OkHttp3.4.x源码剖析

OkHttp在一个月前迎来了3.4.x时代,内部对架构做了大量的修改,移除了HttpEngine的概念,通过Interceptor与Chain用职责链模式来完成整个请求的过程,内部透明的进行了重试,重定向,header替换,gzip解压,存取cookie,读写缓存等过程。

笔者研读了源码后觉得十分精彩,于是想分享一下OkHttp的网络请求执行流程与架构。因而不会过多关注其API,但是OkHttp提供了很多实用简洁的API来帮助用户完成网络请求,具体的用法可以关注官方wiki

OkHttp简介

OkHttp是一个精巧的网络请求库,有如下特性:

  • 支持http2,对一台机器的所有请求共享同一个socket
  • 内置连接池,支持连接复用,减少延迟
  • 支持透明的gzip压缩响应体
  • 通过缓存避免重复的请求
  • 请求失败时自动重试主机的其他ip,自动重定向
  • 好用的API

其本身就是一个很强大的库,再加上Retrofit2、Picasso的这一套组合拳,使其愈发的受到开发者的关注。

流程解析

整个库整体的架构图是这样的:

我们顺着一个请求的过程看一下,OkHttp是如何完成一个完整的网络请求的。

初构请求

一个典型的请求过程是这样的,用一个构造好的OkHttpClient和Request获取到一个Call,然后执行call的异步或者同步方法取得Response或者处理异常,如下所示:

OkHttpClient client = new OkHttpClient.Builder()  
        .connectTimeout(10, TimeUnit.SECONDS)
        .addInterceptor(...)
        ....
        .build();

Request request = new Request.Builder()  
        .addHeader("Connection", "Keep-Alive")
        .url("http://www.dieyidezui.com")
        ....
        .build();
Call call = client.newCall(request);  
call.enqueue(new Callback() {  
    @Override
    public void onFailure(Call call, IOException e) {

    }

    @Override
    public void onResponse(Call call, Response response) throws IOException {

    }
});

这里实际上,Call的实现是一个RealCall的类,execute的代码如下:

@Override public Response execute() throws IOException {
  synchronized (this) {
    if (executed) throw new IllegalStateException("Already Executed");
    executed = true;
  }
  try {
    client.dispatcher().executed(this);
    Response result = getResponseWithInterceptorChain();
    if (result == null) throw new IOException("Canceled");
    return result;
  } finally {
    client.dispatcher().finished(this);
  }
}

而enqueue实际上是RealCall的将内部类AsyncCall扔进了dispatcher中:

client.dispatcher().enqueue(new AsyncCall(responseCallback));。AsyncCall实际上是一个Runnable,我们看一下进入线程池后真正执行的代码:

@Override protected void execute() {
  boolean signalledCallback = false;
  try {
    Response response = getResponseWithInterceptorChain();
    if (retryAndFollowUpInterceptor.isCanceled()) {
      signalledCallback = true;
      responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
    } else {
      signalledCallback = true;
      responseCallback.onResponse(RealCall.this, response);
    }
  } catch (IOException e) {
    if (signalledCallback) {
      // Do not signal the callback twice!
      Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
    } else {
      responseCallback.onFailure(RealCall.this, e);
    }
  } finally {
    client.dispatcher().finished(this);
  }
}

于是这里需要介绍一个Dispatcher的概念。Dispatcher的本质是异步请求的管理器,控制最大请求并发数和单个主机的最大并发数,并持有一个线程池负责执行异步请求。对同步的请求只是用作统计。他是如何做到控制并发呢,其实原理就在上面的2个execute代码里面,真正网络请求执行前后会调用executed和finished方法,而对于AsyncCall的finished方法后,会根据当前并发数目选择是否执行队列中等待的AsyncCall。并且如果修改Dispatcher的maxRequests或者maxRequestsPerHost也会触发这个过程。

好的,在回到RealCall中,我们看到无论是execute还是enqueue,真正的Response是通过这个函数getResponseWithInterceptorChain获取的,其他的代码都是用作控制与回调。而这里就是真正请求的入口,也是到了OkHttp的一个很精彩的设计:Interceptor与Chain

拦截器与调用链

上面分析到了,网络请求的入口实质上是在这里:

private Response getResponseWithInterceptorChain() throws IOException {  
  // Build a full stack of interceptors.
  List<Interceptor> interceptors = new ArrayList<>();
  interceptors.addAll(client.interceptors());
  interceptors.add(retryAndFollowUpInterceptor);
  interceptors.add(new BridgeInterceptor(client.cookieJar()));
  interceptors.add(new CacheInterceptor(client.internalCache()));
  interceptors.add(new ConnectInterceptor(client));
  if (!retryAndFollowUpInterceptor.isForWebSocket()) {
   interceptors.addAll(client.networkInterceptors());
  }
  interceptors.add(new CallServerInterceptor(
     retryAndFollowUpInterceptor.isForWebSocket()));

  Interceptor.Chain chain = new RealInterceptorChain(
     interceptors, null, null, null, 0, originalRequest);
  return chain.proceed(originalRequest);
}

这也是与旧版本不一致的地方,在3.4.x以前,没有这些内部的这些拦截器,只有用户的拦截器与网络拦截器。而Request和Response是通过HttpEngine来完成的。在RealCall实现了用户拦截器与RetryAndFollowUp的过程,而在HttpEngine内部处理了请求转换、Cookie、Cache、网络拦截器、连接网络的过程。值得一提的是,在旧版是获取到Response后调用网络拦截器的拦截。

而在这里,RealInterceptorChain会递归的创建并以此调用拦截器,去掉诸多异常,简化版代码如下:

public Response proceed(Request request, StreamAllocation streamAllocation, HttpStream httpStream,  
    Connection connection) throws IOException {
  if (index >= interceptors.size()) throw new AssertionError();

  // Call the next interceptor in the chain.
  RealInterceptorChain next = new RealInterceptorChain(
      interceptors, streamAllocation, httpStream, connection, index + 1, request);
  Interceptor interceptor = interceptors.get(index);

  Response response = interceptor.intercept(next);

  return response;
}

Chain与Interceptor会互相递归调用,直到链的尽头。

我们看到,通过职责链模式,清楚地切开了不同的逻辑,每个拦截器完成自己的职责,从而完成用户的网络请求。 大概流程是:

  1. 先经过用户拦截器
  2. RetryAndFollowUpInterceptor负责自动重试和进行必要的重定向
  3. BridgeIntercetor负责将用户Request转换成一个实际的网络请求的Request,再调用下层的拦截器获取Response,最后再将网络Response转换成用户的Reponse
  4. CacheInterceptor负责控制缓存
  5. ConnectInterceptor负责进行连接主机
  6. 网络拦截器进行拦截
  7. CallServerInterceptor是真正和服务器通信,完成http请求

因为篇幅有限,笔者不会全部介绍,本文的重点会放在连接和通信的过程,其他的部分因为每个拦截器功能已经很明确了,代码也不长,有兴趣的朋友可以自己去看。

连接与通信

在RetryAndFollowUpInterceptor中,会创建StreamAllocation,然后交给下游的ConnectInterceptor,执行这样的代码:

@Override public Response intercept(Chain chain) throws IOException {
  RealInterceptorChain realChain = (RealInterceptorChain) chain;
  Request request = realChain.request();
  StreamAllocation streamAllocation = realChain.streamAllocation();

  // We need the network to satisfy this request. Possibly for validating a conditional GET.
  boolean doExtensiveHealthChecks = !request.method().equals("GET");
  HttpStream httpStream = streamAllocation.newStream(client, doExtensiveHealthChecks);
  RealConnection connection = streamAllocation.connection();

  return realChain.proceed(request, streamAllocation, httpStream, connection);
}

这里会创建一个HttpStream,并且取到一个RealConnection,继续交给下游的CallServerInterceptor。 我们跟踪进去看看,StreamAllocation里面做了什么

  public HttpStream newStream(OkHttpClient client, boolean doExtensiveHealthChecks) {
    int connectTimeout = client.connectTimeoutMillis();
    int readTimeout = client.readTimeoutMillis();
    int writeTimeout = client.writeTimeoutMillis();
    boolean connectionRetryEnabled = client.retryOnConnectionFailure();

    try {
      RealConnection resultConnection = findHealthyConnection(connectTimeout, readTimeout,
          writeTimeout, connectionRetryEnabled, doExtensiveHealthChecks);

      HttpStream resultStream;
      if (resultConnection.framedConnection != null) {
        resultStream = new Http2xStream(client, this, resultConnection.framedConnection);
      } else {
        resultConnection.socket().setSoTimeout(readTimeout);
        resultConnection.source.timeout().timeout(readTimeout, MILLISECONDS);
        resultConnection.sink.timeout().timeout(writeTimeout, MILLISECONDS);
        resultStream = new Http1xStream(
            client, this, resultConnection.source, resultConnection.sink);
      }

      synchronized (connectionPool) {
        stream = resultStream;
        return resultStream;
      }
    } catch (IOException e) {
      throw new RouteException(e);
    }
  }

这里的代码逻辑是这样的,找一个健康的连接,设置超时时间,然后根据协议创建一个HttpStream并返回。 继续跟进去看findHealthyConnection:

private RealConnection findHealthyConnection(int connectTimeout, int readTimeout,  
    int writeTimeout, boolean connectionRetryEnabled, boolean doExtensiveHealthChecks)
    throws IOException {
  while (true) {
    RealConnection candidate = findConnection(connectTimeout, readTimeout, writeTimeout,
        connectionRetryEnabled);

    // If this is a brand new connection, we can skip the extensive health checks.
    synchronized (connectionPool) {
      if (candidate.successCount == 0) {
        return candidate;
      }
    }

    // Do a (potentially slow) check to confirm that the pooled connection is still good. If it
    // isn't, take it out of the pool and start again.
    if (!candidate.isHealthy(doExtensiveHealthChecks)) {
      noNewStreams();
      continue;
    }

    return candidate;
  }
}

上面的逻辑也很简单,在findConnection中找一个连接,然后做健康检查,如果不健康就回收,并再次循环,那么真正寻找连接的代码就在findConnection里面了:

private RealConnection findConnection(int connectTimeout, int readTimeout, int writeTimeout,  
    boolean connectionRetryEnabled) throws IOException {
  Route selectedRoute;
  synchronized (connectionPool) {
    if (released) throw new IllegalStateException("released");
    if (stream != null) throw new IllegalStateException("stream != null");
    if (canceled) throw new IOException("Canceled");

    RealConnection allocatedConnection = this.connection;
    if (allocatedConnection != null && !allocatedConnection.noNewStreams) {
      return allocatedConnection;
    }

    // Attempt to get a connection from the pool.
    RealConnection pooledConnection = Internal.instance.get(connectionPool, address, this);
    if (pooledConnection != null) {
      this.connection = pooledConnection;
      return pooledConnection;
    }

    selectedRoute = route;
  }

  if (selectedRoute == null) {
    selectedRoute = routeSelector.next();
    synchronized (connectionPool) {
      route = selectedRoute;
      refusedStreamCount = 0;
    }
  }
  RealConnection newConnection = new RealConnection(selectedRoute);
  acquire(newConnection);

  synchronized (connectionPool) {
    Internal.instance.put(connectionPool, newConnection);
    this.connection = newConnection;
    if (canceled) throw new IOException("Canceled");
  }

  newConnection.connect(connectTimeout, readTimeout, writeTimeout, address.connectionSpecs(),
      connectionRetryEnabled);
  routeDatabase().connected(newConnection.route());

  return newConnection;
}

这里大概分成分成3大步: 1. 如果当前有连接并且符合要求的话,就直接返回 
2. 如果线程池能取到一个符合要求的连接的话,就直接返回 
3. 如果Route为空,从RouteSelector取一个Route,然后新建一个RealConnection,并放入ConnectionPool,随后调用connect,再返回

也就是说不管当前走的是步骤1还是2,一开始一定是从3开始的,也就是在RealConnection的connect中真正完成了socket连接。 connect里面代码比较长,真正要做的就是一件事,如果是https请求并且是http代理,则建立隧道连接,隧道连接请参考RFC2817,否则建立普通连接。

这两者都调用了2个函数:

connectSocket(connectTimeout, readTimeout); establishProtocol(readTimeout, writeTimeout, connectionSpecSelector); 但是隧道连接则多了一个代理认证的过程,可能会反复的connectSocket和构造请求。

进去看connectSocket:

private void connectSocket(int connectTimeout, int readTimeout) throws IOException {  
  Proxy proxy = route.proxy();
  Address address = route.address();

  rawSocket = proxy.type() == Proxy.Type.DIRECT || proxy.type() == Proxy.Type.HTTP
      ? address.socketFactory().createSocket()
      : new Socket(proxy);

  rawSocket.setSoTimeout(readTimeout);
  try {
    Platform.get().connectSocket(rawSocket, route.socketAddress(), connectTimeout);
  } catch (ConnectException e) {
    throw new ConnectException("Failed to connect to " + route.socketAddress());
  }
  source = Okio.buffer(Okio.source(rawSocket));
  sink = Okio.buffer(Okio.sink(rawSocket));
}

就是根据Route来创建socket,在connect,随后将rawSocket的InputStream与OutputStream包装成Source与Sink。这里提一下,OkHttp是依赖Okio的,Okio封装了Java的IO API,如这里的Source与Sink,非常简洁实用。

而establishProtocol里,如果是https则走TLS协议,生成一个SSLSocket,并进行握手和验证,同时如果是HTTP2或者SPDY3的话,则生成一个FrameConnection。这里不再多提,HTTP2和HTTP1.X大相径庭,我们这里主要是分析HTTP1.X的连接,后面有机会我们会单独开篇讲HTTP2。同时TLS相关的话题这里也一并略过,想了解的朋友可以看一看相应的Java API和HTTPS连接的资料。

再回到StreamAllcation.newStream的代码

resultStream = new Http1xStream( client, this, resultConnection.source, resultConnection.sink);实质上HttpStream其实就是Request和Response读写Socket的抽象,我们看到Http1xStream取到了Socket输入输出流,随后在CallServerInterceptor可以拿来做读写。

我们看CallServerInterceptor做了什么:

@Override public Response intercept(Chain chain) throws IOException {
  HttpStream httpStream = ((RealInterceptorChain) chain).httpStream();
  StreamAllocation streamAllocation = ((RealInterceptorChain) chain).streamAllocation();
  Request request = chain.request();

  long sentRequestMillis = System.currentTimeMillis();
  httpStream.writeRequestHeaders(request);

  if (HttpMethod.permitsRequestBody(request.method()) && request.body() != null) {
    Sink requestBodyOut = httpStream.createRequestBody(request, request.body().contentLength());
    BufferedSink bufferedRequestBody = Okio.buffer(requestBodyOut);
    request.body().writeTo(bufferedRequestBody);
    bufferedRequestBody.close();
  }

  httpStream.finishRequest();

  Response response = httpStream.readResponseHeaders()
      .request(request)
      .handshake(streamAllocation.connection().handshake())
      .sentRequestAtMillis(sentRequestMillis)
      .receivedResponseAtMillis(System.currentTimeMillis())
      .build();

  if (!forWebSocket || response.code() != 101) {
    response = response.newBuilder()
        .body(httpStream.openResponseBody(response))
        .build();
  }

  if ("close".equalsIgnoreCase(response.request().header("Connection"))
      || "close".equalsIgnoreCase(response.header("Connection"))) {
    streamAllocation.noNewStreams();
  }

  int code = response.code();
  if ((code == 204 || code == 205) && response.body().contentLength() > 0) {
    throw new ProtocolException(
        "HTTP " + code + " had non-zero Content-Length: " + response.body().contentLength());
  }

  return response;
}

CallServerInterceptor顾名思义,就是真正和Server进行通信的地方。这里也是按照HTTP协议,依次写入请求头,还有根据情况决定是否写入请求体。随后读响应头闭构造一个Response。

里面具体是如何实现呢,我们看Http1xStream: 首先是写头:

String requestLine = RequestLine.get(  
        request, streamAllocation.connection().route().proxy().type());
writeRequest(request.headers(), requestLine);  

构造好请求行,进入writeRequest:

public void writeRequest(Headers headers, String requestLine) throws IOException {  
  if (state != STATE_IDLE) throw new IllegalStateException("state: " + state);
  sink.writeUtf8(requestLine).writeUtf8("\r\n");
  for (int i = 0, size = headers.size(); i < size; i++) {
    sink.writeUtf8(headers.name(i))
        .writeUtf8(": ")
        .writeUtf8(headers.value(i))
        .writeUtf8("\r\n");
  }
  sink.writeUtf8("\r\n");
  state = STATE_OPEN_REQUEST_BODY;
}

这里就一目了然了,就是一行行的写请求行和请求头到sink中

再看readResponse:

public Response.Builder readResponse() throws IOException {  
  if (state != STATE_OPEN_REQUEST_BODY && state != STATE_READ_RESPONSE_HEADERS) {
    throw new IllegalStateException("state: " + state);
  }

  try {
    while (true) {
      StatusLine statusLine = StatusLine.parse(source.readUtf8LineStrict());

      Response.Builder responseBuilder = new Response.Builder()
          .protocol(statusLine.protocol)
          .code(statusLine.code)
          .message(statusLine.message)
          .headers(readHeaders());

      if (statusLine.code != HTTP_CONTINUE) {
        state = STATE_OPEN_RESPONSE_BODY;
        return responseBuilder;
      }
    }
  } catch (EOFException e) {
    // Provide more context if the server ends the stream before sending a response.
    IOException exception = new IOException("unexpected end of stream on " + streamAllocation);
    exception.initCause(e);
    throw exception;
  }
}

也是一样的,从source中读请求行和请求头

最后看openResponseBody:

@Override public ResponseBody openResponseBody(Response response) throws IOException {
  Source source = getTransferStream(response);
  return new RealResponseBody(response.headers(), Okio.buffer(source));
}

private Source getTransferStream(Response response) throws IOException {  
  if (!HttpHeaders.hasBody(response)) {
    return newFixedLengthSource(0);
  }

  if ("chunked".equalsIgnoreCase(response.header("Transfer-Encoding"))) {
    return newChunkedSource(response.request().url());
  }

  long contentLength = HttpHeaders.contentLength(response);
  if (contentLength != -1) {
    return newFixedLengthSource(contentLength);
  }

  // Wrap the input stream from the connection (rather than just returning
  // "socketIn" directly here), so that we can control its use after the
  // reference escapes.
  return newUnknownLengthSource();
}

这里说一下就是根据请求的响应把包裹InputStream的source再次封装,里面做一些控制逻辑,然后再封装成ResponseBody。

例如FiexdLengthSource,就是期望获取到byte的长度是固定的值:

private class FixedLengthSource extends AbstractSource {  
  private long bytesRemaining;

  public FixedLengthSource(long length) throws IOException {
    bytesRemaining = length;
    if (bytesRemaining == 0) {
      endOfInput(true);
    }
  }

  @Override public long read(Buffer sink, long byteCount) throws IOException {
    if (byteCount < 0) throw new IllegalArgumentException("byteCount < 0: " + byteCount);
    if (closed) throw new IllegalStateException("closed");
    if (bytesRemaining == 0) return -1;

    long read = source.read(sink, Math.min(bytesRemaining, byteCount));
    if (read == -1) {
      endOfInput(false); // The server didn't supply the promised content length.
      throw new ProtocolException("unexpected end of stream");
    }

    bytesRemaining -= read;
    if (bytesRemaining == 0) {
      endOfInput(true);
    }
    return read;
  }

  @Override public void close() throws IOException {
    if (closed) return;

    if (bytesRemaining != 0 && !Util.discard(this, DISCARD_STREAM_TIMEOUT_MILLIS, MILLISECONDS)) {
      endOfInput(false);
    }

    closed = true;
  }
}

当读完期望的长度时就把这个RealConnection回收,如果少于期望的长度则抛异常。

OK,至此,整个请求的逻辑我们就都梳理了一遍。

ConnectionPool

到了OkHttp3时代,ConnectionPool就是每个Client独享的了,我们刚才提到了ConnectionPool,那么他到底是如何运作呢。

ConnectionPool持有一个静态的线程池。

StreamAllocation不管通过什么方式,在获取到RealConnection后,RealConnection会添加一个对StreamAllocation的引用。 
在每个RealConnection加入ConnectionPool后,如果当前没有在清理,就会把cleanUpRunnable加入线程池。

cleanUpRunnable里面是一个while(true),一个循环包括: 
调用一次cleanUp方法进行清理并返回一个long, 如果是-1则退出,否则调用wait方法等待这个long值的时间

cleanUp代码如下:

long cleanup(long now) {  
  int inUseConnectionCount = 0;
  int idleConnectionCount = 0;
  RealConnection longestIdleConnection = null;
  long longestIdleDurationNs = Long.MIN_VALUE;

  // Find either a connection to evict, or the time that the next eviction is due.
  synchronized (this) {
    for (Iterator<RealConnection> i = connections.iterator(); i.hasNext(); ) {
      RealConnection connection = i.next();

      // If the connection is in use, keep searching.
      if (pruneAndGetAllocationCount(connection, now) > 0) {
        inUseConnectionCount++;
        continue;
      }

      idleConnectionCount++;

      // If the connection is ready to be evicted, we're done.
      long idleDurationNs = now - connection.idleAtNanos;
      if (idleDurationNs > longestIdleDurationNs) {
        longestIdleDurationNs = idleDurationNs;
        longestIdleConnection = connection;
      }
    }

    if (longestIdleDurationNs >= this.keepAliveDurationNs
        || idleConnectionCount > this.maxIdleConnections) {
      // We've found a connection to evict. Remove it from the list, then close it below (outside
      // of the synchronized block).
      connections.remove(longestIdleConnection);
    } else if (idleConnectionCount > 0) {
      // A connection will be ready to evict soon.
      return keepAliveDurationNs - longestIdleDurationNs;
    } else if (inUseConnectionCount > 0) {
      // All connections are in use. It'll be at least the keep alive duration 'til we run again.
      return keepAliveDurationNs;
    } else {
      // No connections, idle or in use.
      cleanupRunning = false;
      return -1;
    }
  }

  closeQuietly(longestIdleConnection.socket());

  // Cleanup again immediately.
  return 0;
}

他做了如下的工作: 遍历每一个RealConnection,通过引用数目确定哪些是空闲的,哪些是在使用中,同时找到空闲时间最长的RealConnection。 如果空闲数目超过最大空闲数或者空闲时间超过最大空闲时间,则清理掉这个RealConnection,并返回0,表示需要立刻再次清理 否则如果空闲的数目大于0个,则等待最大空闲时间-已有的最长空闲时间 否则如果使用中的数目大于0,则等待最大空闲时间 否则 返回 -1,并标识退出清除状态

同时如果某个RealConnection空闲后,会进入ConnectionPool.connectionBecameIdle方法,如果不可被复用,则被移除,否则立刻唤醒上面cleanUp的wait,再次清理,因为可能超过了最大空闲数目

这样通过一个静态的线程池,ConnectionPool做到了每个实例定期清理,保证不会超过最大空闲时间和最大空闲数目的策略。

结语

OkHttp的源码剖析这里就告一段落了。作为开源的经典之作,OkHttp确实值得学习。笔者能力有限,如果写得不当之处还请大家指出改正。

转自:http://www.dieyidezui.com/okhttp-3-4-x-yuan-ma-pou-xi/

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