几何代码总结

//二维几何


#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<math.h>
#include<bitset>
#include<string>
#include<queue>
#include<deque>
#include<ctype.h>
#include<vector>
#include<set>
#include<map>
#include<list>
#include<stack>
#include<functional>
#include<algorithm>

using namespace std;

#define N 100010

const double eps=1e-12;
const double pi=acos(-1.0);
int dcmp(double x){
    if(x>-eps&&x<eps) return 0;
    if(x>eps) return 1;
    return -1;
}
struct Point{
    double x,y;
    int id;
    Point(double a=0,double b=0):x(a),y(b){}
};
struct circle{
    double x,y,r;
    Point make_Point(double a){
        return Point(x+cos(a)*r,y+sin(a)*r);
    }
};
typedef Point Vector;
int operator<(Point a,Point b){
    return dcmp(a.x-b.x)<0||(dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)<0);
}
Point operator-(Point a,Point b){ return Point(a.x-b.x,a.y-b.y); }
Point operator+(Point a,Point b){ return Point(a.x+b.x,a.y+b.y); }
double operator*(Vector a,Vector b){ return a.x*b.x+a.y*b.y; }
int operator==(Point a,Point b){ return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0; }
double Len(Vector a){  return sqrt(a.x*a.x+a.y*a.y); }
Vector operator/(Vector u,double k){
    if(dcmp(u.x)) u.x/=k;
    if(dcmp(u.y)) u.y/=k;
    return u;
}
Vector Rotate(Vector a,double rad){ //向量逆时针旋转rad弧度
    return Vector(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad));
}
double cross(Point a,Point b){ //叉积
    return a.x*b.y-a.y*b.x;
}
double angle(Vector a,Vector b){ //两个向量的夹角
    return acos((a*b)/(Len(a)*Len(b)));
}
int online(Point a,Point b,Point c){ //判断点c是否在线段ab上
    return  (a==c)||(b==c)||(cross(a-c,b-c)==0&&((a-c)*(b-c)<0));
}

int segmentIntersection(Point a1,Point a2,Point b1,Point b2) //判断线段a1a2和b1b2相交(不包含端点)
{
    double c1=cross((a2-a1),(b1-a1)),c2=cross((a2-a1),(b2-a1));
    double c3=cross((b2-b1),(a1-b1)),c4=cross((b2-b1),(a2-b1));
    return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;
}

int Polygon_contains(Point point,Point *points,int n) {  //判断一个点在多边形内
    int i, j, status=0;
    for (i=0,j=n-1;i<n;j=i++){
        if(online(points[i],points[j],point)) return 0;
        if((((points[i].y<=point.y)&&(point.y<points[j].y))
        ||((points[j].y<=point.y)&&(point.y<points[i].y)))
        &&(point.x <(points[j].x - points[i].x)*(point.y - points[i].y)
        /(points[j].y - points[i].y) + points[i].x))
            status = !status;
    }
    return status;
}

Point P[N];
bool cmp(Point a,Point b){   //极坐标排序
    if(cross(a-P[0],b-P[0])==0)
        return dcmp(Len(a-P[0])-Len(b-P[0]))<=0;
    else
        return cross(a-P[0],b-P[0])>0;
}
void Graham(int n,vector<Point> &sta){  //求解二维凸包
    for(int i=1;i<n;i++){
        if(dcmp(P[i].y-P[0].y)<0||(P[i].y==P[0].y&&P[i].x<P[0].x))
            swap(P[i],P[0]);
    }
    sort(P+1,P+n,cmp);
    sta.push_back(P[0]);
    sta.push_back(P[1]);
    for(int i=2;i<n;i++){
        while(sta.size()>1&&dcmp(cross(sta[sta.size()-1]-sta[sta.size()-2],P[i]-sta[sta.size()-1]))<=0)
            sta.pop_back();
        sta.push_back(P[i]);
    }
}

int getTangents(Point p,circle cc,Vector *t){ //求一个点p到圆cc的切线向量
    Vector u=Point(cc.x,cc.y)-p;
    double dist=Len(u);
    if(dcmp(dist-cc.r)<0) return 0;
    else if(dcmp(dist-cc.r)==0){
        t[0]=Rotate(u,pi/2);
        return 1;
    }else {
        double ang=asin(cc.r/dist);
        t[0]=Rotate(u,-ang);
        t[1]=Rotate(u,+ang);
        return 2;
    }
}
void meet(Point p,circle cc,Point *t){ //求一个点p到圆cc的切点
    double dis,l;
    Vector u=Point(cc.x,cc.y)-p;
    getTangents(p,cc,t);l=Len(t[0]);
    dis=sqrt(Len(u)*Len(u)-cc.r*cc.r);
    t[0].x=t[0].x*dis/l;t[0].y=t[0].y*dis/l;
    t[1].x=t[1].x*dis/l;t[1].y=t[1].y*dis/l;
    t[0]=t[0]+p;
    t[1]=t[1]+p;
}

double SrcAB(Point a,Point b,circle cc){ //求a点到b点在的圆上的圆弧长度
    double ang1,ang2;
    Vector v1,v2;
    v1=a-Point(cc.x,cc.y);
    v2=b-Point(cc.x,cc.y);
    ang1=atan2(v1.y,v1.x);
    ang2=atan2(v2.y,v2.x);
    if(ang2<ang1) ang2+=2*pi;
    return cc.r*(ang2-ang1);
}

int getgqx(circle A,circle B,Point* sa,Point* sb) //求圆A和B的公切线
{
    int cnt=0;
    Point *a=sa,*b=sb;
    if(A.r<B.r){ swap(A,B);swap(a,b);}
    double d2=(A.x-B.x)*(A.x-B.x)+(A.y-B.y)*(A.y-B.y);
    double rdiff=A.r-B.r;
    double rsum=A.r+B.r;
    if(dcmp(d2-rdiff*rdiff)<0) return 0;    //内含

    double base=atan2(B.y-A.y,B.x-A.x);
    if(dcmp(d2)==0&&dcmp(A.r-B.r)==0) return -1; //无限多条切线
    if(dcmp(d2-rdiff*rdiff)==0)
    {
        a[cnt]=A.make_Point(base);b[cnt]=B.make_Point(base);cnt++;
        return 1;
    }
    //有外共切线
    double ang=acos((A.r-B.r)/sqrt(d2));
    a[cnt]=A.make_Point(base+ang);b[cnt]=B.make_Point(base+ang);cnt++;
    a[cnt]=A.make_Point(base-ang);b[cnt]=B.make_Point(base-ang);cnt++;
    if(dcmp(d2-rsum*rsum)==0)//一条内共切线
    {
        a[cnt]=A.make_Point(base);b[cnt]=B.make_Point(pi+base);cnt++;
    }
    else if(dcmp(d2-rsum*rsum)>0)
    {
        double ang=acos((A.r+B.r)/sqrt(d2));
        a[cnt]=A.make_Point(base+ang);b[cnt]=B.make_Point(pi+base+ang);cnt++;
        a[cnt]=A.make_Point(base-ang);b[cnt]=B.make_Point(pi+base-ang);cnt++;
    }
    return cnt;
}
//点到直线的距离
double disptoline(Point p,Point l1,Point l2){
    return fabs(cross((p-l2),(l1-l2)))/Len(l1-l2);
}
//判直线和圆相交
int intersect_line_circle(Point c,double r,Point l1,Point l2){
    return disptoline(c,l1,l2)<r;
}
Point intersection(Point u1,Point u2,Point v1,Point v2){
    Point ret=u1;
    double t=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))
    /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));
    ret.x+=(u2.x-u1.x)*t;
    ret.y+=(u2.y-u1.y)*t;
    return ret;
}
//直线和圆的交点
void intersection_line_circle(Point c,double r,Point l1,Point l2,Point& p1,Point& p2){
    Point p=c;
    double t;
    p.x+=l1.y-l2.y;
    p.y+=l2.x-l1.x;
    p=intersection(p,c,l1,l2);
    t=sqrt(r*r-Len(p-c)*Len(p-c))/Len(l1-l2);
    p1.x=p.x+(l2.x-l1.x)*t;
    p1.y=p.y+(l2.y-l1.y)*t;
    p2.x=p.x-(l2.x-l1.x)*t;
    p2.y=p.y-(l2.y-l1.y)*t;
}

已知三点(不共线)求外接圆圆心代码:

Point getCircleDot(Point a,Point b,Point c){
	double T1=b.x*b.x+b.y*b.y-a.x*a.x-a.y*a.y;
	double T2=c.x*c.x+c.y*c.y-a.x*a.x-a.y*a.y;
	double y,x=(T1*(c.y-a.y)-T2*(b.y-a.y))/(2*cross((b-a),(c-a)));
	if(dcmp(a.y-b.y))
		 y=(T1+2*x*(a.x-b.x))/(2*(b.y-a.y));
	else 
		 y=(T2+2*x*(a.x-c.x))/(2*(c.y-a.y));
	return Point(x,y);
}


/*==================================================*/   
//| 求最小覆盖圆  
//| CALL: 最小圆 = minC(Point *p,int n);   
//代码摘自:http://blog.csdn.net/he11oworld/article/details/6167262
/*==================================================*/    

#include<math.h>
#include<string.h>
#include<stdio.h>

struct Point{double x,y;};   
struct Circle{Point c;double r;};   
double dist(Point a,Point b){ 
	return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));   
}   
Circle calc(Point p1,Point p2,Point p3){   
    Circle temp;   
	double a,b,c,d,e,f;   
    a=p2.x-p1.x;   
	b=p2.y-p1.y;   
    c=(p2.x*p2.x+p2.y*p2.y-p1.x*p1.x-p1.y*p1.y)/2;   
    d=p3.x-p1.x;   
	e=p3.y-p1.y;   
    f=(p3.x*p3.x+p3.y*p3.y-p1.x*p1.x-p1.y*p1.y)/2;   
    temp.c.y=(c*d-f*a)/(b*d-e*a);   
    temp.c.x=(c*e-f*b)/(a*e-b*d);   
	return temp;   
}   
Circle minC(Point *p,int n){   
    Circle O;   
    int i,j,k;   
	O.c=p[0];O.r=0;
    for(i=1;i<n;i++){  
		if(dist(O.c,p[i])<=O.r+1e-6)continue;   
        O.c=p[i];O.r=0;   
        for(j=0;j<i;j++){   
            if(dist(O.c,p[j])<=O.r+1e-6)continue;   
            O.c.x=(p[i].x+p[j].x)/2;O.c.y=(p[i].y+p[j].y)/2;O.r=dist(O.c,p[j]);   
            for(k=0;k<j;k++){  
                if(dist(O.c,p[k])<=O.r+1e-6)continue;   
                O=calc(p[i],p[j],p[k]);   
                O.r=dist(O.c,p[k]);   
            }   
        }   
    }   
    return O;   
}  



三维几何:

const double eps=1e-10;
const double pi=acos(-1.0);

struct Point{
    double x,y,z;
    Point(double a=0,double b=0,double c=0):
    x(a),y(b),z(c){}
    static Point read(){
        double rx,ry,rz;
        scanf("%lf%lf%lf",&rx,&ry,&rz);
        return Point(rx,ry,rz);
    }
};

typedef Point Vector;

int dcmp(double a){
    if(fabs(a)<eps) return 0;
    return a<0?-1:1;
}
Point operator+(Point a,Point b){ return Point(a.x+b.x,a.y+b.y,a.z+b.z); }
Point operator-(Point a,Point b){ return Point(a.x-b.x,a.y-b.y,a.z-b.z); }
double operator*(Vector a,Vector b){ return a.x*b.x+a.y*b.y+a.z*b.z; }
double Len(Vector a){ return sqrt(a.x*a.x+a.y*a.y+a.z*a.z); }

Vector cross(Vector a,Vector b){ //叉积
    return Vector(a.y*b.z-b.y*a.z,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);
}
Vector normalvector(Vector a,Vector b){ //平面的法向量
    return cross(a,b);
}
double linetoline(Point a1,Point a2,Point b1,Point b2){ //直线a1a2和直线b1b1之间的距离

    return fabs((a1-b1)*cross(a1-a2,b1-b2))/Len(cross(a1-a2,b1-b2));
}



评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值