Pygame是一个开源的跨平台的Python多媒体库,用于开发2D游戏和多媒体应用程序。它基于Simple DirectMedia Layer(SDL)库,提供了一系列用于图形、音频和输入处理的函数和类。Pygame能够使用硬件加速,使得游戏开发更加高效和快速。
import pygame
WIDTH, HEIGHT = 410, 750
class BaseSprite(pygame.sprite.Sprite):
def __init__(self, image_name):
super().__init__()
self.image = pygame.image.load(image_name)
self.rect = self.image.get_rect()
class UISprite(BaseSprite):
def __init__(self, image_name, center):
super().__init__(image_name)
self.rect.center = center
def is_collide(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
return True
class UIManage:
def __init__(self, gm):
self.gm = gm
self.ready_group = pygame.sprite.Group()
self.start_btn = UISprite("./car/start.png", (WIDTH / 2, HEIGHT - 200))
self.start_btn.add(self.ready_group)
self.gaming_group = pygame.sprite.Group()
self.head_img = UISprite("./car/role.jpg", (80, 80))
self.head_img.image = pygame.transform.scale(self.head_img.image, (50, 50))
self.head_img.add(self.gaming_group)
self.font = pygame.font.Font("./car/font/font.ttf", size=20)
self.score_label = self.font.render(f"Score: {0}", True, "red")
self.end_group = pygame.sprite.Group()
self.restart_btn = UISprite("./car/restart.png", (WIDTH / 2, HEIGHT - 400))
self.restart_btn.add(self.end_group)
def update(self):
if self.gm.game_state == "ready":
self.ready_group.draw(self.gm.screen)
self.ready_group.update()
elif self.gm.game_state == "gaming":
self.gaming_group.draw(self.gm.screen)
self.gaming_group.update()
self.gm.screen.blit(self.score_label, (250, 30))
elif self.gm.game_state == "end":
self.end_group.draw(self.gm.screen)
self.end_group.update()
def check_click(self):
if self.gm.game_state == "ready":
if self.start_btn.is_collide():
self.gm.game_state = "gaming"
elif self.gm.game_state == "end":
if self.restart_btn.is_collide():
self.gm.game_state = "ready"
class GameManage:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.clock = pygame.time.Clock()
self.game_state = "ready"
self.ui_manage = UIManage(self)
def check_event(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.KEYUP:
if event.key == pygame.K_j and self.game_state == "ready":
self.game_state = "gaming"
elif event.key == pygame.K_k and self.game_state == "gaming":
self.game_state = "end"
elif event.key == pygame.K_l and self.game_state == "end":
self.game_state = "ready"
if event.type == pygame.MOUSEBUTTONUP:
self.ui_manage.check_click()
def update_draw(self):
self.screen.fill("grey")
self.ui_manage.update()
pygame.display.flip()
def run(self):
while True:
self.clock.tick(20)
self.check_event()
self.update_draw()
gm = GameManage()
gm.run()