C语言--三子棋

主函数

#include "game.h"

void menu()
{
	printf("*************************\n");
	printf("*****1.play   0.Exit*****\n");
	printf("*************************\n");
}

void game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	Initboard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		PlayMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')//继续c
		{
			break;
		}
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢!\n");

	}
	else if (ret == '#')
	{
		printf("电脑赢!\n");
	}
	else
	{
		printf("平局!\n");//Q
	}
}


void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do 
	{
		menu();
		printf("请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:game();
			break;
		case 0:printf("退出游戏\n");
			break;
		default:printf("选择错误,请重新选择\n");
			break;
		}
	} while (input);
}


int main()
{
	test();
}

game.c文件

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void Initboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
//	int i = 0;
//	for (i = 0; i < row; i++)
//	{
//		printf(" %c | %c | %c  \n", board[i][0], board[i][1], board[i][2]);
//		if (i < row - 1)
//			printf("---|---|---\n");
//	}
//}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}

void PlayMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家请下棋:\n");
	while (1)
	{
		printf("请输入要下的坐标:");
		scanf("%d%d", &x, &y);
		if ((x >= 1) && (x <= row) && (y >= 1) && (y <= col))
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入!\n");
		}
	}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑下棋:\n");
	while (1)
	{
		x = rand() % ROW;
		y = rand() % COL;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}

}

char IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}


char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && board[i][1] != ' ')
		{
			return board[i][1];
		}
	}
	for (i = 0; i < col; i++)
	{
		if ((board[0][i] == board[1][i]) && (board[2][i] == board[i][2]) && board[1][i] != ' ')
		{
			return board[1][i];
		}
	}
	for (i = 0; i < row; i++)
	{
		if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && board[i][1] != ' ')
		{
			return board[i][1];
		}
	}
		if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2])&&(board[1][1]!=' '))
		{
			return board[1][1];
		}
		if ((board[2][0] == board[1][1]) && (board[1][1] == board[0][2]) && (board[1][1] != ' '))
		{
			return board[1][1];
		}
		if (1 == IsFull(board, ROW, COL))
		{
			return 'Q';//平局
		}
		return 'C';//继续

}



game.h文件

#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void Initboard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);

运行截图
在这里插入图片描述

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