ThreadPoolExecutor使用详解

ThreadPoolExecutor机制 

一、概述 
1、ThreadPoolExecutor作为java.util.concurrent包对外提供基础实现,以内部线程池的形式对外提供管理任务执行,线程调度,线程池管理等等服务; 
2、Executors方法提供的线程服务,都是通过参数设置来实现不同的线程池机制。 
3、先来了解其线程池管理的机制,有助于正确使用,避免错误使用导致严重故障。同时可以根据自己的需求实现自己的线程池
 

二、核心构造方法讲解 
下面是ThreadPoolExecutor最核心的构造方法 

构造方法参数讲解 

参数名作用
corePoolSize核心线程池大小
maximumPoolSize最大线程池大小
keepAliveTime线程池中超过corePoolSize数目的空闲线程最大存活时间;可以allowCoreThreadTimeOut(true)使得核心线程有效时间
TimeUnitkeepAliveTime时间单位
workQueue阻塞任务队列
threadFactory新建线程工厂
RejectedExecutionHandler当提交任务数超过maxmumPoolSize+workQueue之和时,任务会交给RejectedExecutionHandler来处理



重点讲解: 
其中比较容易让人误解的是:corePoolSize,maximumPoolSize,workQueue之间关系。 

1.当线程池小于corePoolSize时,新提交任务将创建一个新线程执行任务,即使此时线程池中存在空闲线程。 
2.当线程池达到corePoolSize时,新提交任务将被放入workQueue中,等待线程池中任务调度执行 
3.当workQueue已满,且maximumPoolSize>corePoolSize时,新提交任务会创建新线程执行任务 
4.当提交任务数超过maximumPoolSize时,新提交任务由RejectedExecutionHandler处理 
5.当线程池中超过corePoolSize线程,空闲时间达到keepAliveTime时,关闭空闲线程 
6.当设置allowCoreThreadTimeOut(true)时,线程池中corePoolSize线程空闲时间达到keepAliveTime也将关闭 

线程管理机制图示: 

三、Executors提供的线程池配置方案 

1、构造一个固定线程数目的线程池,配置的corePoolSize与maximumPoolSize大小相同,同时使用了一个无界LinkedBlockingQueue存放阻塞任务,因此多余的任务将存在再阻塞队列,不会由RejectedExecutionHandler处理 

 

public static ExecutorService newFixedThreadPool(int nThreads) { 

    return new ThreadPoolExecutor(nThreads, nThreads, 0L, 
            TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>()); 

}
 

2、构造一个缓冲功能的线程池,配置corePoolSize=0,maximumPoolSize=Integer.MAX_VALUE,keepAliveTime=60s,以及一个无容量的阻塞队列 SynchronousQueue,因此任务提交之后,将会创建新的线程执行;线程空闲超过60s将会销毁 

public static ExecutorService newCachedThreadPool() { 
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE, 60L, 
                TimeUnit.SECONDS, new SynchronousQueue<Runnable>()); 
}


3、构造一个只支持一个线程的线程池,配置corePoolSize=maximumPoolSize=1,无界阻塞队列LinkedBlockingQueue;保证任务由一个线程串行执行 

public static ExecutorService newSingleThreadExecutor() { 
        return new FinalizableDelegatedExecutorService (new ThreadPoolExecutor(1, 1, 
                0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>())); 
}


4、构造有定时功能的线程池,配置corePoolSize,无界延迟阻塞队列DelayedWorkQueue;有意思的是:maximumPoolSize=Integer.MAX_VALUE,由于DelayedWorkQueue是无界队列,所以这个值是没有意义的 

public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) { 
        return new ScheduledThreadPoolExecutor(corePoolSize); 
} 
public static ScheduledExecutorService newScheduledThreadPool( int corePoolSize,ThreadFactory threadFactory) { 
        return new ScheduledThreadPoolExecutor(corePoolSize, threadFactory); 
} 
public ScheduledThreadPoolExecutor(int corePoolSize, ThreadFactory threadFactory) {
     super(corePoolSize, Integer.MAX_VALUE, 0, TimeUnit.NANOSECONDS, 
                    new DelayedWorkQueue(), threadFactory); 
}



四、定制属于自己的非阻塞线程池 

import java.util.concurrent.ArrayBlockingQueue; 
import java.util.concurrent.ExecutorService; 
import java.util.concurrent.RejectedExecutionHandler; 
import java.util.concurrent.ThreadFactory; 
import java.util.concurrent.ThreadPoolExecutor; 
import java.util.concurrent.TimeUnit; 
import java.util.concurrent.atomic.AtomicInteger; 
public class CustomThreadPoolExecutor { 
	private ThreadPoolExecutor pool = null; 
	/** 
	 *  线程池初始化方法 
	 *  corePoolSize 核心线程池大小----10 
	 *  maximumPoolSize 最大线程池大小----30 
	 *  keepAliveTime 线程池中超过corePoolSize数目的空闲线程最大存活时间----30+单位TimeUnit 
	 *  TimeUnit keepAliveTime时间单位----TimeUnit.MINUTES 
	 *  workQueue 阻塞队列----new ArrayBlockingQueue<Runnable>(10)====10容量的阻塞队列 
	 *  threadFactory 新建线程工厂----new CustomThreadFactory()====定制的线程工厂 
	 *  rejectedExecutionHandler 当提交任务数超过maxmumPoolSize+workQueue之和时, 
	 *  即当提交第41个任务时(前面线程都没有执行完,此测试方法中用sleep(100)), 
	 *  任务会交给RejectedExecutionHandler来处理 
	 */ 
	public void init() { 
		pool = new ThreadPoolExecutor( 10, 30, 30, TimeUnit.MINUTES, 
				new ArrayBlockingQueue<Runnable>(10), 
				new CustomThreadFactory(), 
				new CustomRejectedExecutionHandler()); 
	} 
	
	public void destory() { 
		if(pool != null) {
			pool.shutdownNow(); 
		} 
	}
	
	public ExecutorService getCustomThreadPoolExecutor() {
		return this.pool; 
	} 
	
	private class CustomThreadFactory implements ThreadFactory {
		
		private AtomicInteger count = new AtomicInteger(0); 
		
		@Override 
		public Thread newThread(Runnable r) {
			Thread t = new Thread(r);
			String threadName = CustomThreadPoolExecutor.class.getSimpleName() + count.addAndGet(1); 
			System.out.println(threadName); t.setName(threadName); return t; 
		} 
	} 
	
	private class CustomRejectedExecutionHandler implements RejectedExecutionHandler {
		@Override 
		public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
			// 记录异常
			// 报警处理等 
			System.out.println("error............."); 
		} 
	} 
	
	// 测试构造的线程池
	public static void main(String[] args) {
		CustomThreadPoolExecutor exec = new CustomThreadPoolExecutor(); 
		// 1.初始化
		exec.init(); 
		
		ExecutorService pool = exec.getCustomThreadPoolExecutor(); 
		for(int i=1; i<100; i++) { 
			System.out.println("提交第" + i + "个任务!"); 
			pool.execute(new Runnable() { 
				@Override 
				public void run() {
					try { 
						Thread.sleep(3000); 
					} catch (InterruptedException e) { 
						e.printStackTrace(); 
					} 
					System.out.println("running====="); 
				} 
			}); 
		} 
		// 2.销毁----此处不能销毁,因为任务没有提交执行完,如果销毁线程池,任务也就无法执行了 
		// exec.destory(); 
		try { 
			Thread.sleep(10000); 
		} catch (InterruptedException e) {
			e.printStackTrace(); 
		} 
	} 
}


方法中建立一个核心线程数为30个,缓冲队列有10个的线程池。每个线程任务,执行时会先睡眠3秒,保证提交10任务时,线程数目被占用完,再提交30任务时,阻塞队列被占用完,,这样提交第41个任务是,会交给CustomRejectedExecutionHandler 异常处理类来处理。 

提交任务的代码如下: 

	public void execute(Runnable command) { 
		if (command == null) 
			throw new NullPointerException(); 
		/** Proceed in 3 steps: 
		 *  1. If fewer than corePoolSize threads are running, try to 
		 *  start a new thread with the given command as its first 
		 *  task. The call to addWorker atomically checks runState and 
		 *  workerCount, and so prevents false alarms that would add 
		 *  threads when it shouldn't, by returning false.
		 *   
		 *  2. If a task can be successfully queued, then we still need 
		 *  to double-check whether we should have added a thread 
		 *  (because existing ones died since last checking) or that 
		 *  the pool shut down since entry into this method. So we 
		 *  recheck state and if necessary roll back the enqueuing if 
		 *  stopped, or start a new thread if there are none. 
		 *  
		 *  3. If we cannot queue task, then we try to add a new 
		 *  thread. If it fails, we know we are shut down or saturated 
		 *  and so reject the task. 
		 */ 
		int c = ctl.get(); 
		if (workerCountOf(c) < corePoolSize) { 
			if (addWorker(command, true))
				return; 
			c = ctl.get(); 
		} 
		if (isRunning(c) && workQueue.offer(command)) { 
			int recheck = ctl.get(); 
			if (! isRunning(recheck) && remove(command)) 
				reject(command); 
			else if (workerCountOf(recheck) == 0) 
				addWorker(null, false); 
		} else if (!addWorker(command, false)) 
			reject(command); 
	}


注意:41以后提交的任务就不能正常处理了,因为,execute中提交到任务队列是用的offer方法,如上面代码,这个方法是非阻塞的,所以就会交给CustomRejectedExecutionHandler 来处理,所以对于大数据量的任务来说,这种线程池,如果不设置队列长度会OOM,设置队列长度,会有任务得不到处理,接下来我们构建一个阻塞的自定义线程池 

五、定制属于自己的阻塞线程池 

package yyz.com.thread;

import java.util.concurrent.ArrayBlockingQueue; 
import java.util.concurrent.ExecutorService; 
import java.util.concurrent.RejectedExecutionHandler; 
import java.util.concurrent.ThreadFactory; 
import java.util.concurrent.ThreadPoolExecutor; 
import java.util.concurrent.TimeUnit; 
import java.util.concurrent.atomic.AtomicInteger; 
/**
 * 定制属于自己的阻塞线程池 
 * @author Administrator
 *
 */
public class BlockCustomThreadPoolExecutor {
	

	private ThreadPoolExecutor pool = null; 
	/** 
	 * 线程池初始化方法 
	 * corePoolSize 核心线程池大小----1
	 * maximumPoolSize 最大线程池大小----3 
	 * keepAliveTime 线程池中超过corePoolSize数目的空闲线程最大存活时间----30+单位TimeUnit 
	 * TimeUnit keepAliveTime时间单位----TimeUnit.MINUTES 
	 * workQueue 阻塞队列----new ArrayBlockingQueue<Runnable>(5)====5容量的阻塞队列 
	 * threadFactory 新建线程工厂----new CustomThreadFactory()====定制的线程工厂 
	 * rejectedExecutionHandler 当提交任务数超过maxmumPoolSize+workQueue之和时, 
	 * 即当提交第41个任务时(前面线程都没有执行完,此测试方法中用sleep(100)), 
	 * 任务会交给RejectedExecutionHandler来处理 
	 */ 
	
	public void init() { 
		pool = new ThreadPoolExecutor( 1, 3, 30, TimeUnit.MINUTES, 
				new ArrayBlockingQueue<Runnable>(5), 
				new CustomThreadFactory(), 
				new CustomRejectedExecutionHandler()); 
	} 
	
	public void destory() { 
		if(pool != null) { 
			pool.shutdownNow(); 
		} 
	}
	
	public ExecutorService getCustomThreadPoolExecutor() { 
		return this.pool; 
	} 
	
	private class CustomThreadFactory implements ThreadFactory { 
		private AtomicInteger count = new AtomicInteger(0); 
		@Override 
		public Thread newThread(Runnable r) { 
			Thread t = new Thread(r); 
			String threadName = CustomThreadPoolExecutor.class.getSimpleName() + count.addAndGet(1); 
			System.out.println(threadName); 
			t.setName(threadName); return t; 
		} 
	} 
	
	private class CustomRejectedExecutionHandler implements RejectedExecutionHandler { 
		@Override 
		public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) { 
			try { 
				// 核心改造点,由blockingqueue的offer改成put阻塞方法 
				executor.getQueue().put(r); 
			} catch (InterruptedException e) { 
				e.printStackTrace(); 
				} 
		} 
	}
	
	// 测试构造的线程池 
	public static void main(String[] args) { 
		CustomThreadPoolExecutor exec = new CustomThreadPoolExecutor(); 
		// 1.初始化 
		exec.init(); 
		ExecutorService pool = exec.getCustomThreadPoolExecutor(); 
		for(int i=1; i<100; i++) {
			System.out.println("提交第" + i + "个任务!"); 
			pool.execute(new Runnable() {
				@Override 
				public void run() { 
					try { 
						System.out.println(">>>task is running====="); 
						TimeUnit.SECONDS.sleep(10); 
					} catch (InterruptedException e) { 
						e.printStackTrace(); 
						} 
				} 
			}); 
		} 
		// 2.销毁----此处不能销毁,因为任务没有提交执行完,如果销毁线程池,任务也就无法执行了 
		// exec.destory(); 
		try { 
			Thread.sleep(10000); 
		} catch (InterruptedException e) { 
			e.printStackTrace(); 
		} 
	} 
} 
					
					



解释:当提交任务被拒绝时,进入拒绝机制,我们实现拒绝方法,把任务重新用阻塞提交方法put提交,实现阻塞提交任务功能,防止队列过大,OOM,提交被拒绝方法在下面 

   

 
	public void execute(Runnable command) { 
		if (command == null) 
			throw new NullPointerException(); 
		int c = ctl.get(); 
		if (workerCountOf(c) < corePoolSize) { 
			if (addWorker(command, true)) 
				return; 
			c = ctl.get(); 
		} 
		if (isRunning(c) && workQueue.offer(command)) { 
			int recheck = ctl.get(); 
			if (! isRunning(recheck) && remove(command)) 
				reject(command); 
			else if (workerCountOf(recheck) == 0) 
				addWorker(null, false); 
		} else if (!addWorker(command, false)) 
			// 进入拒绝机制, 我们把runnable任务拿出来,重新用阻塞操作put,来实现提交阻塞功能 
			reject(command); 
	}




总结: 
1、用ThreadPoolExecutor自定义线程池,看线程是的用途,如果任务量不大,可以用无界队列,如果任务量非常大,要用有界队列,防止OOM 
2、如果任务量很大,还要求每个任务都处理成功,要对提交的任务进行阻塞提交,重写拒绝机制,改为阻塞提交。保证不抛弃一个任务 
3、最大线程数一般设为2N+1最好,N是CPU核数 
4、核心线程数,看应用,如果是任务,一天跑一次,设置为0,合适,因为跑完就停掉了,如果是常用线程池,看任务量,是保留一个核心还是几个核心线程数 
5、如果要获取任务执行结果,用CompletionService,但是注意,获取任务的结果的要重新开一个线程获取,如果在主线程获取,就要等任务都提交后才获取,就会阻塞大量任务结果,队列过大OOM,所以最好异步开个线程获取结果

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