[zz]9款超级棒的FLASH 3D引擎

flash从更新以来发布了许多的3d引擎,自己见过的就有不下10款,在使用的时候真的是会让人犯难,我个人曾经使用过一段时间PV3D,感觉PV3D的创建时间,用户规模等等相对都要更加成熟,因此我自己更加推荐PV3D

不过这里推荐的9款引擎不仅有PV3D,还有 sandy flash3d(没听过) FIVE3D(没听过),等等,至于孰好孰坏,还是过图后自己决定吧

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In previous article the list of Open Source realtime 3D engine for Flash , we have metioned some 3D Flash Engine. But it seems not enough. With the 3D technology be more and more popular in the game development, find a efficent 3D engine for Flex and Flash seems more and more important. It not only save you development time but also will improve the design quality. Now following we have listed the more perfect 3D Engines for your reference. Hope you will enjoy them. <script src="http://pagead2.googlesyndication.com/pagead/show_ads.js" type="text/javascript"></script> <script src="http://pagead2.googlesyndication.com/pagead/expansion_embed.js"></script> <script src="http://googleads.g.doubleclick.net/pagead/test_domain.js"></script> <script type="text/javascript"> </script>  

Sandy Flash 3D


Sandy available in 3 versions: AS2, AS3 and haXe. Features:

  • Sandy3D uses the Flash vector rendering engine. Some tests with real rasterization have been done, but the result is too slow for a correct resolution.

  • Frustum culling with two levels : bounding sphere and bounding box.

  • Frustum clipping. It provides better quality rendering for immersive worlds.

  • Basic mean depth sorting. It is inaccurate but fast. All the work has to be done at the modelisation level.

  • Managment of Sprites and oriented Sprites. As a sprite can have any native displayable flash objects, you can have video, interactive element, etc.

    Collada,

    3DS and ASE external formats are supported.

    sandy

     

    FIVe3D


    FLVe3D initiative is an open source code for the conception of interactive vector-based 3D animations. It conserves the display list organization and provides extra 3D functionnalities.

    FIVe3D

     

    Irrlicht Engine


    Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

    Irrlicht

     

    Genesis3D


    Genesis3D is a real-time 3D rendering environment for all of your real-time 3D needs. If you are new to developing with Genesis3D, the current version of the Software Developer’s Kit is 1.1.

    Dshot3

     

    Alternativa3D


    It is a browser 3D-engine based on Adobe Flash. Advantages are obvious, Flash-plugin is installed in approximately 95% of users, this is habitual, crossplatform technology. Thanks to Alternativa3D, it is now availiable to show three-dimentional worlds, games, virtual tours or objects in browser.

    Alternativa

     

    Papervision3D


    Papervision3D (PV3D) is a popular open source 3D engine for Flash. You can create advanced three-dimensional objects displayed real time right in the web browser by using of it. It will bring an impressive visual experience and user interaction to the web visitors.

     

    Papervision

     

    WireEngine3D (we3d) -  for Flash 8/9


    With the WireEngine it is very easy to animate 3D objects in the 3D world. You don’t need any enterFrame code to play animations with the WireEngine. But if you like you can aslo animate every propery by hand.

    WireEngine3D

     

    Lightfeather


    Lightfeather is an open source 3D Engine for Mac, Windows and Linux.

    Main features include:

    • Support for GLSL and Cg shaders
    • Support for HDR rendering
    • Support for MRT (multiple render targets)
    • Various culling methods: Portals, Octtrees, Occlusion culling, PVS
    • Skeletal and Morphing Animation
    • Exporter for Blender to lfm format

    Lightfeather

     

    coppercube


    CopperCube is a 3D engine for creating interactive 3D scenes as standalone windows .exe or flash .swf files for websites. You can create simple interactive 3D scenes without the need to write one single line of code (=no programming necessary), or even create whole games with the help of a little bit scripting magic.

    shot_editor

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