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Shader "RimAlhpa" { Properties { _MainTex ("Texture", 2D) = "white" {} _BumpMap ("Bumpmap", 2D) = "bump" {} _RimColor ("Rim Color", Color) = (0.231,0.933,0.890,0.5) _RimPower ("Rim P原创 2019-03-07 10:58:06 · 152 阅读 · 0 评论 -
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "GUI/NewTextShader" { Properties { _MainTex ("Font Texture", 2D) = "white" {} _Color ("Te...原创 2019-05-10 16:04:41 · 335 阅读 · 0 评论