窗体上不需要任何控件,代码共128行。
Public Class Form1
Private Declare Function Beep Lib "kernel32" Alias "Beep" (ByVal dwFreq As Integer, ByVal dwDuration As Integer) As Boolean
Private ShowBitMap As New Bitmap(20, 20), BackBitMap As New Bitmap(20, 20), PreviewBitmap As Bitmap, PreviewGraphics As Graphics
Private BlockType As Integer, BlockState As Integer, DrawRectangle As Rectangle = New Rectangle(2, 2, 15, 26), DrawLocation As Point, Score As Long, NextType As Integer = 3, Blocks(,) As Integer '0 隐藏,1显示,2 静止
Private AllPoints()() As Point = {New Point() {New Point(0, 0), New Point(1, 0), New Point(2, 0), New Point(3, 0)}, New Point() {New Point(0, 0), New Point(0, 1), New Point(1, 0), New Point(1, 1)}, New Point() {New Point(0, 0), New Point(1, 0), New Point(2, 0), New Point(0, 1)}, New Point() {New Point(0, 0), New Point(1, 0), New Point(2, 0), New Point(2, 1)}, New Point() {New Point(0, 0), New Point(1, 0), New Point(1, 1), New Point(2, 1)}, New Point() {New Point(0, 1), New Point(1, 1), New Point(1, 0), New Point(2, 0)}, New Point() {New Point(0, 0), New Point(1, 0), New Point(2, 0), New Point(1, 1)}}
Private WithEvents MyTimer As New Timer
Private Function NewBlock(ByVal nLocation As Point, ByVal nState As Integer, ByVal nBeep As Boolean) As Boolean
Dim nLeft As Integer = 100, nRight As Integer = -1, nBottom As Integer = -1, nPoints() As Point = AllPoints(BlockType).Clone()
For i As Integer = 1 To nState Mod 4 '旋转
nPoints(2) = New Point(nPoints(2).Y - nPoints(1).Y + nPoints(1).X, 2 - nPoints(2).X + nPoints(1).X + nPoints(1).Y - 2)
nPoints(0) = New Point(nPoints(0).Y - nPoints(1).Y + nPoints(1).X, 2 - nPoints(0).X + nPoints(1).X + nPoints(1).Y - 2)
nPoints(3) = New Point(nPoints(3).Y - nPoints(1).Y + nPoints(1).X, 2 - nPoints(3).X + nPoints(1).X + nPoints(1).Y - 2)
Next
For Each n As Point In nPoints
If n.X < nLeft Then nLeft = n.X
If n.X > nRight Then nRight = n.X
If n.Y > nBottom Then nBottom = n.Y
Next
If nLocation.X + nLeft < 0 Then nLocation.X = -nLeft
If nLocation.X + nRight > DrawRectangle.Width Then nLocation.X = DrawRectangle.Width - nRight
If nLocation.Y + nBottom > DrawRectangle.Height Then Return True
For Each p As Point In nPoints
If p.Y + nLocation.Y >= 0 AndAlso Blocks(p.X + nLocation.X, p.Y + nLocation.Y) > 1 Then Return True
Next
For y As Integer = 0 To DrawRectangle.Height
For x As Integer = 0 To DrawRectangle.Width
If Blocks(x, y) = 1 Then Blocks(x, y) = 0
Next
Next
For Each p As Point In nPoints
If p.Y + nLocation.Y >= 0 Then Blocks(p.X + nLocation.X, p.Y + nLocation.Y) = 1
Next
BlockState = nState
DrawLocation = nLocation
If nBeep Then Beep(1800, 50) ' My.Computer.Audio.PlaySystemSound(Media.SystemSounds.Asterisk)
End Function
Private Sub Key_Up(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyUp
If MyTimer.Enabled AndAlso (e.KeyCode = Keys.W OrElse e.KeyCode = Keys.Up) Then '向上键
If NewBlock(DrawLocation, BlockState + 1, True) = False Then DrawBlock()
ElseIf MyTimer.Enabled AndAlso (e.KeyCode = Keys.D OrElse e.KeyCode = Keys.Right) Then '向右键
If NewBlock(New Point(DrawLocation.X + 1, DrawLocation.Y), BlockState, True) = False Then DrawBlock()
ElseIf MyTimer.Enabled AndAlso (e.KeyCode = Keys.A OrElse e.KeyCode = Keys.Left) Then '向左键
If NewBlock(New Point(DrawLocation.X - 1, DrawLocation.Y), BlockState, True) = False Then DrawBlock()
ElseIf MyTimer.Enabled AndAlso (e.KeyCode = Keys.S OrElse e.KeyCode = Keys.Down OrElse e.KeyCode = Keys.Space) Then '向下键
For y As Integer = 1 To DrawRectangle.Height
If NewBlock(New Point(DrawLocation.X, DrawLocation.Y + 1), BlockState, y = 1) Then Exit For
Next
DrawBlock() '绘制整个矩阵
ElseIf e.KeyCode = Keys.Enter OrElse e.KeyCode = Keys.Escape Then '回车键
MyTimer.Enabled = Not MyTimer.Enabled '计时器开关设置
If MyTimer.Enabled Then
Graphics.FromImage(ShowBitMap).FillRectangle(New System.Drawing.Drawing2D.HatchBrush(Rnd() * 52, Color.FromArgb(&HFF000000 Or &HFFFFFF * Rnd()), Color.FromArgb(&HFF000000 Or &HFFFFFF * Rnd())), New Rectangle(0, 0, 20, 20))
Graphics.FromImage(ShowBitMap).DrawRectangle(New Pen(Color.Black, 1), New Rectangle(1, 1, 17, 17))
Graphics.FromImage(BackBitMap).FillRectangle(New System.Drawing.Drawing2D.HatchBrush(Rnd() * 52, Color.FromArgb(&HFF000000 Or &HFFFFFF * Rnd()), Color.FromArgb(&HFF000000 Or &HFFFFFF * Rnd())), New Rectangle(0, 0, 20, 20))
Graphics.FromImage(BackBitMap).DrawRectangle(New Pen(Color.Black, 2), New Rectangle(0, 0, 19, 19))
MyTimer.Interval = 500
ReDim Blocks(DrawRectangle.Width, DrawRectangle.Height)
Score = 0 '初始化分数
NewBlock(New Point(5, 0), 0, False) '初始化当前块位置
DrawBlock() '绘制整个矩阵
Me.Text = "分数:" & Score '设置窗口标题
End If
End If
End Sub
Private Sub Timer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyTimer.Tick
If NewBlock(New Point(DrawLocation.X, DrawLocation.Y + 1), BlockState, False) Then '如果触碰到底边
For y As Integer = 1 To DrawRectangle.Height
For x As Integer = 0 To DrawRectangle.Width
If Blocks(x, y) = 1 Then Blocks(x, y) = 2
Next
Next
Dim i As Integer = ClearLine(0) '从第0行开始清行
If i Then '如果有行被消除
Score += (i ^ 2) * 10 '计算分数
Me.Text = "分数:" & Score '设置窗口标题
End If
BlockType = NextType '设置当前块类型为预览块类型
NextType = Rnd() * 6 '随机出下一个预览块
If NewBlock(New Point(5, 0), 0, i) Then '如果新的块直接触碰到底。
MyTimer.Enabled = False '停止计时器
If MsgBox("游戏结束,按下 Enter 键重新开始。") = MsgBoxResult.Ok Then Exit Sub
End If
End If
DrawBlock() '绘制整个矩阵
End Sub
Private Function ClearLine(ByVal StartIndex As Integer) As Integer
If StartIndex > DrawRectangle.Height Then Return 0 '如果超出了矩阵范围,直接返回0
For x As Integer = 0 To DrawRectangle.Width
If Blocks(x, StartIndex) <> 2 Then Return ClearLine(StartIndex + 1)
Next
For x As Integer = 0 To DrawRectangle.Width
For y = StartIndex To 1 Step -1
Blocks(x, y) = Blocks(x, y - 1)
Next
Next
If MyTimer.Interval > 100 Then MyTimer.Interval -= 1 '每消一行减少时间1毫秒
Return ClearLine(StartIndex + 1) + 1 '返回递归下一行的值并且加1(成功消了一行)
End Function
Private Sub DrawBlock()
Dim i(5, 5) As Integer '新初始化一个预览矩阵
For Each p As Point In AllPoints(NextType)
i(p.X + 1, p.Y + 3) = 1
Next
DrawPicture(Blocks, DrawRectangle.Location) '将矩阵画到窗体缓存图片上
DrawPicture(i, New Point(DrawRectangle.Right + 2, DrawRectangle.Y)) '将预览矩阵画到窗体缓存图片
Me.CreateGraphics.DrawImage(PreviewBitmap, New Point(0, 0)) '将窗体缓存图片画到窗体上
End Sub
Private Sub DrawPicture(ByVal Picture(,) As Integer, ByVal nDrawPoint As Point)
For x As Integer = 0 To Picture.GetUpperBound(0)
For y As Integer = 1 To Picture.GetUpperBound(1)
PreviewGraphics.DrawImage(BackBitMap, New Point(nDrawPoint.X * 20 + x * 20, nDrawPoint.Y * 20 + (y - 1) * 20)) '画背景块
If Picture(x, y) = 1 OrElse Picture(x, y) = 2 Then '如果状态为1或2则画方块
PreviewGraphics.DrawImage(ShowBitMap, New Point(nDrawPoint.X * 20 + x * 20, nDrawPoint.Y * 20 + (y - 1) * 20))
End If
Next
Next
End Sub
Private Sub Form_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Randomize() '初始化随机种子
Me.Text = "按下 Enter 开始新游戏" '设置窗口标题
Me.DoubleBuffered = True
Me.SetBounds(Screen.PrimaryScreen.Bounds.X + (Screen.PrimaryScreen.Bounds.Width - (DrawRectangle.Right + 10) * 20) / 2, Screen.PrimaryScreen.Bounds.Y + (Screen.PrimaryScreen.Bounds.Height - (DrawRectangle.Bottom + 5) * 20) / 2, (DrawRectangle.Right + 10) * 20, (DrawRectangle.Bottom + 5) * 20)
Me.FormBorderStyle = Windows.Forms.FormBorderStyle.FixedToolWindow '设置窗口样式
Me.MaximizeBox = False '取消最大化按钮
PreviewBitmap = New Bitmap((DrawRectangle.Right + 10) * 20, (DrawRectangle.Bottom + 5) * 20)
PreviewGraphics = Graphics.FromImage(PreviewBitmap)
End Sub
End Class
VS2010环境测试通过,VS2013下色彩有些问题。