Welzl算法求最小圆覆盖(Unity C#版)

public class MinCircle
{
    public static void circle_center(Vector2 p0, Vector2 p1, ref Vector2 cp)
    {
        cp.x = (p0.x + p1.x) / 2;
        cp.y = (p0.y + p1.y) / 2;
    }

    public static void circle_center(Vector2 p0, Vector2 p1, Vector2 p2, ref Vector2 cp)
    {
        double a1 = p1.x - p0.x, b1 = p1.y - p0.y, c1 = (a1 * a1 + b1 * b1) / 2;
        double a2 = p2.x - p0.x, b2 = p2.y - p0.y, c2 = (a2 * a2 + b2 * b2) / 2;
        double d = (a1 * b2 - a2 * b1);
        cp.x = (float)(p0.x + (c1 * b2 - c2 * b1) / d);
        cp.y = (float)(p0.y + (a1 * c2 - a2 * c1) / d);
    }

    public static double radius;
    public static Vector2 center;
    public static  bool point_in(Vector2 p)
    {
        return Vector2.Distance(p, center) <= radius;
    }

    public static  void min_circle_cover(List<Vector2> a, int n)
    {
        radius = 0;
        center = a[0];
        for (int i = 1; i < n; i++)
        if (!point_in(a[i]))
            {
                center = a[i];
                radius = 0;
                for (int j = 0; j < i; j++)
                if (!point_in(a[j]))
                    {
                        circle_center(a[i], a[j], ref center);
                        radius = Vector2.Distance(a[j], center);
                        for (int k = 0; k < j; k++) if (!point_in(a[k]))
                            {
                                circle_center(a[i], a[j], a[k], ref center);
                                radius = Vector2.Distance(a[k], center);
                            }
                    }
            }
    }
}

使用

MinCircle.min_circle_cover(_points, _points.Count);
DrawCircle(new Vector3(MinCircir.center.x, MinCircir.center.y, transform.position.z), (float)MinCircir.radius);

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