策略模式:定义了算法族,分别封装起来,让它们之间可以互相替换,此模式让算法的变化独立于使用算法的客户。
设计原则:封装变化,针对接口编程
[img]http://dl.iteye.com/upload/attachment/501077/d93bc9bb-6f5b-33c5-a539-c74c2fe0295c.png[/img]
Stragety.h
Stragety.cpp
设计原则:封装变化,针对接口编程
[img]http://dl.iteye.com/upload/attachment/501077/d93bc9bb-6f5b-33c5-a539-c74c2fe0295c.png[/img]
Stragety.h
#ifndef STRAGETY_H
#define STRAGETY_H
#include<iostream>
using namespace std;
class FlyBehavior{
public:
virtual void fly()const=0;
};
class FlyWithWings:public FlyBehavior{
public:
void fly()const{
cout << "i can fly!" << endl;
}
};
class FlyNoWay:public FlyBehavior{
public:
void fly()const{
cout << "i can't fly!" << endl;
}
};
class FlyRocketPower:public FlyBehavior{//火箭动力器
public:
void fly()const{
cout << "i can fly by rocket power" << endl;
}
};
class QuackBehavior{
public:
virtual void quack()const=0;
};
class Quack:public QuackBehavior{
public:
void quack()const{
cout << "quack" << endl;//呱呱叫
}
};
class Squeak:public QuackBehavior{
public:
void quack()const{
cout << "squeak" << endl;//吱吱叫
}
};
class MuteQuack:public QuackBehavior{
public:
void quack()const{
cout << "can't quack" << endl;
}
};
//普通鸭
class Duck{
public:
Duck();
virtual ~Duck();
virtual void swim()const;
virtual void display()const;
virtual void performQuack()const;
virtual void performFly()const;
virtual void setFlyBehavior(FlyBehavior* fb);
private:
QuackBehavior* quackBhr;
FlyBehavior* flyBhr;
};
//塑料鸭
class PlasticDuck:public Duck{
public:
PlasticDuck();
~PlasticDuck();
void swim()const;
void display()const;
void performQuack()const;
void performFly()const;
void setFlyBehavior(FlyBehavior *fb);
private:
QuackBehavior* quackBhr;
FlyBehavior* flyBhr;
};
#endif // STRAGETY_H
Stragety.cpp
#include"Stragety.h"
Duck::Duck(){
quackBhr = new Quack;
flyBhr = new FlyNoWay;
}
Duck::~Duck(){}
void Duck::swim()const{
cout << "duck is swimming!" << endl;
}
void Duck::display()const{
cout << "i'm a duck" << endl;
}
void Duck::performFly()const{
flyBhr->fly();
}
void Duck::performQuack()const{
quackBhr->quack();
}
void Duck::setFlyBehavior(FlyBehavior* fb){
flyBhr = fb;
}
PlasticDuck::PlasticDuck(){
quackBhr = new MuteQuack;
flyBhr = new FlyNoWay;
}
PlasticDuck::~PlasticDuck(){}
void PlasticDuck::display()const{
cout << "i am a plastic duck" << endl;
}
void PlasticDuck::swim()const{
cout << "plastic duck is swimming" << endl;
}
void PlasticDuck::performFly()const{
flyBhr->fly();
}
void PlasticDuck::performQuack()const{
quackBhr->quack();
}
void PlasticDuck::setFlyBehavior(FlyBehavior *fb){
flyBhr = fb;
}
int main()
{
Duck *d = new Duck;
PlasticDuck *p = new PlasticDuck;
cout << "-----common duck-----:" << endl;
d->display();
d->swim();
d->performFly();
d->performQuack();
cout << "-----plastic duck-----:" << endl;
p->display();
p->swim();
p->performFly();
p->performQuack();
cout << "-----after add rocket power-----:" << endl;
p->setFlyBehavior(new FlyRocketPower);
p->display();
p->performFly();
}
-----common duck-----:
i'm a duck
duck is swimming!
i can't fly!
quack
-----plastic duck-----:
i am a plastic duck
plastic duck is swimming
i can't fly!
can't quack
-----after add rocket power-----:
i am a plastic duck
i can fly by rocket power