#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkConeSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <iostream>
int main(int argc, char *argv[]){
vtkSmartPointer<vtkConeSource>coneSource = vtkSmartPointer<vtkConeSource>::New();
coneSource->Update();
vtkSmartPointer<vtkPolyData>cone = coneSource->GetOutput();
int nPoints = cone->GetNumberOfPoints();
int nCells = cone->GetNumberOfCells();
std::cout << "Point number:" << nPoints << std::endl;
std::cout << "Cell number" << nCells << std::endl;
vtkSmartPointer<vtkPo
VTK学习(十三)图形渲染管线
最新推荐文章于 2024-07-13 11:29:25 发布
本文介绍了VTK中图形渲染的过程,涉及vtkPolyDataMapper、vtkActor、vtkRenderer、vtkRenderWindow和vtkRenderWindowInteractor等关键组件。通过GetNumberOfPoints()和GetNumberOfCells获取图形数据的点数和单元数目,讲解如何将vtkPolyData类型的数据转化为渲染图元。示例中展示了由七个点和7个单元组成的椎体,但未设置点或单元的属性信息。
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