Android 使用socket实现两个真机之间的通信

1、使用Socket进行两个手机之间的通信需要安装两个不同的代码文件:服务端和客户端   分别进行安装

2、创建局域网:两个手机同时连一个WiFi或者两个手机进行热点和WLAN连接

3、客户端连接另一个手机IP时把另一个手机的IP改成静态IP(3的第二种方法做这个步骤)

下面上代码分客户端的和服务端的,布局文件textview、Editview、Button不上代码了,不懂socket通信原理的可以在百度百科上查看

客户端:

1)、MianSocketClient.Java

public class MianSocketClient extends AppCompatActivity
{
    private SocketClient client;
    private TextView txt;
    private EditText edit;
    private Button btn;

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState)
    {
        super.onCreate ( savedInstanceState );
        setContentView ( R.layout.activity_main );
        txt=(TextView)findViewById ( R.id.textView );
        edit=(EditText)findViewById ( R.id.edit );
        btn=(Button)findViewById ( R.id.btn );

        client=new SocketClient ();
        //服务端的IP地址和端口号
        client.clintValue (this,"10.0.3.15" ,6666);
        //开启客户端接收消息线程
        client.openClientThread ();
        /**
         * 发送消息
         * */
        btn.setOnClickListener ( new View.OnClickListener ( )
        {
            @Override
            public void onClick(View v)
            {
                client.sendMsg ( edit.getText ().toString () );

            }
        } );
        /**
         *  接受消息
         *
         **/

        SocketClient.mHandler=new Handler (  ){
            @Override
            public void handleMessage(Message msg)
            {
                txt.setText ( msg.obj.toString ());
                Log.i ( "msghh",msg.obj.toString ());
            }
        };


    }

}
2)、SocketClient.java

public class SocketClient
{
    private Socket client;
    private Context context;
    private int port;           //IP
    private String site;            //端口
    private Thread thread;
    public static Handler mHandler;
    private boolean isClient=false;
    private PrintWriter out;
    private InputStream in;
    private String str;


    /**
     * @effect 开启线程建立连接开启客户端
     * */
    public void openClientThread(){
        thread=new Thread ( new Runnable ( )
        {
            @Override
            public void run()
            {

                try {
                    /**
                     *  connect()步骤
                     * */
                    client=new Socket ( site,port );

//                    client.setSoTimeout ( 5000 );//设置超时时间
                    if (client!=null)
                    {
                        isClient=true;
                        forOut();
                        forIn ();
                    }else {
                        isClient=false;
                        Log.e ( "error","发送失败" );
                    }
                    Log.i ( "hahah","site="+site+" ,port="+port );
                }catch (UnknownHostException e) {
                    e.printStackTrace ();
                    Log.i ( "socket","6" );
                }catch (IOException e) {
                    e.printStackTrace ();
                    Log.i ( "socket","7" );
                }

            }
        } );
        thread.start ();
    }

    /**
     * 调用时向类里传值
     * */
    public void clintValue(Context context,String site,int port)
    {
        this.context=context;
        this.site=site;
        this.port=port;
    }

    /**
     * @effect 得到输出字符串
     * */
    public void forOut()
    {
        try {
            out=new PrintWriter ( client.getOutputStream () );
        }catch (IOException e){
            e.printStackTrace ();
            Log.i ( "socket","8" );
        }
    }

    /**
     * @steps read();
     * @effect 得到输入字符串
     * */
    public void forIn(){

        while (isClient) {
            try {
                in=client.getInputStream ();

                /**得到的是16进制数,需要进行解析*/
                byte[] bt = new byte[50];
                in.read ( bt );
                str=new String ( bt,"UTF-8" );
                } catch (IOException e) {}
           if (str!=null) {
               Message msg = new Message ( );
               msg.obj =str ;
               mHandler.sendMessage ( msg );
            }

        }
    }

    /**
     * @steps write();
     * @effect 发送消息
     * */
    public void sendMsg(final String str)
    {
        new Thread ( new Runnable ( )
        {
            @Override
            public void run()
            {
                if (client!=null)
                {
                    out.print ( str );
                    out.flush ();
                    Log.i ( "outtt",out+"" );
                }else
                {
                    isClient=false;
                    Log.e("error","网络连接失败");
                }
            }
        } ).start ();

    }
}
服务端:

1)、MianActivity.java   之前取的名字没有改 应该改成MainSocketServer.java

public class MainActivity extends AppCompatActivity
{
    private TextView txt;
    private EditText edit;
    private Button btn;

    /**启动服务端端口
     * 服务端IP为手机IP
     * */
    private SocketServer server=new SocketServer ( 6666 );



    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate ( savedInstanceState );
        setContentView ( R.layout.activity_main );
        txt = (TextView) findViewById ( R.id.textView );
        edit = (EditText) findViewById ( R.id.edit );
        btn = (Button) findViewById ( R.id.btn );

        /**socket服务端开始监听*/
        server.beginListen ( );

        btn.setOnClickListener ( new View.OnClickListener ( )
        {
            @Override
            public void onClick(View v)
            {
                /**socket发送数据*/
                server.sendMessage ( edit.getText ().toString () );
            }
        } );

        /**socket收到消息线程*/
        SocketServer.ServerHandler=new Handler (  ){
            @Override
            public void handleMessage(Message msg)
            {
                txt.setText ( msg.obj.toString ());
            }
        };

    }

}
2)、SocketServer.java

public class SocketServer
{
    private ServerSocket server;
    private Socket socket;
    private InputStream in;
    private String str=null;
    private boolean isClint=false;
    public static Handler ServerHandler;

    /**
     * @steps bind();绑定端口号
     * @effect 初始化服务端
     * @param port 端口号
     * */
    public SocketServer(int port){
        try {
            server= new ServerSocket ( port );
            isClint=true;
        }catch (IOException e){
            e.printStackTrace ();
        }
       
    }

    /**
     * @steps listen();
     * @effect socket监听数据
     * */
    public void beginListen()
    {
        new Thread ( new Runnable ( )
        {
            @Override
            public void run()
            {
                try {
                    /**
                     * accept();
                     * 接受请求
                     * */
                    socket=server.accept ();
                    try {
                        /**得到输入流*/
                        in =socket.getInputStream();
                        /**
                         * 实现数据循环接收
                         * */
                        while (!socket.isClosed())
                        {
                            byte[] bt=new byte[50];
                            in.read ( bt );
                            str=new String ( bt,"UTF-8" );                  //编码方式  解决收到数据乱码
                            if (str!=null&&str!="exit")
                            {
                                returnMessage ( str );
                            }else if (str==null||str=="exit"){
                                break;                                     //跳出循环结束socket数据接收
                            }
                            System.out.println(str);
                        }
                    } catch (IOException e) {
                        e.printStackTrace ( );
                        socket.isClosed ();
                    }
                } catch (IOException e) {
                    e.printStackTrace ( );
                    socket.isClosed ();
                }
            }
        } ).start ();
    }

    /**
     * @steps write();
     * @effect socket服务端发送信息
     * */
    public void sendMessage(final String chat)
    {
        Thread thread=new Thread ( new Runnable ( )
        {
            @Override
            public void run()
            {
                try {
                    PrintWriter out=new PrintWriter ( socket.getOutputStream () );
                    out.print ( chat );
                    out.flush ();
                } catch (IOException e) {
                    e.printStackTrace ( );
                }
            }
        } );
        thread.start ();
    }

    /**
     * @steps read();
     * @effect socket服务端得到返回数据并发送到主界面
     * */
    public void returnMessage(String chat){
        Message msg=new Message ();
        msg.obj=chat;
        ServerHandler.sendMessage ( msg );
    }

}
这样就完成了,如果再有疑问就问我吧  

实现了两个真机的简单通信

客户端代码:https://git.oschina.net/zhanglihow/SocketClient

服务端代码:https://git.oschina.net/zhanglihow/SocketServer


原文:http://blog.csdn.net/guang_liang_/article/details/52853134


  • 2
    点赞
  • 12
    收藏
    觉得还不错? 一键收藏
  • 4
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值