[LeetCode] Insert Delete GetRandom O(1) - Duplicates allowed

Design a data structure that supports all following operations in average O(1) time.

Note: Duplicate elements are allowed.

  1. insert(val): Inserts an item val to the collection.
  2. remove(val): Removes an item val from the collection if present.
  3. getRandom: Returns a random element from current collection of elements. The probability of each element being returned is linearly related to the number of same value the collection contains.

Example:

// Init an empty collection.
RandomizedCollection collection = new RandomizedCollection();

// Inserts 1 to the collection. Returns true as the collection did not contain 1.
collection.insert(1);

// Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1].
collection.insert(1);

// Inserts 2 to the collection, returns true. Collection now contains [1,1,2].
collection.insert(2);

// getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3.
collection.getRandom();

// Removes 1 from the collection, returns true. Collection now contains [1,2].
collection.remove(1);

// getRandom should return 1 and 2 both equally likely.
collection.getRandom();

因为需要o(1) 时间复杂度实现getRandom() 所以需要ArrayList 另外insert和remove也要是o(1),所以需要HashMap

代码如下:

public class RandomizedCollection {
	//首先  ArrayList删除最后一个元素的时间复杂度是o(1) 具体参见jdk源码
	 ArrayList<Integer> list;
	 HashMap<Integer,ArrayList<Integer>> map;
	 Random ran=new Random();
	
    /** Initialize your data structure here. */
    public RandomizedCollection() {
        list=new ArrayList<Integer>();
        map=new HashMap<Integer,ArrayList<Integer>>();
    }
    
    /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
    public boolean insert(int val) {
        list.add(val);
        if(!map.containsKey(val)){
        	map.put(val,new ArrayList<Integer>());
        }
        map.get(val).add(list.size()-1);
        return true;
    }
    
    /** Removes a value from the collection. Returns true if the collection contained the specified element. */
    public boolean remove(int val) {
        if(!map.containsKey(val)) return false;
        ArrayList<Integer> mapList=map.get(val);
        int pos=mapList.remove(mapList.size()-1);
        if(mapList.isEmpty()) map.remove(val);
        if(pos!=list.size()-1){
        	Integer temp=list.get(list.size()-1);
        	list.set(pos,temp);
        	map.get(temp).remove(new Integer(list.size()-1));
        	map.get(temp).add(pos);
        }
        list.remove(list.size()-1);
        return true;
    }
    
    /** Get a random element from the collection. */
    public int getRandom() {
        return list.get(ran.nextInt(list.size()));
    }
}

/**
 * Your RandomizedCollection object will be instantiated and called as such:
 * RandomizedCollection obj = new RandomizedCollection();
 * boolean param_1 = obj.insert(val);
 * boolean param_2 = obj.remove(val);
 * int param_3 = obj.getRandom();
 */

之前写的代码不不符合条件的,getRandom不是o(1)。

public class RandomizedCollection {
	Random random=new Random();
	HashMap<Integer,Integer> map;
	int size;
    /** Initialize your data structure here. */
    public RandomizedCollection() {
        map=new HashMap<Integer,Integer>();
        size=0;
    }
    
    /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
    public boolean insert(int val) {
    	size++;
        if(!map.containsKey(val)){
        	map.put(val, 1);
        	return true;
        }else{
        	map.put(val, map.get(val)+1);
        	return false;
        }
    }
    /** Removes a value from the collection. Returns true if the collection contained the specified element. */
    public boolean remove(int val) {
        if(!map.containsKey(val)) return false;
        else{
        	Integer a=map.get(val);
        	if(a<=1) map.remove(val);
        	else{
        		map.put(val, a-1);
        	}
        	size--;
        }
		return true;	
        
    }
    /** Get a random element from the collection. */
    public int getRandom() {
        int ran=random.nextInt(size);
        int i=-1;
        for(Integer a:map.keySet()){
        	int times=map.get(a);
        	if(ran>i&&ran<=i+times){
        		return a;
        	}
        	i+=times;
        }
        return -1;
    }
}

/**
 * Your RandomizedCollection object will be instantiated and called as such:
 * RandomizedCollection obj = new RandomizedCollection();
 * boolean param_1 = obj.insert(val);
 * boolean param_2 = obj.remove(val);
 * int param_3 = obj.getRandom();
 */



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