利用dataTime写计时器功能
public Text text;
public float speed = 1;
public bool isStart = false;
private float beforeTime;
private DateTime time;
private void StartTime()
{
isStart = true;
beforeTime = Time.time;
time = new DateTime();
StopAllCoroutines();
StartCoroutine(CountTime());
}
private void EndTime()
{
isStart = false;
}
private IEnumerator CountTime()
{
while (true)
{
time = DateTime.Parse("0:0:0");
float offset = Time.time - beforeTime;
time = time.AddSeconds(offset * speed);
text.text = time.ToString("HH:mm:ss");
yield return null;
if (!isStart) break;
}
}
public void FixedUpdate()
{
#if UNITY_EDITOR
if (Input.GetKeyDown(KeyCode.Q))
{
StartTime();
}
if (Input.GetKeyDown(KeyCode.A))
{
EndTime();
}
#endif
//if (isStart)
//{
//time = DateTime.Parse("0:0:0");
//float offset = Time.time - beforeTime;
//time = time.AddSeconds(offset * speed);
//text.text = time.ToString("HH:mm:ss");
//}
}