ogre
yuyunliuhen
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Second Demo of OGRE
<br />#include "ExampleApplication.h" class FameApplication : public ExampleApplication { public: FameApplication(); ~FameApplication(); //Just override the mandatory create scene method void createScene(void); void destroyScene(void); }; Fa原创 2010-07-04 11:05:00 · 411 阅读 · 0 评论 -
Fifteenth Demo of OGRE
#include "ExampleApplication.h" class TutorialApplication : public ExampleApplication { protected: public: TutorialApplication() { } ~TutorialApplication() { } protected: MeshPtr mGrassMesh; void createGrassMesh() { const float w原创 2010-07-11 09:32:00 · 481 阅读 · 0 评论 -
Start Game with OGRE
#include "ExampleApplication.h" #include #include #include class GameListener : public ExampleFrameListener, public OIS::MouseListener, public OIS::KeyListener { public: GameListener(RenderWindow* win, Camera* cam) : ExampleFrameListener(win,原创 2010-07-12 18:33:00 · 653 阅读 · 0 评论 -
Thirteenth Demo of OGRE
#include #include #include #include "ExampleApplication.h" class MouseQueryListener : public ExampleFrameListener, public OIS::MouseListener { public: enum QueryFlags { NINJA_MASK = 1原创 2010-07-11 08:48:00 · 539 阅读 · 1 评论 -
Twelfth Demo of OGRE
#include #include #include #include "ExampleApplication.h" class MouseQueryListener : public ExampleFrameListener, public OIS::MouseListener { public: MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer原创 2010-07-09 17:59:00 · 457 阅读 · 0 评论 -
Eleventh Demo of OGRE
#include "ExampleApplication.h" #include using namespace std; class MoveDemoListener : public ExampleFrameListener { public: MoveDemoListener(RenderWindow* win, Camera* cam, SceneNode *sn, Entity *ent, deque &walk) : ExampleFrameListener(win,原创 2010-07-09 11:47:00 · 542 阅读 · 0 评论 -
Eighth Demo of OGRE
...原创 2010-07-08 15:59:00 · 421 阅读 · 0 评论 -
Seventh Demo of OGRE
Fame of CEGUI when used in OGRE //mem probs without this next one #include #include #include #include #include #include #include "OgreCEGUIRenderer.h" #include "OgreCEGUIResourceProvider.h" //regular mem handler #include "ExampleApplicatio原创 2010-07-08 14:59:00 · 457 阅读 · 0 评论 -
Sixth Demo of OGRE---Buffer Input
<br />#include "ExampleApplication.h" class TutorialFrameListener : public ExampleFrameListener, public OIS::MouseListener, public OIS::KeyListener { public: TutorialFrameListener(RenderWindow* win, Camera* cam, SceneManager *sceneMgr) : ExampleFra原创 2010-07-07 11:41:00 · 446 阅读 · 0 评论 -
Fifth Demo of OGRE---Listener
#include "ExampleApplication.h" class TutorialFrameListener : public ExampleFrameListener { public: TutorialFrameListener(RenderWindow* win, Camera* cam, SceneManager *sceneMgr) : ExampleFrameListener(win, cam, false, false) { mMouseDown = f原创 2010-07-06 13:54:00 · 458 阅读 · 0 评论 -
Fourth Demo of OGRE
#include "ExampleApplication.h" class FameApplication : public ExampleApplication { public: FameApplication(); ~FameApplication(); //Just override the mandatory create scene method void createScene(void); void chooseSceneManager(void); void原创 2010-07-06 11:40:00 · 750 阅读 · 0 评论 -
Third Demo of OGRE
#include "ExampleApplication.h" class FameApplication : public ExampleApplication { public: FameApplication(); ~FameApplication(); //Just override the mandatory create scene method void createScene(void); void destroyScene(void); }; FameAppl原创 2010-07-04 23:58:00 · 463 阅读 · 0 评论 -
First Demo of OGRE
#include "ExampleApplication.h" class FameApplication : public ExampleApplication { public: FameApplication(); ~FameApplication(); //Just override the mandatory create scene method void createScene(void); void destroyScene(void); }; FameAppl原创 2010-07-03 16:26:00 · 539 阅读 · 0 评论 -
使用Ogitor自带的场景
配置目录:include + libplugins_debug.cfg# Defines plugins to load # Define plugin folder PluginFolder=. # Define plugins Plugin=RenderSystem_Direct3D9_d Plugin=RenderSystem_GL_d Plugin=Plugin_ParticleFX_d Plugin=Plugin_CgProgramManager_d Plugin=Plug原创 2010-08-03 18:41:00 · 1180 阅读 · 0 评论