jni中实现opengl纹理贴图,发现直接用cv::Mat的data数据通过glTexImage2D函数没有效果。查看了下android的源码,貌似glTexImage2D支持GL_RGBA和GL_RGB格式的数据,但GL_RGB的实际格式是RGB565的,所以需要将cv::Mat的BGR格式做转换。GL_RGBA简单测试代码片:
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D,texture);
unsigned int *data = (unsigned int*)malloc(64*48);
for (int i = 0; i < 48; i++)
for (int j = 0; j < 64; j++)
data[i * 64 + j] = 0x0000ffff;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 48, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
free(data);
改变data的值可以看到改变了贴图区的颜色,说明确实将纹理贴上去了。
GL_RGB测试代码片:
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D,texture);
unsigned short *data = (unsigned short*)malloc(64*48);
for (int i = 0; i < 48; i++)
for (int j = 0; j < 64; j++)
data[i * 64 + j] = 0xf81f;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 48, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
free(data);