今天我们继续上一篇博客“IOS开发之使用Speex格式实现简单的语音聊天功能(一)”继续往下讲,主要是讲述一下PlayManager与RecorderManager两个类的功能。
首先要讲的是RecorderManager,该类的主要功能就是负责对用户的语音进行录制,和停止录制。
- #import <Foundation/Foundation.h>
- #import "Encapsulator.h"
- @protocol RecordingDelegate <NSObject>
- - (void)recordingFinishedWithFileName:(NSString *)filePath time:(NSTimeInterval)interval;
- - (void)recordingTimeout;
- - (void)recordingStopped; //录音机停止采集声音
- - (void)recordingFailed:(NSString *)failureInfoString;
- @optional
- - (void)levelMeterChanged:(float)levelMeter;
- @end
- @interface RecorderManager : NSObject <EncapsulatingDelegate> {
- Encapsulator *encapsulator;
- NSString *filename;
- NSDate *dateStartRecording;
- NSDate *dateStopRecording;
- NSTimer *timerLevelMeter;
- NSTimer *timerTimeout;
- }
- @property (nonatomic, weak) id<RecordingDelegate> delegate;
- @property (nonatomic, strong) Encapsulator *encapsulator;
- @property (nonatomic, strong) NSDate *dateStartRecording, *dateStopRecording;
- @property (nonatomic, strong) NSTimer *timerLevelMeter;
- @property (nonatomic, strong) NSTimer *timerTimeout;
- + (RecorderManager *)sharedManager;
- - (void)startRecording;
- - (void)stopRecording;
- - (void)cancelRecording;
- - (NSTimeInterval)recordedTimeInterval;
- @end
该类的主要结构就是上面头文件中所展示的,包括一个委托RecordingDelegate,以及RecorderManager本身的类函数。该类使用了单例模式,通过调用函数shareManager即可获取它实例本身。
startRecording函数负责录音工作:
- - (void)startRecording {
- if ( ! mAQRecorder) {
- mAQRecorder = new AQRecorder();
- OSStatus error = AudioSessionInitialize(NULL, NULL, interruptionListener, (__bridge voidvoid *)self);
- if (error) printf("ERROR INITIALIZING AUDIO SESSION! %d\n", (int)error);
- else
- {
- UInt32 category = kAudioSessionCategory_PlayAndRecord;
- error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category);
- if (error) printf("couldn't set audio category!");
- //添加属性监听,一旦有属性改变则调用其中的propListener函数
- error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, propListener, (__bridge voidvoid *)self);
- if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error);
- UInt32 inputAvailable = 0;
- UInt32 size = sizeof(inputAvailable);
- // we do not want to allow recording if input is not available
- error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable);
- if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", (int)error);
- // we also need to listen to see if input availability changes
- error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, propListener, (__bridge voidvoid *)self);
- if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error);
- error = AudioSessionSetActive(true);
- if (error) printf("AudioSessionSetActive (true) failed");
- }
- }
- //获取音频存放地址
- filename = [NSString stringWithString:[Encapsulator defaultFileName]];
- NSLog(@"filename:%@",filename);
- if ( ! self.encapsulator) {
- self.encapsulator = [[Encapsulator alloc] initWithFileName:filename];
- self.encapsulator.delegete = self;
- }
- else {
- [self.encapsulator resetWithFileName:filename];
- }
- if ( ! mAQRecorder->IsRunning()) {
- NSLog(@"audio session category : %@", [[AVAudioSession sharedInstance] category]);
- Boolean recordingWillBegin = mAQRecorder->StartRecord(encapsulator);
- if ( ! recordingWillBegin) {
- if ([self.delegate respondsToSelector:@selector(recordingFailed:)]) {
- [self.delegate recordingFailed:@"程序错误,无法继续录音,请重启程序试试"];
- }
- return;
- }
- }
- self.dateStartRecording = [NSDate date];
- if (!levelMeterStates)
- {
- levelMeterStates = (AudioQueueLevelMeterState *)malloc(sizeof(AudioQueueLevelMeterState) * 1);
- }
- self.timerLevelMeter = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(updateLevelMeter:) userInfo:nil repeats:YES];
- self.timerTimeout = [NSTimer scheduledTimerWithTimeInterval:60 target:self selector:@selector(timeoutCheck:) userInfo:nil repeats:NO];
- }
在startRecording函数中,先实例化类AQRecorder,该类是用C++实现的,主要用作录制音频文件(核心类)。随后调用函数AudioSessionInitialize初始化音频,并添加回调函数interruptionListener,若监听被打断则停止AQRecorder类的录制工作。若返回值不是error则对音频添加相应的属性,并且回调函数为propListener,若监听的属性不正确,就停止录音。当然了,所有的音频都是以文件为单位的,在startRecording函数中利用[EncapsulatordefaultFileName]来获取音频的存放地址,Encapsulator类也是一个很重要的类,它封装了ogg,极大的方便了我们调用它里面的函数来实现录音。
函数- (void)stopRecording的作用大家想必都知道就是停止录音,但是不取消音频;
函数- (void)cancelRecording的作用则是停止录音并且取消;
函数recordedTimeInterval则是获取录音时间,单位为float;
- #import <Foundation/Foundation.h>
- #import <AVFoundation/AVFoundation.h>
- #import "Decapsulator.h"
- @protocol PlayingDelegate <NSObject>
- - (void)playingStoped;
- @end
- @interface PlayerManager : NSObject <DecapsulatingDelegate, AVAudioPlayerDelegate> {
- Decapsulator *decapsulator;
- AVAudioPlayer *avAudioPlayer;
- }
- @property (nonatomic, strong) Decapsulator *decapsulator;
- @property (nonatomic, strong) AVAudioPlayer *avAudioPlayer;
- @property (nonatomic, weak) id<PlayingDelegate> delegate;
- + (PlayerManager *)sharedManager;
- - (void)playAudioWithFileName:(NSString *)filename delegate:(id<PlayingDelegate>)newDelegate;
- - (void)stopPlaying;
- @end
可以看到该类与RecordingManager一样,也使用了单例并且其中有委托对象PlayingDelegate,函数playingStoped用于暂停播放。
该类有两个主要函数"playAudioWithFileName"与“stopPlaying”前者可以根据音频的文件名字来播放音频,后者则是停止播放。
- - (void)playAudioWithFileName:(NSString *)filename delegate:(id<PlayingDelegate>)newDelegate {
- if ( ! filename) {
- return;
- }
- if ([filename rangeOfString:@".spx"].location != NSNotFound) {
- [[AVAudioSession sharedInstance] setActive:YES error:nil];
- [self stopPlaying];
- self.delegate = newDelegate;
- self.decapsulator = [[Decapsulator alloc] initWithFileName:filename];
- self.decapsulator.delegate = self;
- [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
- [self.decapsulator play];
- //开启距离监听
- [self startProximityMonitering];
- }
- else if ([filename rangeOfString:@".mp3"].location != NSNotFound) {
- if ( ! [[NSFileManager defaultManager] fileExistsAtPath:filename]) {
- NSLog(@"要播放的文件不存在:%@", filename);
- [self.delegate playingStoped];
- [newDelegate playingStoped];
- return;
- }
- [self.delegate playingStoped];
- self.delegate = newDelegate;
- NSError *error;
- self.avAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL URLWithString:filename] error:&error];
- if (self.avAudioPlayer) {
- [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
- [[AVAudioSession sharedInstance] setActive:YES error:nil];
- self.avAudioPlayer.delegate = self;
- [self.avAudioPlayer play];
- [self startProximityMonitering];
- }
- else {
- [self.delegate playingStoped];
- }
- }
- else {
- [self.delegate playingStoped];
- }
- }
该函数首先判断音频文件是.spx格式的还是.mp3格式,随后通过解析类Decapsulator来解析音频并播放之(与Encapsulator类对应)。再类中还实现了距离监听的功能,当用户脸靠近手机时则会按掉屏幕打开听他,当远离时则打开扬声器屏幕变亮。
总而言之,对好奇想尝试一下开发ios语音的人来说,这几个类绝对是个福音,封装的很好,调用起来也很方便。若想用作开发语音聊天的产品,则需要我们要加深理解他背后压缩与解压缩的的原理了。