//二维几何
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<math.h>
#include<bitset>
#include<string>
#include<queue>
#include<deque>
#include<ctype.h>
#include<vector>
#include<set>
#include<map>
#include<list>
#include<stack>
#include<functional>
#include<algorithm>
using namespace std;
#define N 100010
const double eps=1e-12;
const double pi=acos(-1.0);
int dcmp(double x){
if(x>-eps&&x<eps) return 0;
if(x>eps) return 1;
return -1;
}
struct Point{
double x,y;
int id;
Point(double a=0,double b=0):x(a),y(b){}
};
struct circle{
double x,y,r;
Point make_Point(double a){
return Point(x+cos(a)*r,y+sin(a)*r);
}
};
typedef Point Vector;
int operator<(Point a,Point b){
return dcmp(a.x-b.x)<0||(dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)<0);
}
Point operator-(Point a,Point b){ return Point(a.x-b.x,a.y-b.y); }
Point operator+(Point a,Point b){ return Point(a.x+b.x,a.y+b.y); }
double operator*(Vector a,Vector b){ return a.x*b.x+a.y*b.y; }
int operator==(Point a,Point b){ return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0; }
double Len(Vector a){ return sqrt(a.x*a.x+a.y*a.y); }
Vector operator/(Vector u,double k){
if(dcmp(u.x)) u.x/=k;
if(dcmp(u.y)) u.y/=k;
return u;
}
Vector Rotate(Vector a,double rad){ //向量逆时针旋转rad弧度
return Vector(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad));
}
double cross(Point a,Point b){ //叉积
return a.x*b.y-a.y*b.x;
}
double angle(Vector a,Vector b){ //两个向量的夹角
return acos((a*b)/(Len(a)*Len(b)));
}
int online(Point a,Point b,Point c){ //判断点c是否在线段ab上
return (a==c)||(b==c)||(cross(a-c,b-c)==0&&((a-c)*(b-c)<0));
}
int segmentIntersection(Point a1,Point a2,Point b1,Point b2) //判断线段a1a2和b1b2相交(不包含端点)
{
double c1=cross((a2-a1),(b1-a1)),c2=cross((a2-a1),(b2-a1));
double c3=cross((b2-b1),(a1-b1)),c4=cross((b2-b1),(a2-b1));
return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;
}
int Polygon_contains(Point point,Point *points,int n) { //判断一个点在多边形内
int i, j, status=0;
for (i=0,j=n-1;i<n;j=i++){
if(online(points[i],points[j],point)) return 0;
if((((points[i].y<=point.y)&&(point.y<points[j].y))
||((points[j].y<=point.y)&&(point.y<points[i].y)))
&&(point.x <(points[j].x - points[i].x)*(point.y - points[i].y)
/(points[j].y - points[i].y) + points[i].x))
status = !status;
}
return status;
}
Point P[N];
bool cmp(Point a,Point b){ //极坐标排序
if(cross(a-P[0],b-P[0])==0)
return dcmp(Len(a-P[0])-Len(b-P[0]))<=0;
else
return cross(a-P[0],b-P[0])>0;
}
void Graham(int n,vector<Point> &sta){ //求解二维凸包
for(int i=1;i<n;i++){
if(dcmp(P[i].y-P[0].y)<0||(P[i].y==P[0].y&&P[i].x<P[0].x))
swap(P[i],P[0]);
}
sort(P+1,P+n,cmp);
sta.push_back(P[0]);
sta.push_back(P[1]);
for(int i=2;i<n;i++){
while(sta.size()>1&&dcmp(cross(sta[sta.size()-1]-sta[sta.size()-2],P[i]-sta[sta.size()-1]))<=0)
sta.pop_back();
sta.push_back(P[i]);
}
}
int getTangents(Point p,circle cc,Vector *t){ //求一个点p到圆cc的切线向量
Vector u=Point(cc.x,cc.y)-p;
double dist=Len(u);
if(dcmp(dist-cc.r)<0) return 0;
else if(dcmp(dist-cc.r)==0){
t[0]=Rotate(u,pi/2);
return 1;
}else {
double ang=asin(cc.r/dist);
t[0]=Rotate(u,-ang);
t[1]=Rotate(u,+ang);
return 2;
}
}
void meet(Point p,circle cc,Point *t){ //求一个点p到圆cc的切点
double dis,l;
Vector u=Point(cc.x,cc.y)-p;
getTangents(p,cc,t);l=Len(t[0]);
dis=sqrt(Len(u)*Len(u)-cc.r*cc.r);
t[0].x=t[0].x*dis/l;t[0].y=t[0].y*dis/l;
t[1].x=t[1].x*dis/l;t[1].y=t[1].y*dis/l;
t[0]=t[0]+p;
t[1]=t[1]+p;
}
double SrcAB(Point a,Point b,circle cc){ //求a点到b点在的圆上的圆弧长度
double ang1,ang2;
Vector v1,v2;
v1=a-Point(cc.x,cc.y);
v2=b-Point(cc.x,cc.y);
ang1=atan2(v1.y,v1.x);
ang2=atan2(v2.y,v2.x);
if(ang2<ang1) ang2+=2*pi;
return cc.r*(ang2-ang1);
}
int getgqx(circle A,circle B,Point* sa,Point* sb) //求圆A和B的公切线
{
int cnt=0;
Point *a=sa,*b=sb;
if(A.r<B.r){ swap(A,B);swap(a,b);}
double d2=(A.x-B.x)*(A.x-B.x)+(A.y-B.y)*(A.y-B.y);
double rdiff=A.r-B.r;
double rsum=A.r+B.r;
if(dcmp(d2-rdiff*rdiff)<0) return 0; //内含
double base=atan2(B.y-A.y,B.x-A.x);
if(dcmp(d2)==0&&dcmp(A.r-B.r)==0) return -1; //无限多条切线
if(dcmp(d2-rdiff*rdiff)==0)
{
a[cnt]=A.make_Point(base);b[cnt]=B.make_Point(base);cnt++;
return 1;
}
//有外共切线
double ang=acos((A.r-B.r)/sqrt(d2));
a[cnt]=A.make_Point(base+ang);b[cnt]=B.make_Point(base+ang);cnt++;
a[cnt]=A.make_Point(base-ang);b[cnt]=B.make_Point(base-ang);cnt++;
if(dcmp(d2-rsum*rsum)==0)//一条内共切线
{
a[cnt]=A.make_Point(base);b[cnt]=B.make_Point(pi+base);cnt++;
}
else if(dcmp(d2-rsum*rsum)>0)
{
double ang=acos((A.r+B.r)/sqrt(d2));
a[cnt]=A.make_Point(base+ang);b[cnt]=B.make_Point(pi+base+ang);cnt++;
a[cnt]=A.make_Point(base-ang);b[cnt]=B.make_Point(pi+base-ang);cnt++;
}
return cnt;
}
//点到直线的距离
double disptoline(Point p,Point l1,Point l2){
return fabs(cross((p-l2),(l1-l2)))/Len(l1-l2);
}
//判直线和圆相交
int intersect_line_circle(Point c,double r,Point l1,Point l2){
return disptoline(c,l1,l2)<r;
}
Point intersection(Point u1,Point u2,Point v1,Point v2){
Point ret=u1;
double t=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))
/((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));
ret.x+=(u2.x-u1.x)*t;
ret.y+=(u2.y-u1.y)*t;
return ret;
}
//直线和圆的交点
void intersection_line_circle(Point c,double r,Point l1,Point l2,Point& p1,Point& p2){
Point p=c;
double t;
p.x+=l1.y-l2.y;
p.y+=l2.x-l1.x;
p=intersection(p,c,l1,l2);
t=sqrt(r*r-Len(p-c)*Len(p-c))/Len(l1-l2);
p1.x=p.x+(l2.x-l1.x)*t;
p1.y=p.y+(l2.y-l1.y)*t;
p2.x=p.x-(l2.x-l1.x)*t;
p2.y=p.y-(l2.y-l1.y)*t;
}
已知三点(不共线)求外接圆圆心代码:
Point getCircleDot(Point a,Point b,Point c){
double T1=b.x*b.x+b.y*b.y-a.x*a.x-a.y*a.y;
double T2=c.x*c.x+c.y*c.y-a.x*a.x-a.y*a.y;
double y,x=(T1*(c.y-a.y)-T2*(b.y-a.y))/(2*cross((b-a),(c-a)));
if(dcmp(a.y-b.y))
y=(T1+2*x*(a.x-b.x))/(2*(b.y-a.y));
else
y=(T2+2*x*(a.x-c.x))/(2*(c.y-a.y));
return Point(x,y);
}
/*==================================================*/
//| 求最小覆盖圆
//| CALL: 最小圆 = minC(Point *p,int n);
//代码摘自:http://blog.csdn.net/he11oworld/article/details/6167262
/*==================================================*/
#include<math.h>
#include<string.h>
#include<stdio.h>
struct Point{double x,y;};
struct Circle{Point c;double r;};
double dist(Point a,Point b){
return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
}
Circle calc(Point p1,Point p2,Point p3){
Circle temp;
double a,b,c,d,e,f;
a=p2.x-p1.x;
b=p2.y-p1.y;
c=(p2.x*p2.x+p2.y*p2.y-p1.x*p1.x-p1.y*p1.y)/2;
d=p3.x-p1.x;
e=p3.y-p1.y;
f=(p3.x*p3.x+p3.y*p3.y-p1.x*p1.x-p1.y*p1.y)/2;
temp.c.y=(c*d-f*a)/(b*d-e*a);
temp.c.x=(c*e-f*b)/(a*e-b*d);
return temp;
}
Circle minC(Point *p,int n){
Circle O;
int i,j,k;
O.c=p[0];O.r=0;
for(i=1;i<n;i++){
if(dist(O.c,p[i])<=O.r+1e-6)continue;
O.c=p[i];O.r=0;
for(j=0;j<i;j++){
if(dist(O.c,p[j])<=O.r+1e-6)continue;
O.c.x=(p[i].x+p[j].x)/2;O.c.y=(p[i].y+p[j].y)/2;O.r=dist(O.c,p[j]);
for(k=0;k<j;k++){
if(dist(O.c,p[k])<=O.r+1e-6)continue;
O=calc(p[i],p[j],p[k]);
O.r=dist(O.c,p[k]);
}
}
}
return O;
}
三维几何:
const double eps=1e-10;
const double pi=acos(-1.0);
struct Point{
double x,y,z;
Point(double a=0,double b=0,double c=0):
x(a),y(b),z(c){}
static Point read(){
double rx,ry,rz;
scanf("%lf%lf%lf",&rx,&ry,&rz);
return Point(rx,ry,rz);
}
};
typedef Point Vector;
int dcmp(double a){
if(fabs(a)<eps) return 0;
return a<0?-1:1;
}
Point operator+(Point a,Point b){ return Point(a.x+b.x,a.y+b.y,a.z+b.z); }
Point operator-(Point a,Point b){ return Point(a.x-b.x,a.y-b.y,a.z-b.z); }
double operator*(Vector a,Vector b){ return a.x*b.x+a.y*b.y+a.z*b.z; }
double Len(Vector a){ return sqrt(a.x*a.x+a.y*a.y+a.z*a.z); }
Vector cross(Vector a,Vector b){ //叉积
return Vector(a.y*b.z-b.y*a.z,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);
}
Vector normalvector(Vector a,Vector b){ //平面的法向量
return cross(a,b);
}
double linetoline(Point a1,Point a2,Point b1,Point b2){ //直线a1a2和直线b1b1之间的距离
return fabs((a1-b1)*cross(a1-a2,b1-b2))/Len(cross(a1-a2,b1-b2));
}