AcDbViewTableRecord GetCurrentView()
{
AcDbViewTableRecord view;
struct resbuf rb;
struct resbuf wcs, ucs, dcs; // 转换坐标时使用的坐标系统标记
wcs.restype = RTSHORT;
wcs.resval.rint = 0;
ucs.restype = RTSHORT;
ucs.resval.rint = 1;
dcs.restype = RTSHORT;
dcs.resval.rint = 2;
// 获得当前视口的“查看”模式
acedGetVar(“VIEWMODE”, &rb);
view.setPerspectiveEnabled(rb.resval.rint & 1);
view.setFrontClipEnabled(rb.resval.rint & 2);
view.setBackClipEnabled(rb.resval.rint & 4);
view.setFrontClipAtEye(!(rb.resval.rint & 16));
// 当前视口中视图的中心点(UCS坐标)
acedGetVar(“VIEWCTR”, &rb);
acedTrans(rb.resval.rpoint, &ucs, &dcs, 0, rb.resval.rpoint);
view.setCenterPoint(AcGePoint2d(rb.resval.rpoint[X],
rb.resval.rpoint[Y]));
// 当前视口透视图中的镜头焦距长度(单位为毫米)
acedGetVar(“LENSLENGTH”, &rb);
view.setLensLength(rb.resval.rreal);
// 当前视口中目标点的位置(以 UCS 坐标表示)
acedGetVar(“TARGET”, &rb);
acedTrans(rb.resval.rpoint, &ucs, &wcs, 0, rb.resval.rpoint);
view.setTarget(AcGePoint3d(rb.resval.rpoint[X],
rb.resval.rpoint[Y], rb.resval.rpoint[Z]));
// 当前视口的观察方向(UCS)
acedGetVar(“VIEWDIR”, &rb);
acedTrans(rb.resval.rpoint, &ucs, &wcs, 1, rb.resval.rpoint);
view.setViewDirection(AcGeVector3d(rb.resval.rpoint[X],
rb.resval.rpoint[Y], rb.resval.rpoint[Z]));
// 当前视口的视图高度(图形单位)
acedGetVar(“VIEWSIZE”, &rb);
view.setHeight(rb.resval.rreal);
double height = rb.resval.rreal;
// 以像素为单位的当前视口的大小(X 和 Y 值)
acedGetVar(“SCREENSIZE”, &rb);
view.setWidth(rb.resval.rpoint[X] / rb.resval.rpoint[Y] * height);
// 当前视口的视图扭转角
acedGetVar(“VIEWTWIST”, &rb);
view.setViewTwist(rb.resval.rreal);
// 将模型选项卡或最后一个布局选项卡置为当前
acedGetVar(“TILEMODE”, &rb);
int tileMode = rb.resval.rint;
// 设置当前视口的标识码
acedGetVar(“CVPORT”, &rb);
int cvport = rb.resval.rint;
// 是否是模型空间的视图
bool paperspace = ((tileMode == 0) && (cvport == 1)) ? true : false;
view.setIsPaperspaceView(paperspace);
if (!paperspace)
{
// 当前视口中前向剪裁平面到目标平面的偏移量
acedGetVar(“FRONTZ”, &rb);
view.setFrontClipDistance(rb.resval.rreal);
// 获得当前视口后向剪裁平面到目标平面的偏移值
acedGetVar(“BACKZ”, &rb);
view.setBackClipDistance(rb.resval.rreal);
}
else
{
view.setFrontClipDistance(0.0);
view.setBackClipDistance(0.0);
}
return view;
}