// Create the button
Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
button->setPressedActionEnabled(true);
button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
button->addTouchEventListener(this, toucheventselector(UIButtonTest_PressedAction::touchEvent));
Button* left_button = Button::create();
left_button->loadTextures("Images/b1.png", "Images/b2.png", "");
left_button->setPosition(Point(_layout->getSize().width / 2 - left_button->getSize().width,
left_button->getSize().height));
left_button->setTouchEnabled(true);
left_button->addTouchEventListener(this, toucheventselector(UIScene_Editor::previousCallback));
left_button->setLocalZOrder(_layout->getLocalZOrder() + 1);