using UnityEngine;
using System.IO;
using System.Text;
using System;
public class QHF_Editor : UnityEditor.AssetModificationProcessor
{
static string head = @"//**********************************************************************
// 文件名(File Name): -file-
// 作者(Author): -author-
// 创建时间(CreateTime): -time-
// **********************************************************************";
private static void OnWillCreateAsset(string path)
{
StringBuilder sb = new StringBuilder();
path = path.Replace(".meta", "");
UnityEditor.AssetDatabase.Refresh();
Debug.Log(path);
if (path.EndsWith(".cs"))
{
string[] iterm = path.Split('/');
sb.Append(head);
s