<EaseSine系列>----> 对象做变速运动
a. EaseSineIn ----> 物体先慢后快
b. EaseSineOut---> 物体先快后慢
c. EaseSineInOut-> 物体执行Sine运动
auto spriteFrame = SpriteFrame::create("mp.png", Rect(0, 81.25 * 2, 81.25, 81.25));
auto sprite1 = Sprite::createWithSpriteFrame(spriteFrame);
sprite1->setPosition(Vec2(100, 500));
this->addChild(sprite1);
auto sprite2 = Sprite::createWithSpriteFrame(spriteFrame);
sprite2->setPosition(Vec2(100, 300));
this->addChild(sprite2);
//执行特殊的动作
auto move = MoveBy::create(4,Vec2(650,0));
sprite1->runAction(move);
auto easeIn = EaseSineOut::create((MoveBy*)move->clone());
sprite2->runAction(easeIn);
a. EaseBounceIn----->开始的时候弹跳几下,然后进入
b. EaseBounceOut----->开始的时候进入,结束的时候弹跳几下
c. EaseBounceInOut--->开始的