式来读取客户端,比如定时;但是我在java端写的server是readLine来判断的,所以需要拼接这个\r\n.

其他的代码除了asyncSocket代理外都是我们所熟悉的。

这些都是asyncsocket代理的代码  
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{  
    [client readDataWithTimeout:-1 tag:0];  
}  
  
- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err  
{  
    NSLog(@"Error");  
}  
  
- (void)onSocketDidDisconnect:(AsyncSocket *)sock  
{  
    NSString *msg = @"Sorry this connect is failure";  
    [self showMessage:msg];  
    [msg release];  
    client = nil;  
}  
  
- (void)onSocketDidSecure:(AsyncSocket *)sock{  
      
}  
  
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{  
      
    NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];  
    NSLog(@"Hava received datas is :%@",aStr);  
    self.outputMsg.text = aStr;  
    [aStr release];  
    [client readDataWithTimeout:-1 tag:0];  
}  

到此就结束了。

其他要说的,明天再完善吧。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值