Zxing库二维码扫描默认Camera横屏修改为竖屏

修改ZXing For Android 为竖屏模式,经过实践,可行方法如下:

1、修改AndroidManifest文件,将CaptureActivity设为portrait:
     代码为:android:configChanges="orientation|keyboardHidden"
                     android:screenOrientation="portrait"

2、把摄像头预览景调为竖向,具体如下:
   1)在CameraConfigurationManag er类里的setDesiredCameraParamete rs(Camera cam era)方法里添加如下代  码:
//摄像头旋转90度
setDisplayOrientation(camera, 90);
  2)然后在CameraConfigurationManag er类里面添加setDisplayOrientation(Ca mera camera, int angle)方法,方法具体代码如下:

       protected void setDisplayOrientation(Camera camera, int angle) {

              Method downPolymorphic;             

                try { 
                      
                         downPolymorphic = camera.getClass().getMethod("setDisplayOrientation", new Class[] { int.class });
            
                       if (downPolymorphic != null)
                             
                              downPolymorphic.invoke(camera, new Object[] { angle });             
            
                } catch (Exception e1) {     
                       e1.printStackTrace();
                         

   
3)最后,为了防止摄像头竖过来后图像拉伸的问题,需 要在CameraConfigurationManag er类中的initFromCameraParameters (Camera camera)方法的Log.d(TAG, "Screen resolution: " + screenResolution);语句后面添加如下代码:
//解决竖屏后图像拉伸问题
       Point screenResolutionForCamer a = new Point();     
       screenResolutionForCamer a.x = screenResolution.x;     
       screenResolutionForCamer a.y = screenResolution.y;     
       // preview size is always something like 480*320, other 320*480
       if (screenResolution.x < screenResolution.y) {   
                screenResolutionForCamer a.x = screenResolution.y;   
                screenResolutionForCamer a.y = screenResolution.x;
       }
  cameraResolution = getCameraResolution(parameters, screenResolutionForCamer a);
3、把CameraManager类中getFramingRectInPreview()方法中的代码做如下修改:
   将://横屏模式
           rect.left = rect.left * cameraResolution.x / screenResolution.x;
           rect.right = rect.right * cameraResolution.x / screenResolution.x;
           rect.top = rect.top * cameraResolution.y / screenResolution.y;
           rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
替换为:
         //竖屏模式
           rect.left = rect.left * cameraResolution.y / screenResolution.x;         
           rect.right = rect.right * cameraResolution.y / screenResolution.x;         
           rect.top = rect.top * cameraResolution.x / screenResolution.y;         
           rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
4、在DecodeHandler类中的decode(byte[] data, int width, int height)方法中,在buildLuminanceSource调用前添加如下代码:
//竖屏
       byte[] rotatedData = new byte[data.length];
       for (int y = 0; y < height; y++) {
               for (int x = 0; x < width; x++)
               rotatedData[x * height + height - y - 1] = data[x + y * width];
       }
       int tmp = width; // Here we are swapping, that's the difference to #11
       width = height;

    height = tmp;

    data = rotatedData;

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值