Wait函数族会使当前线程进入等待状态,直到指定的内核对象状态变为signaled或等待超时时才被重新调度。如果在调用WaitXXX时指定的内核对象状态已是signaled,则WaitXXX马上返回。迄今为止,最常用的Wait函数便是WaitForSingleObject:
DWORD WaitForSingleObject(
HANDLE hObject,
DWORD dwMilliseconds);
首参数hObject指定了当前线程要等待的内核对象,参数dwMilliseconds指定了当前线程等待hObject变成signaled状态的最长等待时间,取INFINITE时表示无时间限制。下面是使用WaitForSingleObject的例子:
DWORD dw = WaitForSingleObject(hProcess, 5000);
switch(dw){
case WAIT_OBJECT_0:
// the process hProcess terminated and becomes signaled
break;
case WAIT_TIMEOUT:
// the process did not terminate within 5000 milliseconds
break;
caes WAIT_FAILED:
// bad call to function (invalid handle?)
break;
}
WaitForSingleObject的返回值表明了当前线程重新被调度的原因。WAIT_OBJECT_0表示等待的内核对象状态已变为signaled,WAIT_TIMEOUT表示等待超时,假如传递给WaitForSingleObject的参数有误时,函数返回WAIT_FAILED。
线程可以调用函数WaitForMultipleObjects同时等待多个内核对象的状态变为signaled:
DWORD WaitForMultipleObjects(
DWORD dwCount,
CONST HANDLE* phObjects,
BOOL bWaitAll,
DWORD dwMilliseconds);
参数dwCount表示要等待的内核对象的数目,该值必须位于1和MAXIMUM_WAIT_OBJECTS(在WinNT.h中定义为64)之间。phObjects指向要等待对象的句柄数组,其元素个数为dwCount。参数bWaitAll为TRUE时,函数将等待phObjects中所有的对象状态变为signaled或超时后返回,取FALSE时,函数将在phObjects中任一对象状态变为signaled或超时后返回。dwMilliseconds设置函数等待的超时时间。
WaitForMultipleObjects可能的返回值如下所示:
- 参数有误时返回WAIT_FAILED
- 待待超时时返回WAIT_TIMEOUT
- 当参数bWaitAll为TRUE,且phObjects中的所有对象状态在dwMilliseconds时间内变为signaled时,函数返回WAIT_OBJECT_0
- 当参数bWaitAll为FALSE,且phObjects中某一对象的状态在dwMilliseconds时间内变成signaled时,函数返回,且返回值减去WAIT_OBJECT_0之后,便得到变为signaled的对象在phObjects中的索引。
下面我们举例说明WaitForMultipleObjects的用法:
HANDLE h[3];
h[0] = hProcess1;
h[1] = hProcess2;
h[2] = hProcess3;
DWORD dw = WaitForMultipleObjects(3, h, FALSE, 5000);
switch(dw){
case WAIT_FAILED:
// Bad call to function (invalid handle?)
break;
case WAIT_TIMEOUT:
// None of the objects became signaled within 5000 milliseconds
break;
case WAIT_OBJECT_0:
// The process identified by h[0] (hProcess 1) terminated
break;
case WAIT_OBJECT_0+1:
// The process identified by h[1] (hProcess 2) terminated
break;
case WAIT_OBJECT_0+2:
// The process identified by h[2] (hProcess 3) terminated
break;
}