dri flow

 

This overview diagram shows the different paths which the data takes from the program to the graphics hardware.

Starting at the left from the top.

Direct rendering program (3D):
Direct rendering (3D data) -> 3D data -> Graphics Hardware

Direct rendering program (2D):
X Protocol Encode -> Protocol Decode -> DIX -> XAA -> DDX Driver -> Graphics Hardware

 

3D and 2D commands share the same transport / protocol arrow / stream between the indirect rendering program (client) and the X Server. It's not until the protocol is decoded in the X Server that they diverge.

 

Indirect rendering program (2D):
X Protocol Encode -> Protocol Decode -> DIX -> XAA -> DDX Driver -> Graphics Hardware

Indirect rendering program (3D):
X Protocol Decode -> GLX -> Mesa (including SW rasterizer) -> DDX Driver -> Graphics Hardware

 

There is only one arrow at the bottom of the X Server where 2D data flows to the hardware. That's because the server is single threaded and handles one request at a time.

 

DRI Resource Management commands flow:
This level of detail is not shown in this diagram.

For greater detail see the DRI control flow page .

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