实现功能如下
- 以滚轮中心点对图片容器进行放大和缩小
- 对放大后的图片进行拖动
- 对拖动的范围进行控制
由于在后续的功能中需要动态加载不同的图片,所以此示例中是针对grid的放大和缩小,图片是自动填充的!
本人头脑比较笨,用最简单的原理来实现的,实现原理如下:
1.放大操作
假设我们要对(1.5,1.5)这个点为中心进行放大,那么放大1倍后,应该是矩形2的位置,需要将(3,3)的点移动到原来点的位置,需要将矩形2向上移动1.5,向左移动1.5
ScaleTransform放大1倍,TranslateTransform移动为(-1.5,-1.5).得出如下图所示
2.移动后放大,放大后移动再放大等情况
看下图的情况:我们将矩形1向左移动1个单位后,再放大1倍
当我们点击相对于原点(2.5,1.5)的点时,实际上我们想放大的是相对于矩形1(1.5,1.5)的点!那么我们首先利用矩阵的逆变换得到相对于矩形1的点。然后对矩形1的点(1.5,1.5)进行放大1倍的处理,重复步骤1(放大操作)。
然后再计算出(2.5,1.5)与逆变换后(1.5,1.5)的偏移距离,将TranslateTransform再次移动(1,0)。即得到所要的矩形2,如下图
下面是实现的代码:
界面层,我使用grdMap来作为变换的对象,grdMap的内容为1.jpg图片(也可以是其他控件等各类元素)。这里使用grdRelative作为参照物(起到原点的作用,原始图片位置)。注意里面的元素数据绑定,可以做到自适应屏幕,所有宽度和高度不指定。slider可用可不用,自己修改。
<Window x:Class="WpfMap.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow"
Height="350"
Width="525">
<Grid x:Name="grd">
<Grid x:Name="grdRelative"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Width="{Binding ActualWidth, ElementName=grdMap}"
Height="{Binding ActualHeight, ElementName=grdMap}"></Grid>
<Grid x:Name="grdMap"
MouseWheel="grdMap_MouseWheel"
MouseLeave="grdMap_MouseLeave"
MouseDown="grdMap_MouseDown"
MouseUp="grdMap_MouseUp"
MouseMove="grdMap_MouseMove"
HorizontalAlignment="Center"
VerticalAlignment="Center"
RenderTransformOrigin="0,0">
<Grid.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="{Binding Value, ElementName=slider}"
ScaleY="{Binding Value, ElementName=slider}" />
<SkewTransform />
<RotateTransform />
<TranslateTransform />
</TransformGroup>
</Grid.RenderTransform>
<Image Source="1.jpg" />
</Grid>
<Slider x:Name="slider"
HorizontalAlignment="Left"
VerticalAlignment="Center"
Orientation="Vertical"
Width="20"
Height="200"
Maximum="3"
Minimum="1" />
</Grid>
</Window>
后台代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfMap
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(MainWindow_Loaded);
}
ScaleTransform st;
TranslateTransform tt;
TransformGroup group;
bool isDrag = false;
Point startPoint;
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
group = (TransformGroup)grdMap.RenderTransform;
st = group.Children[0] as ScaleTransform;
tt = group.Children[3] as TranslateTransform;
}
private void grdMap_MouseWheel(object sender, MouseWheelEventArgs e)
{
var point = e.GetPosition(grdRelative); // 实际点击的点
var actualPoint = group.Inverse.Transform(point); // 想要缩放的点
slider.Value = slider.Value + (double)e.Delta / 1000;
tt.X = -((actualPoint.X * (slider.Value - 1))) + point.X - actualPoint.X;
tt.Y = -((actualPoint.Y * (slider.Value - 1))) + point.Y - actualPoint.Y;
}
private void grdMap_MouseDown(object sender, MouseButtonEventArgs e)
{
isDrag = true;
startPoint = e.GetPosition(grdRelative);
}
private void grdMap_MouseUp(object sender, MouseButtonEventArgs e)
{
isDrag = false;
}
private void grdMap_MouseLeave(object sender, MouseEventArgs e)
{
isDrag = false;
}
private void grdMap_MouseMove(object sender, MouseEventArgs e)
{
if (isDrag)
{
Point p = e.GetPosition(grdRelative);
Point topPoint = grdMap.TranslatePoint(new Point(0, 0), grdRelative);
Point bottomPoint = grdMap.TranslatePoint(new Point(grdMap.ActualWidth, grdMap.ActualHeight), grdRelative);
double moveX = p.X - startPoint.X;
double moveY = p.Y - startPoint.Y;
//向上向下移动条件判断(会有一点点的小偏移,如果想更精确的控制,那么分向上和向下两种情况,并判断边距)
if ((moveY < 0 && bottomPoint.Y > grdRelative.ActualHeight) || (moveY > 0 && topPoint.Y < 0))
{
tt.Y += (p.Y - startPoint.Y);
startPoint.Y = p.Y;
}
//向左向右移动条件判断
if ((moveX < 0 && bottomPoint.X > grdRelative.ActualWidth) || (moveX > 0 && topPoint.X < 0))
{
tt.X += (p.X - startPoint.X);
startPoint.X = p.X;
}
}
}
}
}
代码很简单,也没有写过多的注释!
下载代码需要2个积分,其实以上的代码段已经包含所有代码了!
以下是源码地址,vs2010,可直接运行!