//物体根据与相机距离可见
void CullDistance(int floor, float distance, Camera LookCamera)
{
float[] distances = new float[32];
//设置某层可见性
distances[floor] = distance;
//将数组赋给摄像机的layerCullDistances
LookCamera.layerCullDistances = distances;
}
//相机渲染可见 基于mesh 可见
private void OnBecameVisible()
{
OnVisible(true);
}
private void OnBecameInvisible()
{
OnVisible(false);
}
// 相机层 控制
camera.cullingMask = ~(1 << x); // 渲染除去层x的所有层
camera.cullingMask &= ~(1 << x); // 关闭层x
camera.cullingMask |= (1 << x); // 打开层x
camera.cullingMask = 1 << x + 1 << y + 1 << z; // 摄像机只显示第x层,y层,z层