VOID Render()
{
//清空后台缓冲区
g_pd3dDevice->Clear(0, NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,255),1.0f,0
);
//开始在后台缓冲区绘制图形
if( SUCCEEDED(g_pd3dDevice->BeginScene()))
{
//在后台缓冲区绘制图形
g_pd3dDevice->SetStreamSource(0, g_pVB,0, sizeof(CUSTOMVERTEX));
g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
g_pd3dDevice->SetIndices(g_pIB); //设置索引缓冲区
g_pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST,0,0,9,0,8);
//结束在后台缓冲区渲染图形
g_pd3dDevice->EndScene();
}
//将在后台缓冲区绘制的图形提交到前台缓冲区显示
g_pd3dDevice->Present(NULL,NULL,NULL,NULL);
}
Render()过程
最新推荐文章于 2022-02-11 22:04:11 发布