using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectQualitySettings : MonoBehaviour
{
public CustomQualityLevel QualityLevels = CustomQualityLevel.Ultra;
private void Start()
{
QualitySettings.SetQualityLevel((int)QualityLevels);
}
public enum CustomQualityLevel
{
VeryLow=0,
Low=1,
Medium=2,
High=3,
VeryHigh=4,
Ultra=5
}
}