用ICE实现一个简单的聊天室
聊天室是一种典型的网络应用,这个程序演示了ICE框架的基本结构。
1)定义SLICE接口。
module Chat {
interface MessageReceiver {
void onMessage( string sender, string msg);
};
dictionary < string , MessageReceiver *> UserList;
interface Room {
bool login( string user, MessageReceiver * receiver);
void logout( string user);
void sendMessage( string user, string message);
};
};
定义两个接口,Room用于服务器端实现,MessageReceiver用于客户端实现。
使用slice2cpp生成C++文件: chat.h, chat.cpp.
2)服务器端实现。
#include < iostream >
#include < Ice / Ice.h >
#include " chat.h "
using std:: string ;
class ChatRoomI : public Chat::Room {
public :
virtual bool login( const string & , const Chat::MessageReceiverPrx & , const Ice::Current & );
virtual void logout( const string & , const Ice::Current & );
virtual void sendMessage( const string & , const string & , const Ice::Current & );
private :
void broadcast( const string & user, const string & message);
bool notify( const Chat::MessageReceiverPrx & receiver, const string & sender, const string & message);
Chat::UserList users_;
};
bool ChatRoomI::login( const string & user, const Chat::MessageReceiverPrx & receiver, const Ice::Current & ) {
if (users_.find(user) != users_.end()) {
return false ;
}
users_.insert(Chat::UserList::value_type(user, receiver));
broadcast(user, " ---login--- " );
return true ;
}
void ChatRoomI::logout( const string & user, const Ice::Current & ) {
users_.erase(user);
broadcast(user, " ===logout=== " );
}
void ChatRoomI::sendMessage( const string & user, const string & message, const Ice::Current & ) {
broadcast(user, message);
}
void ChatRoomI::broadcast( const string & user, const string & message) {
Chat::UserList::iterator it = users_.begin(), end = users_.end();
while (it != end) {
if (user != it -> first && ! notify(it -> second, it -> first, message))
users_.erase(it ++ );
else
++ it;
}
}
bool ChatRoomI::notify( const Chat::MessageReceiverPrx & receiver, const string & sender, const string & message) {
bool ret = true ;
try {
receiver -> onMessage(sender, message);
} catch ( const std::exception & ex) {
ret = false ;
}
return ret;
}
class Server : public Ice::Application {
public :
virtual int run( int argc, char * argv[]) {
Ice::ObjectAdapterPtr adapter = communicator() -> createObjectAdapterWithEndpoints(
" Chat.RoomAdapter " , " default -p 10000 " );
Chat::RoomPtr room = new ChatRoomI;
adapter -> add(room, communicator() -> stringToIdentity( " Chat.Room " ));
adapter -> activate();
communicator() -> waitForShutdown();
return 0 ;
}
};
int main( int argc, char * argv[]) {
Server app;
return app.main(argc, argv);
}
3)客户端实现。
#include <iostream>
#include <Ice/Ice.h>
#include "chat.h"
using std::string;
class ChatUserI : public Chat::MessageReceiver {
public:
virtual void onMessage(const string& user, const string& message, const Ice::Current&) {
std::cout << user << " : " << message << std::endl;
}
};
class Client : public Ice::Application {
public:
virtual int run(int argc, char* argv[]) {
Chat::RoomPrx chatRoom = Chat::RoomPrx::checkedCast(
communicator()->stringToProxy("Chat.Room:default -p 10000"));
if (!chatRoom) {
std::cout << "Proxy not existed!\n";
return -1;
}
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapterWithEndpoints(
"Chat.UserAdapter", "default");
Chat::MessageReceiverPtr user = new ChatUserI;
adapter->add(user, communicator()->stringToIdentity("Chat.User"));
adapter->activate();
Chat::MessageReceiverPrx userPrx = Chat::MessageReceiverPrx::uncheckedCast(
adapter->createProxy(communicator()->stringToIdentity("Chat.User")));
string name;
std::cout << "Please input user name: ";
std::cin >> name;
if (!chatRoom->login(name, userPrx)) {
std::cout << "login error: User Name already exist!\n";
return 0;
}
std::cout << "login OK!" << std::endl;
string message;
while (std::getline(std::cin, message) && message != "quit") {
chatRoom->sendMessage(name, message);
}
chatRoom->logout(name);
return 0;
}
};
int main(int argc, char* argv[]) {
Client app;
return app.main(argc, argv);
}
1)定义SLICE接口。
module Chat {
interface MessageReceiver {
void onMessage( string sender, string msg);
};
dictionary < string , MessageReceiver *> UserList;
interface Room {
bool login( string user, MessageReceiver * receiver);
void logout( string user);
void sendMessage( string user, string message);
};
};
定义两个接口,Room用于服务器端实现,MessageReceiver用于客户端实现。
使用slice2cpp生成C++文件: chat.h, chat.cpp.
2)服务器端实现。
#include < iostream >
#include < Ice / Ice.h >
#include " chat.h "
using std:: string ;
class ChatRoomI : public Chat::Room {
public :
virtual bool login( const string & , const Chat::MessageReceiverPrx & , const Ice::Current & );
virtual void logout( const string & , const Ice::Current & );
virtual void sendMessage( const string & , const string & , const Ice::Current & );
private :
void broadcast( const string & user, const string & message);
bool notify( const Chat::MessageReceiverPrx & receiver, const string & sender, const string & message);
Chat::UserList users_;
};
bool ChatRoomI::login( const string & user, const Chat::MessageReceiverPrx & receiver, const Ice::Current & ) {
if (users_.find(user) != users_.end()) {
return false ;
}
users_.insert(Chat::UserList::value_type(user, receiver));
broadcast(user, " ---login--- " );
return true ;
}
void ChatRoomI::logout( const string & user, const Ice::Current & ) {
users_.erase(user);
broadcast(user, " ===logout=== " );
}
void ChatRoomI::sendMessage( const string & user, const string & message, const Ice::Current & ) {
broadcast(user, message);
}
void ChatRoomI::broadcast( const string & user, const string & message) {
Chat::UserList::iterator it = users_.begin(), end = users_.end();
while (it != end) {
if (user != it -> first && ! notify(it -> second, it -> first, message))
users_.erase(it ++ );
else
++ it;
}
}
bool ChatRoomI::notify( const Chat::MessageReceiverPrx & receiver, const string & sender, const string & message) {
bool ret = true ;
try {
receiver -> onMessage(sender, message);
} catch ( const std::exception & ex) {
ret = false ;
}
return ret;
}
class Server : public Ice::Application {
public :
virtual int run( int argc, char * argv[]) {
Ice::ObjectAdapterPtr adapter = communicator() -> createObjectAdapterWithEndpoints(
" Chat.RoomAdapter " , " default -p 10000 " );
Chat::RoomPtr room = new ChatRoomI;
adapter -> add(room, communicator() -> stringToIdentity( " Chat.Room " ));
adapter -> activate();
communicator() -> waitForShutdown();
return 0 ;
}
};
int main( int argc, char * argv[]) {
Server app;
return app.main(argc, argv);
}
3)客户端实现。
#include <iostream>
#include <Ice/Ice.h>
#include "chat.h"
using std::string;
class ChatUserI : public Chat::MessageReceiver {
public:
virtual void onMessage(const string& user, const string& message, const Ice::Current&) {
std::cout << user << " : " << message << std::endl;
}
};
class Client : public Ice::Application {
public:
virtual int run(int argc, char* argv[]) {
Chat::RoomPrx chatRoom = Chat::RoomPrx::checkedCast(
communicator()->stringToProxy("Chat.Room:default -p 10000"));
if (!chatRoom) {
std::cout << "Proxy not existed!\n";
return -1;
}
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapterWithEndpoints(
"Chat.UserAdapter", "default");
Chat::MessageReceiverPtr user = new ChatUserI;
adapter->add(user, communicator()->stringToIdentity("Chat.User"));
adapter->activate();
Chat::MessageReceiverPrx userPrx = Chat::MessageReceiverPrx::uncheckedCast(
adapter->createProxy(communicator()->stringToIdentity("Chat.User")));
string name;
std::cout << "Please input user name: ";
std::cin >> name;
if (!chatRoom->login(name, userPrx)) {
std::cout << "login error: User Name already exist!\n";
return 0;
}
std::cout << "login OK!" << std::endl;
string message;
while (std::getline(std::cin, message) && message != "quit") {
chatRoom->sendMessage(name, message);
}
chatRoom->logout(name);
return 0;
}
};
int main(int argc, char* argv[]) {
Client app;
return app.main(argc, argv);
}