一、简单对话框全屏显示方法
在OnInitDialog()中任意加入:
1、ModifyStyle(WS_CAPTION,0,0); //如果不想去掉标题栏,去掉该句。
SendMessage(WM_SYSCOMMAND,SC_MAXIMIZE,0);
2、ShowWindow(SW_SHOWMAXIMIZED);
二、复杂一点的对话框全屏显示方法,随屏幕的分辩率而调节
void CMainFrame::OnFullScreen()
{
GetWindowPlacement(&m_OldWndPlacement);
CRect WindowRect;
GetWindowRect(&WindowRect);
CRect ClientRect;
RepositionBars(0, 0xffff, AFX_IDW_PANE_FIRST, reposQuery, &ClientRect);
ClientToScreen(&ClientRect);
//获取屏幕的分辨率
int nFullWidth=GetSystemMetrics(SM_CXSCREEN);
int nFullHeight=GetSystemMetrics(SM_CYSCREEN);
//将除控制条外的客户区全屏显示到从(0,0)到(nFullWidth, nFullHeight)区域,
//将(0,0)和(nFullWidth, nFullHeight)两个点外扩充原窗口和除控制条之外的
//客户区位置间的差值, 就得到全屏显示的窗口位置
m_FullScreenRect.left=WindowRect.left-ClientRect.left;
m_FullScreenRect.top=WindowRect.top-ClientRect.top;
m_FullScreenRect.right=WindowRect.right-ClientRect.right+nFullWidth;
m_FullScreenRect.bottom=WindowRect.bottom-ClientRect.bottom+nFullHeight;
m_bFullScreen=TRUE; //设置全屏显示标志为TRUE
//进入全屏显示状态
WINDOWPLACEMENT wndpl;
wndpl.length=sizeof(WINDOWPLACEMENT);
wndpl.flags=0;
wndpl.showCmd=SW_SHOWNORMAL;
wndpl.rcNormalPosition=m_FullScreenRect;
SetWindowPlacement(&wndpl);
}
三、对话框全屏及按钮控件移到相应位置
void CXXXDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
int cx=::GetSystemMetrics(SM_CXSCREEN);
int cy=::GetSystemMetrics(SM_CYSCREEN);
CRect rtClient,rtBtn;
CWnd *pWnd=GetDlgItem(IDC_BUTTON);
GetClientRect(&rtClient); //获得对话框客户区屏幕坐标
ClientToScreen(&rtClient); //映射为屏幕坐标
pWnd->GetWindowRect(&rtBtn); //获得button屏幕坐标
int lx=rtBtn.Width(); //button长度
int ly=rtBtn.Height(); //button高度
int dx=rtClient.right-rtBtn.right; //离右边框的距离
int dy=rtClient.bottom-rtBtn.bottom; //离底边框的距离
MoveWindow(CRect(0,0,cx,cy)); //移动窗口
pWnd->MoveWindow(CRect(cx-dx-lx,cy-ly-dy,cx-dx,cy-dy)); //移动button
CDialog::OnLButtonDown(nFlags, point);
}
四、设计状态下指定对话框以全屏显示
1、手工把它拽成比如1024×768, 然后Alt+V U
2、在*.rc文件中修改,但是单位不一样。
五、用MoveWindow或SetWindowPos全屏对话框
首先计算出客户区的大小GetClientRect();
再计算出整个窗口的大小GetWindowRect();
然后再得到当前屏幕的大小GetSystemMetrics();
最后根据这三个数据进行换算,当客户区为屏幕大小时窗口的位置的大小;
计算完成后调用MoveWindow就可以了。
CRect
CDataProcessCtrl::GetRect( const string& strWinName, int iRectId, int iAnchorType)
{
CRect rcTemp;
(void)GetRect( strWinName, iRectId, rcTemp);
int cx = GetSystemMetrics(SM_CXSCREEN);
int cy = GetSystemMetrics(SM_CYSCREEN);
double iMaxCx = (double)cx/(double)STD_SCREEN_CX;
double iMaxCy = (double)cy/(double)STD_SCREEN_CY;
double dScale = iMaxCy - iMaxCx;
double iTemp = 0;
int iSrcWidth = rcTemp.Width();
int iSrcHeight = rcTemp.Height();
if( cx > cy )
{
iTemp = (double)rcTemp.left * iMaxCx;
rcTemp.left =(int)iTemp;
iTemp = (double)rcTemp.right * iMaxCx;
rcTemp.right =(int)iTemp;
iTemp = (double)rcTemp.top * iMaxCy;
rcTemp.top =(int)iTemp;
iTemp = (double)rcTemp.bottom * iMaxCy;
rcTemp.bottom =(int)iTemp;
return rcTemp;
}
//比例相等
if( dScale == 0 )
{
iTemp = (double)rcTemp.left * iMaxCx;
rcTemp.left =(int)iTemp;
iTemp = (double)rcTemp.right * iMaxCx;
rcTemp.right =(int)iTemp;
iTemp = (double)rcTemp.top * iMaxCy;
rcTemp.top =(int)iTemp;
iTemp = (double)rcTemp.bottom * iMaxCy;
rcTemp.bottom =(int)iTemp;
}
//CY比例大于
CX,竖屏情况,以CX为基准
else if( dScale > 0 )
{
// 居中对齐,
Y坐标按Y方向做不等比缩放
if( iAnchorType & ANCHOR_VCENTER ) {
iTemp = (double)rcTemp.top * iMaxCy;
rcTemp.top =(int)iTemp;
}
// 靠顶对齐,
Y坐标按X方向做等比缩放
else if( iAnchorType & ANCHOR_TOP )
{
iTemp = (double)rcTemp.top * iMaxCx;
rcTemp.top =(int)iTemp;
}
//X坐标做等比缩放
iTemp = (double)rcTemp.left * iMaxCx;
rcTemp.left =(int)iTemp;
// 长宽做等比拉伸
rcTemp.right = (int)(rcTemp.left + (double)(iSrcWidth * iMaxCx));
rcTemp.bottom = (int)(rcTemp.top + (double)(iSrcHeight * iMaxCx));
}
//CY比例小于
CX,横屏情况,已CY为基准
else
{
// 居中对齐,
X坐标按X方向做不等比缩放
if( iAnchorType & ANCHOR_HCENTER ) {
iTemp = (double)rcTemp.left * iMaxCx;
rcTemp.left =(int)iTemp;
}
// 靠顶对齐,
Y坐标按X方向做等比缩放
else if( iAnchorType & ANCHOR_LEFT )
{
iTemp = (double)rcTemp.left * iMaxCy;
rcTemp.left =(int)iTemp;
}
// Y坐标只做等比拉伸
iTemp = (double)rcTemp.top * iMaxCy;
rcTemp.top =(int)iTemp;
// 长宽做等比拉伸
rcTemp.right = (int)(rcTemp.left + (double)(iSrcWidth * iMaxCy));
rcTemp.bottom = (int)(rcTemp.top + (double)(iSrcHeight * iMaxCy));
}
return rcTemp;
}
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rcTip.left = rc.CenterPoint().x - sizeTip.cx / 2;
rcTip.top = rc.CenterPoint().y - sizeTip.cy / 2;
rcTip.right = rc.CenterPoint().x + sizeTip.cx / 2;
rcTip.bottom = rc.CenterPoint().y + sizeTip.cy / 2;
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rcTip.left = rc.CenterPoint().x - sizeTip.cx / 2;
rcTip.top = rc.CenterPoint().y - sizeTip.cy / 2;
rcTip.right = rcTip.left + sizeTip.cx;
rcTip.bottom = rcTip.top + sizeTip.cy;
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