在eclipse里配置Android ndk环境 适用于windows mac 和linux

      

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     由于做Android在底层有库的时候需要交叉编译环境,c代码需要用ndk-build来进行编译,而java代码则需要用Android sdk编译。之前由于对eclipse ide不太熟悉,所以往往编译的时候都是在记事本里写好c代码,然后用cygwin搭建ndk-build环境,用ndk-build来编译出相关的so之后再用eclipse里去编译java程序,从而使用该so。

      其实并不用这么复杂,利用eclipse完全可以达到编译so的目的

   

    点击project->builders->new->Program


然后选择Location

在windows下为

D:\Android\ndk\ndk\ndk-r7-windows\ndk-build.cmd

在linux和mac下为可执行的ndk-build路径

然后选择

Working Directory

D:\Android\ndk\ndk\android-ndk-r6b\samples\<your jni project name>

选择到您对应的jni路径,然后在我们编译运行的时候,这个builder就会自动地去编译so库,而sdk会去编译java代码,实现利用eclipse实现交叉编译


如果还有疑问,可以看这篇文章

http://mobilepearls.com/labs/ndk-builder-in-eclipse/

Setting up Automatic NDK Builds in Eclipse

When editing native JNI code in an Android project using the Android NDK you may configure Eclipse to automatically rebuild your project when editing native code, just as it does for java. The below steps shows how to perform the necessary configuration (note that this requires revision 4 or later of the NDK - previous revisions does not contain the necessary ndk-build binary):

Start by right clicking on your android project (named hello-neon in the below screenshots) with JNI resources, and select Properties. In the resulting dialog, choose the Builders entry in the list to the left and press the New... button:

A new dialog will open presenting a list of builder types. Select the Program type and press the OK button:

In the Main tab, fill in the following:

Name:
NDK Builder
Location:
/opt/android-ndk/ndk-build (or wherever your ndk-build binary is). You may use a variable as in ${system_property:user.home}/lib/android-ndk/ndk-build
Working Directory:
${workspace_loc:/hello-neon} (replace hello-neon with your project name. Press the  Browse Workspace... button to select it graphically)

The result should look something like the below:

Now continue with the refresh tab. Make sure the two checkboxes Refresh resources upon completion. and Recursively include sub-foldersare checked. Choose the Specific resources radio button and press the Specify Resources... button:

Since the ndk-build process will generate files in the lib folder, we want Eclipse to discover changes made there without having to refresh manually. So select the lib folder in the project (create one if necessary) and press the Finish button:

Now skip the Environment tab and go to the final Build Options tab. Make sure the Run the builder: During auto builds checkbox is checked.

Since the NDK build only needs to happen when editing files in the jni folder, check that folder and press the Finish button.

Now finally press OK in the builder configuration dialog - the new NDK builder should now be up and running. Try editing any file in the jni folder and check that the Console view produces output from the build process:







 

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Preface Chapter 1: Setting Up your Environment Getting started with Android development Setting up Windows Time for action – preparing Windows for Android development Installing Android development kits on Windows Time for action – installing Android SDK and NDK on Windows Setting up Mac OS X Time for action – preparing Mac OS X for Android development Installing Android development kits on Mac OS X Time for action – installing Android SDK and NDK on Mac OS X Setting up Linux Time for action – preparing Ubuntu Linux for Android development Installing Android development kits on Linux Time for action – installing Android SDK and NDK on Ubuntu Setting up the Eclipse development environment Time for action – installing Eclipse Emulating Android Time for action – creating an Android virtual device Developing with an Android device on Windows and Mac OS X Time for action – setting up your Android device on Windows and Mac OS X Developing with an Android device on Linux Time for action – setting up your Android device on Ubuntu Troubleshooting a development device Summary Chapter 2: Creating, Compiling, and Deploying Native Projects Chapter 3: Interfacing Java and C/C++ with JNI Chapter 4: Calling Java Back from Native Code Chapter 5: Writing a Fully-native Application Chapter 6: Rendering Graphics with OpenGL ES Chapter 7: Playing Sound with OpenSL ES Chapter 8: Handling Input Devices and Sensors Chapter 9: Porting Existing Libraries to Android Chapter 10: Towards Professional Gaming Chapter 11: Debugging and Troubleshooting
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