Python pygame 游戏开发 系列文章 九

Pygame是一个开源的跨平台的Python多媒体库,用于开发2D游戏和多媒体应用程序。它基于Simple DirectMedia Layer(SDL)库,提供了一系列用于图形、音频和输入处理的函数和类。Pygame能够使用硬件加速,使得游戏开发更加高效和快速。


import pygame

WIDTH, HEIGHT = 410, 750


class BaseSprite(pygame.sprite.Sprite):
    def __init__(self, image_name):
        super().__init__()
        self.image = pygame.image.load(image_name)
        self.rect = self.image.get_rect()


class UISprite(BaseSprite):
    def __init__(self, image_name, center):
        super().__init__(image_name)
        self.rect.center = center

    def is_collide(self):
        mouse_pos = pygame.mouse.get_pos()
        if self.rect.collidepoint(mouse_pos):
            return True


class UIManage:
    def __init__(self, gm):
        self.gm = gm
        self.ready_group = pygame.sprite.Group()
        self.start_btn = UISprite("./car/start.png", (WIDTH / 2, HEIGHT - 200))
        self.start_btn.add(self.ready_group)

        self.gaming_group = pygame.sprite.Group()
        self.head_img = UISprite("./car/role.jpg", (80, 80))
        self.head_img.image = pygame.transform.scale(self.head_img.image, (50, 50))
        self.head_img.add(self.gaming_group)

        self.font = pygame.font.Font("./car/font/font.ttf", size=20)
        self.score_label = self.font.render(f"Score: {0}", True, "red")

        self.end_group = pygame.sprite.Group()
        self.restart_btn = UISprite("./car/restart.png", (WIDTH / 2, HEIGHT - 400))
        self.restart_btn.add(self.end_group)

    def update(self):
        if self.gm.game_state == "ready":
            self.ready_group.draw(self.gm.screen)
            self.ready_group.update()

        elif self.gm.game_state == "gaming":
            self.gaming_group.draw(self.gm.screen)
            self.gaming_group.update()

            self.gm.screen.blit(self.score_label, (250, 30))
        elif self.gm.game_state == "end":
            self.end_group.draw(self.gm.screen)
            self.end_group.update()

    def check_click(self):
        if self.gm.game_state == "ready":
            if self.start_btn.is_collide():
                self.gm.game_state = "gaming"
        elif self.gm.game_state == "end":
            if self.restart_btn.is_collide():
                self.gm.game_state = "ready"


class GameManage:
    def __init__(self):
        pygame.init()
        self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
        self.clock = pygame.time.Clock()

        self.game_state = "ready"
        self.ui_manage = UIManage(self)

    def check_event(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                exit()

            if event.type == pygame.KEYUP:
                if event.key == pygame.K_j and self.game_state == "ready":
                    self.game_state = "gaming"
                elif event.key == pygame.K_k and self.game_state == "gaming":
                    self.game_state = "end"
                elif event.key == pygame.K_l and self.game_state == "end":
                    self.game_state = "ready"

            if event.type == pygame.MOUSEBUTTONUP:
                self.ui_manage.check_click()

    def update_draw(self):
        self.screen.fill("grey")
        self.ui_manage.update()

        pygame.display.flip()

    def run(self):
        while True:
            self.clock.tick(20)
            self.check_event()
            self.update_draw()


gm = GameManage()
gm.run()

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