1
using
System;
2 using System.Runtime.InteropServices;
3
4 class Sound
5 {
6 private enum Flags
7 {
8 SND_SYNC = 0x0000 , /* play synchronously (default) */
9 SND_ASYNC = 0x0001 , /* play asynchronously */
10 SND_NODEFAULT = 0x0002 , /* silence (!default) if sound not found */
11 SND_MEMORY = 0x0004 , /* pszSound points to a memory file */
12 SND_LOOP = 0x0008 , /* loop the sound until next sndPlaySound */
13 SND_NOSTOP = 0x0010 , /* don't stop any currently playing sound */
14 SND_NOWAIT = 0x00002000 , /* don't wait if the driver is busy */
15 SND_ALIAS = 0x00010000 , /* name is a registry alias */
16 SND_ALIAS_ID = 0x00110000 , /* alias is a predefined ID */
17 SND_FILENAME = 0x00020000 , /* name is file name */
18 SND_RESOURCE = 0x00040004 /* name is resource name or atom */
19 }
20
21 [DllImport( " CoreDll.DLL " , EntryPoint = " PlaySound " , SetLastError = true )]
22 private extern static int WCE_PlaySound( string szSound, IntPtr hMod, int flags);
23
24 public static void Play( string strFile)
25 {
26 if (strFile != null )
27 {
28 if (System.IO.File.Exists(strFile))
29 {
30 WCE_PlaySound(strFile, IntPtr.Zero,
31 ( int )(Flags.SND_ASYNC | Flags.SND_FILENAME));
32 }
33 }
34 }
35 } // class
2 using System.Runtime.InteropServices;
3
4 class Sound
5 {
6 private enum Flags
7 {
8 SND_SYNC = 0x0000 , /* play synchronously (default) */
9 SND_ASYNC = 0x0001 , /* play asynchronously */
10 SND_NODEFAULT = 0x0002 , /* silence (!default) if sound not found */
11 SND_MEMORY = 0x0004 , /* pszSound points to a memory file */
12 SND_LOOP = 0x0008 , /* loop the sound until next sndPlaySound */
13 SND_NOSTOP = 0x0010 , /* don't stop any currently playing sound */
14 SND_NOWAIT = 0x00002000 , /* don't wait if the driver is busy */
15 SND_ALIAS = 0x00010000 , /* name is a registry alias */
16 SND_ALIAS_ID = 0x00110000 , /* alias is a predefined ID */
17 SND_FILENAME = 0x00020000 , /* name is file name */
18 SND_RESOURCE = 0x00040004 /* name is resource name or atom */
19 }
20
21 [DllImport( " CoreDll.DLL " , EntryPoint = " PlaySound " , SetLastError = true )]
22 private extern static int WCE_PlaySound( string szSound, IntPtr hMod, int flags);
23
24 public static void Play( string strFile)
25 {
26 if (strFile != null )
27 {
28 if (System.IO.File.Exists(strFile))
29 {
30 WCE_PlaySound(strFile, IntPtr.Zero,
31 ( int )(Flags.SND_ASYNC | Flags.SND_FILENAME));
32 }
33 }
34 }
35 } // class