第1章 事件流
1-1.事件冒泡:事件最开始由最具体的元素(文档中嵌套层次最深的那个节点)接收;
然后逐级向上传播至最不具体的那个节点(文档);
1-2.事件捕获:不太具体的节点应该更早接收到事件,而最具体的节点最后接收到事件;
第2章 事件处理程序
2-1 HTML事件处理程序
//缺点:HTML和JS代码紧密的耦合在一起;
1
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<
input
type
=
"button"
value
=
"按钮"
onclick
=
"showMessage()"
>
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2-2 DOM0级事件处理程序
//较传统的方式:把一个函数赋值给一个事件的处理程序属性,用的比较多;
//优点:简单/跨浏览器;
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<input type=
"button"
value=
"按钮"
id=
"btn2"
>
<script>
var
btn2 = document.getElementById(
'btn2'
);
//取得btn2按钮对象;
btn2.onclick =
function
() {
//给btn2添加onclick属性;
alert(
'这是通过DOM0级添加的事件!'
);
}
btn2.onclick=
null
;
//删除onclick属性;
</script>
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2-3 DOM2级事件处理程序
//DOM2级事件定义了两个方法:用于处理指定和删除事件处理程序的操作;
//addEventListener()和removeEventListner();
//接收三个参数:要处理的事件名/事件处理函数和布尔值;
//在IE8一下,不起作用;
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<input type=
"button"
value=
"按钮"
id=
"btn3"
>
<script>
var
btn3 = document.getElementById(
'btn3'
);
btn3.addEventListener(
'click'
,showMessage,
false
);
//添加事件程序;
btn3.addEventListener(
'click'
,
function
(){
//添加多个事件程序;
alert(
this
.value);
},
false
);
btn3.removeEventListener(
'click'
,showMessage,
false
);
//删除事件程序;
</script>
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2-4 IE事件处理程序及跨浏览器
//接收两个参数:事件处理函数名称和事件处理函数
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<script>
var
btn3 = document.getElementById(
'btn3'
);
btn3.attachEvent(
'onclick'
,showMessage);
//添加事件;
btn3.detachEvent(
'onclick'
,showMessage);
//删除事件;
</script>
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>2.浏览器兼容
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//将添加和删除事件处理程序封装到对象中并赋值给变量'eventUtil';
var
eventUtil = {
//添加句柄
addHandler:
function
(element,type,handler){
//判断DOM2级事件处理程序;
if
(element.addEventListener){
element.addEventListener(type,handler,
false
);
//判断IE浏览器;
}
else
if
(element.attachEvent){
element.attachEvent(
"on"
+type,handler);
//使用DOM0级事件处理程序;
}
else
{
element[
'on'
+type] = handler;
}
};
//删除句柄
removeHandler:
function
(element,type,handler){
//判断DOM2级事件处理程序;
if
(element.removeEventListener){
element.removeEventListener(type,handler,
false
);
//判断IE浏览器;
}
else
if
(element.detachEvent){
element.detachEvent(
"on"
+type,handler);
//使用DOM0级事件处理程序;
}
else
{
element[
'on'
+type] =
null
;
};
};
};
//跨浏览器添加事件处理程序;
eventUtil.addHandler(btn3,
'click'
,showMessage);
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第3章 事件对象
3-1 DOM中的事件对象
//在触发DOM上的事件时都会产生一个对象==event;
>1.type == 获取事件类型;
>2.target == 获取事件目标;
>3.stopPropagation() == 停止事件冒泡;
>4.preventDefault() == 阻止事件的默认行为;
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function
showMes(event){
alert(event.type);
//onclick;点击事件;
alert(event.target.nodeName);
//INPUT;input按钮被触发;
event.stopPropagation();
//停止事件冒泡;
}
<a href=
"event.html"
onclick=
"stopGoto();"
>跳转</a>
function
stopGoto(event){
event.preventDefault();
//阻止默认行为;
}
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3-2 IE中的事件对象
>1.type == 同上;
>2.srcElement属性 == 获取事件目标;
>3.cancleBubble属性 == 阻止冒泡;设置true表示阻止冒泡,false为不组织冒泡;
>4.returnValue属性 == 用于阻止事件的默认行为;
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function
showMes(event){
//非IE用event,IE8以下用window.event;
event = event || window.event;
//事件目标兼容;
var
ele = event.target || event.srcElement;
//兼容阻止事件冒泡;
if
(event.stopPropagation){
event.stopPropagation();
}
else
{
event.cancleBubble();
};
//兼容取消事件默认行为;
if
(event.preventDefault){
event.preventDefault();
}
else
{
event.returnValue =
false
;
}
}
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第4章 QQ面板拖拽效果
>1.封装获取Class方法
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function
getClass(clsName,parent){
var
oParent = parent?document.getElementById(parent):document,
eles = [],
elements = oParent.getElementsByTagName(
'*'
);
for
(
var
i=0,l=elements.length; i<l; i++){
if
(elements[i].className == clsName){
eles.push(elements[i]);
}
}
return
eles;
}
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>2.封装拖拽函数
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window.onload = drag;
function
drag(){
var
oTitle = getClass(
'login_logo_webqq'
,
'loginPanel'
)[0];
//拖拽
oTitle.onmousedown = fnDown;
//关闭弹窗
var
oClose = document.getElementById(
'ui_boxyClose'
);
oClose.onclick =
function
(){
document.getElementById(
'loginPanel'
).style.display =
'none'
;
}
//切换状态
var
loginState = document.getElementById(
'loginstate'
),
stateList = document.getElementById(
'loginStatePanel'
),
lis = stateList.getElementsByTagName(
'li'
),
stateTxt = document.getElementById(
'login2qq_state_txt'
),
loginStateShow = document.getElementById(
'login-state_show'
);
loginState.onclick =
function
(e){
//阻止冒泡到document使ul隐藏;
e = e || window.event;
if
(e.stopPropagation){
e.stopPropagation();
}esle{
e.cancleBubble =
true
;
}
stateList.style.display =
"block"
;
}
//鼠标滑过/离开和点击状态列表时
for
(
var
i=0,i<lis.length,i++){
lis[i].onmouseover =
function
(){
this
.style.background =
"#567"
;
}
lis[i].onmouseout =
function
(){
this
.style.background =
"#fff"
;
}
lis[i].onclick =
function
(e){
//阻止冒泡到loginState使stateList显示;
e = e || window.event;
if
(e.stopPropagation){
e.stopPropagation();
}esle{
e.cancleBubble =
true
;
}
var
id =
this
.id;
stateList.style.display =
"none"
;
stateTxt.innerHTML = getClass(
'stateSelect_text'
,id)[0].innerHTML;
loginStateShow.className =
''
;
loginStateShow.className =
'login-state-show '
+id;
}
}
document.onclick =
function
(){
stateList.style.display =
"none"
;
}
}
//鼠标按下事件;
function
fnDown(event){
event = event || window.event;
var
oDrag = document.getElementById(
'loginPanel'
),
//鼠标按下时,鼠标和面板之间的距离;
disX = event.clientX - oDrag.offsetLeft,
disY = event.clientY - oDrag.offsetTop;
//移动
document.onmouseover =
function
(event){
event = event || window.event;
fnMove(event,disX,disY);
}
//释放鼠标
document.onmouseup =
function
(){
document.onmouseover =
null
;
document.onmouseup =
null
;
}
}
//鼠标移动事件;
function
fnMove (e,posX,posY){
var
oDrag = document.getElementById(
'loginPanel'
),
l = e.clientX-posX,
t = e.clientY-posY,
winW = document.documentElement.clientWidth || document.body.clientWidth,
winH = document.documentElement.clientHeight || document.body.clientHeight;
maxW = winW-oDrag.offsetWidth,
maxH = winH-oDrag.offsetHeight;
if
(l<0){
l = 0;
}
else
if
(l>maxW){
l = maxW;
}
if
(t<0){
t = 0;
}
else
if
(t>maxH){
t=maxH;
}
oDrag.style.left = l+
'px'
;
oDrag.style.top = t+
'px'
;
}
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第4章 抽奖系统
>1.键盘事件
>>1.keyDown:当用户按下键盘上的任意键时触发,而且如果按住不放的话,会重复触发此事件;
>>2.keyPress:当用户按下键盘上的字符键时触发,而且如果按住不放的话,会重复触发此事件;
>>3.keyUp:当用户释放键盘上的键时触发;
>2.抽奖程序
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var
data = [
'iPhone5'
,
'iPad'
,
'三星电脑'
,
'谢谢参与'
],
timer =
null
,
flag = 0;
window.onload =
function
(){
var
play = document.getElementById(
'play'
),
stop = document.getElementById(
'stop'
);
//(鼠标)开始抽奖
play.onclick = palyFun;
stop.onclick = stopFun;
//(键盘Enter)开始抽奖
document.onkeyup =
function
(event){
event = event || window.event;
if
(event.keyCode == 13){
if
(flag == 0){
palyFun();
flag = 1;
}
else
{
stopFun();
flag = 0;
}
}
}
}
function
palyFun(){
var
title = document.getElementById(
'title'
),
play = document.getElementById(
'play'
);
//清除之前的定时器,放置定时器重复;
clearInterval(timer);
//设置定时器;
timer = setInterval(
function
(){
//随机数*数组元素个数=数组随机索引;
var
random = Math.floor(Math.random()*data.length);
title.innerHTML = data[random];
},50);
play.style.background =
"#999"
;
}
function
stopFun(){
clearInterval(timer);
var
paly = document.getElementById(
'play'
);
paly.style.background =
'#036'
;
}
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