一、使用Executors创建线程池
之前创建线程的时候都是用的Executors的newFixedThreadPool(),newSingleThreadExecutor(),newCachedThreadPool()这三个方法。当然Executors也是用不同的参数去new ThreadPoolExecutor
1. newFixedThreadPool()
创建线程数固定大小的线程池。 由于使用了LinkedBlockingQueue所以maximumPoolSize 没用,当corePoolSize满了之后就加入到LinkedBlockingQueue队列中。每当某个线程执行完成之后就从LinkedBlockingQueue队列中取一个。所以这个是创建固定大小的线程池。
public
static
ExecutorService newFixedThreadPool(
int
nThreads) {
return
new
ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new
LinkedBlockingQueue<Runnable>());
}
public
ThreadPoolExecutor(
int
corePoolSize,
int
maximumPoolSize,
long
keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue) {
this
(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), defaultHandler);
}
2.newSingleThreadPool()
创建线程数为1的线程池,由于使用了LinkedBlockingQueue所以maximumPoolSize 没用,corePoolSize为1表示线程数大小为1,满了就放入队列中,执行完了就从队列取一个。
public
static
ExecutorService newSingleThreadExecutor() {
return
new
FinalizableDelegatedExecutorService
(
new
ThreadPoolExecutor(
1
,
1
,
0L, TimeUnit.MILLISECONDS,
new
LinkedBlockingQueue<Runnable>()));
}
3.newCachedThreadPool()
创建可缓冲的线程池。没有大小限制。由于corePoolSize为0所以任务会放入SynchronousQueue队列中,SynchronousQueue只能存放大小为1,所以会立刻新起线程,由于maxumumPoolSize为Integer.MAX_VALUE所以可以认为大小为2147483647。受内存大小限制。
public
static
ExecutorService newCachedThreadPool() {
return
new
ThreadPoolExecutor(
0
, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new
SynchronousQueue<Runnable>());
}
public
ThreadPoolExecutor(
int
corePoolSize,
int
maximumPoolSize,
long
keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue) {
this
(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), defaultHandler);
}
|
二、使用ThreadPoolExecutor创建线程池
ThreadPoolExecutor的构造函数
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
public
ThreadPoolExecutor(
int
corePoolSize,
int
maximumPoolSize,
long
keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if
(corePoolSize <
0
||
maximumPoolSize <=
0
||
maximumPoolSize < corePoolSize ||
keepAliveTime <
0
)
throw
new
IllegalArgumentException();
if
(workQueue ==
null
|| threadFactory ==
null
|| handler ==
null
)
throw
new
NullPointerException();
this
.corePoolSize = corePoolSize;
this
.maximumPoolSize = maximumPoolSize;
this
.workQueue = workQueue;
this
.keepAliveTime = unit.toNanos(keepAliveTime);
this
.threadFactory = threadFactory;
this
.handler = handler;
}
|
参数:
1、corePoolSize核心线程数大小,当线程数<corePoolSize ,会创建线程执行runnable
2、maximumPoolSize 最大线程数, 当线程数 >= corePoolSize的时候,会把runnable放入workQueue中
3、keepAliveTime 保持存活时间,当线程数大于corePoolSize的空闲线程能保持的最大时间。
4、unit 时间单位
5、workQueue 保存任务的阻塞队列
6、threadFactory 创建线程的工厂
7、handler 拒绝策略
任务执行顺序:
1、当线程数小于corePoolSize时,创建线程执行任务。
2、当线程数大于等于corePoolSize并且workQueue没有满时,放入workQueue中
3、线程数大于等于corePoolSize并且当workQueue满时,新任务新建线程运行,线程总数要小于maximumPoolSize
4、当线程总数等于maximumPoolSize并且workQueue满了的时候执行handler的rejectedExecution。也就是拒绝策略。
ThreadPoolExecutor默认有四个拒绝策略:
1、ThreadPoolExecutor.AbortPolicy() 直接抛出异常RejectedExecutionException
2、ThreadPoolExecutor.CallerRunsPolicy() 直接调用run方法并且阻塞执行
3、ThreadPoolExecutor.DiscardPolicy() 直接丢弃后来的任务
4、ThreadPoolExecutor.DiscardOldestPolicy() 丢弃在队列中队首的任务
当然可以自己继承RejectedExecutionHandler来写拒绝策略.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
int
corePoolSize =
1
;
int
maximumPoolSize =
2
;
int
keepAliveTime =
10
;
// BlockingQueue<Runnable> workQueue = new LinkedBlockingQueue<Runnable>();
BlockingQueue<Runnable> workQueue =
new
ArrayBlockingQueue<Runnable>(
5
);
ThreadFactory threadFactory = Executors.defaultThreadFactory();
//线程池和队列满了之后的处理方式
//1.跑出异常
RejectedExecutionHandler handler =
new
ThreadPoolExecutor.AbortPolicy();
RejectedExecutionHandler handler2 =
new
ThreadPoolExecutor.CallerRunsPolicy();
RejectedExecutionHandler handler3 =
new
ThreadPoolExecutor.DiscardPolicy();
RejectedExecutionHandler handler4 =
new
ThreadPoolExecutor.DiscardOldestPolicy();
ThreadPoolExecutor threadPoolExecutor =
new
ThreadPoolExecutor(corePoolSize, maximumPoolSize, keepAliveTime, TimeUnit.SECONDS, workQueue, threadFactory, handler2);
for
(
int
j =
1
; j <
15
; j++) {
threadPoolExecutor.execute(
new
Runnable() {
public
void
run() {
try
{
System.out.println(Thread.currentThread().getName());
TimeUnit.SECONDS.sleep(
1
);
}
catch
(InterruptedException e) {
e.printStackTrace();
}
}
});
}
System.out.println(threadPoolExecutor);
}
|