/* (程序头部注释开始)
* 程序的版权和版本声明部分
* Copyright (c) 2011, 烟台大学计算机学院学生
* All rights reserved.
* 文件名称:三角形坐标类
* 作 者:张旭
* 完成日期: 2012 年 3 月 19 日
* 版 本 号:略
* 对任务及求解方法的描述部分
* 输入描述:略
* 问题描述:略
* 程序输出:略
* 程序头部的注释结束
*/
#include <iostream>
#include <cmath>
using namespace std;
enum SymmetricStyle {axisx,axisy,point};//分别表示按x轴, y轴, 原点对称
class CPoint
{
private:
double x; // 横坐标
double y; // 纵坐标
public:
CPoint(double xx=0,double yy=0):x(xx), y(yy){}
double Distance(CPoint p) const; // 两点之间的距离(一点是当前点,另一点为参数p)
double Distance0() const; // 到原点的距离
CPoint SymmetricAxis(SymmetricStyle style) const; // 返回对称点
void input(); //以x,y 形式输入坐标点
void output(); //以(x,y) 形式输出坐标点
};
class CTriangle
{
public:
CTriangle (CPoint &X, CPoint &Y, CPoint &Z):A(X),B(Y),C(Z){} //给出三点的构造函数
void setTriangle(CPoint &X,CPoint &Y,CPoint &Z);
double perimeter (void);//计算三角形的周长
double area (void);//计算并返回三角形的面积
bool isRightTriangle ();//是否为直角三角形
bool isIsoscelesTriangle (); //是否为等腰三角形
private:
CPoint A,B,C; //三顶点
};
int main ()
{
CTriangle q (CPoint(3,0),CPoint(0,0),CPoint(0,4));
cout<<"该三角形的周长为:"<<q.perimeter()<<",面积为:"<<q.area()<< endl;
cout<<"该三角形"<<(q.isRightTriangle()?"是":"不是")<<"直角三角形"<<endl;
cout<<"该三角形"<<(q.isIsoscelesTriangle()?"是":"不是")<<"等腰三角形"<<endl;
system ("pause");
return 0;
}
void CPoint::input()
{
cout << "请输入横坐标和纵坐标(x,y):" << endl;
double a = 0, b = 0;
char q;
while (250)
{
cin >> a >> q >> b;
if (a != 0 && b != 0 && q == ',')
{
break;
}
cout << "error! try again." << endl;
}
x = a;
y = b;
}
void CPoint::output()
{
cout << '(' << x << ',' << y << ')';
}
double CPoint::Distance(CPoint p) const
{
return sqrt((x - p.x) * (x - p.x) + (y - p.y) * (y - p.y));
}
double CPoint::Distance0() const
{
return sqrt(x * x + y * y);
}
CPoint CPoint::SymmetricAxis(SymmetricStyle style) const
{
switch (style)
{
case 0:cout << '(' << x << ',' << -y << ')';break;
case 1:cout << '(' << -x << ',' << y << ')';break;
case 2:cout << '(' << -x << ',' << -y << ')';break;
default:cout << "error!" << endl;
}
return 0;
}
void CTriangle::setTriangle (CPoint &X,CPoint &Y,CPoint &Z)
{
A = X;
B = Y;
C = Z;
}
double CTriangle::perimeter ()
{
return A.Distance (B) + B.Distance (C) + C.Distance (A);
}
double CTriangle::area()
{
double p = perimeter () / 2;
return sqrt (p * (p - A.Distance (B)) * (p - B.Distance (C)) * (p - C.Distance (A)));
}
bool CTriangle::isIsoscelesTriangle ()
{
if (A.Distance (B) == B.Distance (C) ||
B.Distance (C) == C.Distance (A) ||
A.Distance (B) == C.Distance (A))
return true;
else
return false;
}
bool CTriangle::isRightTriangle ()
{
if (A.Distance (B) * A.Distance (B) + B.Distance (C) * B.Distance (C) == C.Distance (A) * C.Distance (A) ||
C.Distance (A) * C.Distance (A) + A.Distance (B) * A.Distance (B) == B.Distance (C) * B.Distance (C) ||
B.Distance (C) * B.Distance (C) + C.Distance (A) * C.Distance (A) == A.Distance (B) * A.Distance (B))
return true;
else
return false;
}
第6周实验报告4
最新推荐文章于 2022-05-04 19:30:21 发布