The Morgan Kaufmann Series Ebooks in Computer Graphics


Digital Modeling of Material Appearance


Mobile 3D Graphics with OpenGL ES and M3G


Visualization in Medicine

Geometric Algebra for Computer Science: As Object-oriented Approach to Geometry


Point-Based Graphics

High Dynamic Range Imaging: Data Acquisition, Manipulation, and Display


Complete Maya Programming Volume II:An In-depth Guide to 3D Fundamentals,Geometry, and Modeling


MEL Scripting for Maya Animators,Second Edition


Advanced Graphics Programming Using OpenGL

Digital Geometry Geometric Methods for Digital Picture Analysis


Digital Video and HDTV Algorithms and Interfaces


Real-Time Shader Programming


Complete Maya Programming: An Extensive Guide to MEL and the C API


Texturing & Modeling: A Procedural Approach, Th ird Edition


Geometric Tools for Computer Graphics


Understanding Virtual Reality: Interface,Application, and Design


Level of Detail for 3D Graphics

Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling


Non-Photorealistic Computer Graphics:Modeling, Rendering, and Animation


Curves and Surfaces for CAGD: A Practical Guid e, Fifth Edition


Subdivision Methods for Geometric Design:A Constructive Approach

Computer Animation: Algorithms and Techniques

Th e Computer Animator’s Technical Handbook


Advanced RenderMan: Creating CGI for Motion Pictures

Curves and Surfaces in Geometric Modeling: Th eory and Algorithms

Andrew Glassner’s Notebook: Recreational Computer Graphics


Warping and Morphing of Graphical Objects

Rendering with Radiance: Th e Art and Science of Lighting Visualization


Introduction to Implicit Surfaces

Graphics Pipeline

Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD

Wavelets for Computer Graphics: Theory and Applications


Principles of Digital Image Synthesis

Radiosity & Global Illumination

Knotty: A B-Spline Visualization Program


User Interface Management Systems:Models and Algorithms

Making Them Move: Mechanics, Control,and Animation of Articulated Figures


Geometric and Solid Modeling: An Introduction

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling

 

 

Advanced Renderman : Creating CGI for Motion Pictures

 

Curves and Surfaces in Geometric Modeling: Theory and Algorithms

 

Warping and Morphing of Graphical Objects

 

Dirty Pixels

 

Rendering with Radiance : The Art and Science of Lighting Visualization

 

Introduction to Implicit Surfaces

 

A trip down the Graphics Pipline

 

Interactive Curces and Surfaces : A Multimedia Tutorial on CAGD

 

Wavelets for Computer Graphics : Theory and Applications

 

Principles of Digital Image Synthesis

 

Knotty: A B-Spline Visualization Program

 

User Interface Managment Systems : Models and Algorithms

 

Making Them Moce : Mechanics , Control, and Animation of Articulated Figures

 

Geometric and Solid Modeling: An Introduction

 

An Introduction to Splines for Use in Computer Graphics and Gemetric Modeling

 

 

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