Digital Modeling of Material Appearance
Mobile 3D Graphics with OpenGL ES and M3G
Visualization in Medicine
Geometric Algebra for Computer Science: As Object-oriented Approach to Geometry
Point-Based Graphics
High Dynamic Range Imaging: Data Acquisition, Manipulation, and Display
Complete Maya Programming Volume II:An In-depth Guide to 3D Fundamentals,Geometry, and Modeling
MEL Scripting for Maya Animators,Second Edition
Advanced Graphics Programming Using OpenGL
Digital Geometry Geometric Methods for Digital Picture Analysis
Digital Video and HDTV Algorithms and Interfaces
Real-Time Shader Programming
Complete Maya Programming: An Extensive Guide to MEL and the C API
Texturing & Modeling: A Procedural Approach, Th ird Edition
Geometric Tools for Computer Graphics
Understanding Virtual Reality: Interface,Application, and Design
Level of Detail for 3D Graphics
Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling
Non-Photorealistic Computer Graphics:Modeling, Rendering, and Animation
Curves and Surfaces for CAGD: A Practical Guid e, Fifth Edition
Subdivision Methods for Geometric Design:A Constructive Approach
Computer Animation: Algorithms and Techniques
Th e Computer Animator’s Technical Handbook
Advanced RenderMan: Creating CGI for Motion Pictures
Curves and Surfaces in Geometric Modeling: Th eory and Algorithms
Andrew Glassner’s Notebook: Recreational Computer Graphics
Warping and Morphing of Graphical Objects
Rendering with Radiance: Th e Art and Science of Lighting Visualization
Introduction to Implicit Surfaces
Graphics Pipeline
Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD
Wavelets for Computer Graphics: Theory and Applications
Principles of Digital Image Synthesis
Radiosity & Global Illumination
Knotty: A B-Spline Visualization Program
User Interface Management Systems:Models and Algorithms
Making Them Move: Mechanics, Control,and Animation of Articulated Figures
Geometric and Solid Modeling: An Introduction
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
Advanced Renderman : Creating CGI for Motion Pictures
Curves and Surfaces in Geometric Modeling: Theory and Algorithms
Warping and Morphing of Graphical Objects
Dirty Pixels
Rendering with Radiance : The Art and Science of Lighting Visualization
Introduction to Implicit Surfaces
A trip down the Graphics Pipline
Interactive Curces and Surfaces : A Multimedia Tutorial on CAGD
Wavelets for Computer Graphics : Theory and Applications
Principles of Digital Image Synthesis
Knotty: A B-Spline Visualization Program
User Interface Managment Systems : Models and Algorithms
Making Them Moce : Mechanics , Control, and Animation of Articulated Figures
Geometric and Solid Modeling: An Introduction
An Introduction to Splines for Use in Computer Graphics and Gemetric Modeling