Handler相关源码解析

在子线程中创建Handler对象,会报Can't create handler inside thread that has not called Looper.prepare()

需要先调用Looper.prepare(),为什么呢,看Handler的构造函数中,调用Looper.myLooper()获取mLooper,如果为空则会报这个错误,

public Handler(Callback callback, boolean async) {
    if (FIND_POTENTIAL_LEAKS) {
        final Class<? extends Handler> klass = getClass();
        if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                (klass.getModifiers() & Modifier.STATIC) == 0) {
            Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                klass.getCanonicalName());
        }
    }
    mLooper = Looper.myLooper();
    if (mLooper == null) {
        throw new RuntimeException(
            "Can't create handler inside thread that has not called Looper.prepare()");
    }
    mQueue = mLooper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}

再看Looper的myLooper()方法,是通过sThreadLocal.get()方法来获取,

public static @Nullable Looper myLooper() {
    return sThreadLocal.get();
}

然后再来看看Looper.prepare()里面,就是给sThreadLocal设置一个Looper对象

public static void prepare() {
    prepare(true);
}
private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

那为什么在主线程中不需要调用Looper.prepare()呢,因为在程序启动时,系统已经在ActivityThread的main方法中调用了Looper.prepareMainLooper(),这个方法又会调用Looper.prepare()方法

public static void main(String[] args) {  
    SamplingProfilerIntegration.start();  
    CloseGuard.setEnabled(false);  
    Environment.initForCurrentUser();  
    EventLogger.setReporter(new EventLoggingReporter());  
    Process.setArgV0("<pre-initialized>");  
    Looper.prepareMainLooper();  
    ActivityThread thread = new ActivityThread();  
    thread.attach(false);  
    if (sMainThreadHandler == null) {  
        sMainThreadHandler = thread.getHandler();  
    }  
    AsyncTask.init();  
    if (false) {  
        Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread"));  
    }  
    Looper.loop();  
    throw new RuntimeException("Main thread loop unexpectedly exited");  
}  

发送消息的流程
Handler中的发送消息方法,大多最后都会调用sendMessageAtTime()方法,然后再调用MessageQueue的enqueueMessage方法,而MessageQueue是什么呢?就是一个存消息的队列,而enqueueMessage就是入队方法,

在enqueueMessage方法中,就是把消息按时间顺序插入队列中,而Handler的sendMessageAtFrontOfQueue方法也是调用enqueueMessage把消息入队,不过是直接插入到队伍的头部。

boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {
        throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) {
        throw new IllegalStateException(msg + " This message is already in use.");
    }
    synchronized (this) {
        if (mQuitting) {
            IllegalStateException e = new IllegalStateException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle();
            return false;
        }
        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            // Inserted within the middle of the queue.  Usually we don't have to wake
            // up the event queue unless there is a barrier at the head of the queue
            // and the message is the earliest asynchronous message in the queue.
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }
        // We can assume mPtr != 0 because mQuitting is false.
        if (needWake) {
            nativeWake(mPtr);
        }
    }
    return true;
}

那消息的出队呢?在Looper.loop()方法中,会进入一个死循环,并不断调用MessageQueue的next方法,它的逻辑就是让下一条消息成为mMessages,否则进入阻塞状态,等待新消息入队。

而在loop方法中,每当有一个消息出队,就将它传递到msg.target的dispatchMessage方法中,而msg.target也就是Handler,Handler的dispatchMessage方法的逻辑就是调用handleCallback、mCallBack或自身的handleMessage方法。

public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}


除了发消息来更新UI,还有这些方法可以在子线程中更新UI
  1. Handler的post()方法
  2. View的post()方法
  3. Activity的runOnUiThread()方法

Handler的post方法就是调用sendMessageDelayed方法,而消息则是通过getPostMessage把Runnable转换成一条信息,并将Runnable对象赋值给msg.callback,

private static Message getPostMessage(Runnable r) {
    Message m = Message.obtain();
    m.callback = r;
    return m;
}

而在Handler的dispatchMessage方法中会检查msg.callback是否为空,如果不为空则会调用handleCallback方法,也就是调用Runnable的run方法。
public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

View中的post方法也是调用Handler中的post方法
public boolean post(Runnable action) {  
    Handler handler;  
    if (mAttachInfo != null) {  
        handler = mAttachInfo.mHandler;  
    } else {  
        ViewRoot.getRunQueue().post(action);  
        return true;  
    }  
    return handler.post(action);  
}  

Activity的runOnUiThread则是先判断是否在UI线程,如果是,直接运行run方法;否则也是调用Handler的post方法。

public final void runOnUiThread(Runnable action) {  
    if (Thread.currentThread() != mUiThread) {  
        mHandler.post(action);  
    } else {  
        action.run();  
    }  
}  

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