glview->setDesignResolutionSize( 480.0f, 320.0f, ResolutionPolicy::FIXED_HEIGHT) //设计分辨率大小及模式
director->setContentScaleFactor( 1440.0f / 320.0f ) //内容缩放因子
std::vector<std::string> searchPath;
searchPath.push_back("资源文件夹名字");
FileUtils::getInstance()->setSearchPaths(searchPath) //资源搜索路径
glview->getFrameSize() //屏幕分辨率
Director::getInstance()->getWinSize() //设计分辨率
Director::getInstance()->getVisibleSize() //设计分辨率可视区域大小
Director::getInstance()->getVisibleOrigin() //设计分辨率可视区域起点
cocos2d-x各种Size
最新推荐文章于 2021-04-26 10:33:13 发布