classrelationships2

class GenericTableAlgorithm
{
public:
  GenericTableAlgorithm(const string& table);
  virtual ~GenericTableAlgorithm();

  // Process() returns true if and only if successful.
  // It does all the work: a) physically reads
  // the table's records, calling Filter() on each
  // to determine whether it should be included
  // in the rows to be processed; and b) when the
  // list of rows to operate upon is complete, calls
  // ProcessRow() for each such row.
  //

  bool Process();

private:
  // Filter() returns true if and only if the row should be
  // included in the ones to be processed. The
  // default action is to return true (to include
  // every row).
  //

  virtual bool Filter( const Record& );
  // ProcessRow() is called once per record that
  // was included for processing. This is where
  // the concrete class does its specialized work.
  // (Note: This means every row to be processed
  // will be read twice, but assume that that is
  // necessary and not an efficiency consideration.)

  //

  virtual bool ProcessRow( const PrimaryKey& ) =0;

  struct GenericTableAlgorithmImpl* pimpl_; // MYOB

};

class MyAlgorithm : public GenericTableAlgorithm 
{

  // ... override Filter() and ProcessRow() to

  //     implement a specific operation ...

};

int main()
{
  MyAlgorithm a( "Customer" );
  a.Process();
}

class Map
{
private: 
	struct MapImpl; 
	MapImpl* pimpl_; 
};




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